Difference between revisions of "Units"
From The Utopian Encyclopedia
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===Soldiers Drafted Per Tick=== | ===Soldiers Drafted Per Tick=== | ||
− | <b>Soldiers Drafted per Tick =</b> Peasants * Draft Speed * [[Mystics#Patriotism|Patriotism]] * [[Dragons|Dragon]] * [[Ritual|Affluent Ritual]] * [[Science_Formulas#Science_Categories.2C_Types_and_Effects|Heroism Science Effect]] | + | <b>Soldiers Drafted per Tick =</b> Peasants * Draft Speed * Race Bonus * Personality Bonus * [[Mystics#Patriotism|Patriotism]] * [[Dragons|Dragon]] * [[Ritual|Affluent Ritual]] * [[Science_Formulas#Science_Categories.2C_Types_and_Effects|Heroism Science Effect]] |
{{Mods}} | {{Mods}} |
Revision as of 02:12, 29 September 2019
Contents
Units
Here are the unit types that are available in Utopia (racial/personality bonuses are not included) | ||||||
---|---|---|---|---|---|---|
Units | Description | Offense | Defense | Cost | Networth | |
Peasants | Peasants are responsible for working and generating income for your province. |
0.25 | ||||
Soldiers | The basic unit for every province. They are drafted from Peasants and can be trained into Specialists, Elites or Thieves. You are not required to pay Wages for Soldiers. |
1 | 1 | Varies | 0.5 | |
Wizards | Wizards are required to cast spells. They do not count towards your military size. Check out the Mystics Guide as well as the Mystic Formulas. |
5 | ||||
Thieves | The part of your military which will conduct Thievery ops. Be sure to check out Thievery Formulas as well |
500gc | 5 | |||
Horses | Sending horses with your attacks adds two raw offensive points per horse. |
2† |
0.6 per point of power | |||
Prisoners | Prisoners are taken from the total number of enemies that would've been killed after an attack, usually at a 2/3 prisoner to total kills ratio - IF there is room in your dungeons for them. Prisoners have no upkeep, every 2 prisoners fills 1 job, and every prisoner produces 0.625gc per hour. About one third of the prisoners sent are lost in the fight. They are then again immediately available to your general. |
5† |
||||
Mercenaries | You can use at most 1 Mercenary for every 5 normal troops you send. |
5† |
350gc | |||
Defensive Specialist | These troops defend your land only, and are unable to attack. |
6† |
350gc Arms |
1 networth per point of power | ||
Offensive Specialist | These troops are used to attack, and are unable to defend. |
6† |
350gc Arms |
0.8 networth per point of power | ||
Elites | Elites are, obviously, elite troops. Their offensive and defensive values vary from race to race. For Elite values please see the respective Race page. |
Varies | Varies | Varies | Varies |
† Racial and Personality modifiers can increase this number.
Formulas
Soldiers Drafted Per Tick
Soldiers Drafted per Tick = Peasants * Draft Speed * Race Bonus * Personality Bonus * Patriotism * Dragon * Affluent Ritual * Heroism Science Effect
Modifier Type | Active | Otherwise |
Patriotism | 1.3 | 1 |
Dragons | 0.8 | 1 |
War Hero | 1.2 | 1 |
Affluent Ritual | 1.2 (if 100% eff. ritual) | 1 |
Draft Cost Formula
Cost of Soldier Drafting = Current Draft Level * Draft Rate * Armouries Mod * Racial Bonus * Expedient Ritual * EOWCF * Heroism Science Effect
Draft Rate Formula
Draft Rate = Base Draft Rate * Patriotism Bonus * Affluent Ritual * Heroism Science Effect
Base Draft Rate | Draft Speed | Cost per soldier |
Reservist | 0.3% | 30gc |
Normal | 0.6% | 50gc |
Aggressive | 1.0% | 75gc |
Emergency | 1.5% | 110gc |
Training Formulas
Training Cost = Unit Cost * Race Bonus * Armouries Bonus * Expedient Ritual * EOWCF
Full training time = 24 * Race Bonus * Inspire Army * War Bonus * Expedient Ritual * Valor Science Effect