Difference between revisions of "Age 105"

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(Created page with "{{Infobox_Age |name= Devout Fervor |number= 100 |status= Ended |owner= Muga Gaming |start= Monday, February 19, @18:00 GMT+00:00 |end= TBD |duration= TBD }} =Devout Ferv...")
 
 
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{{Infobox_Age
 
{{Infobox_Age
 
|name= Devout Fervor
 
|name= Devout Fervor
|number= 100
+
|number= 105
 
|status= Ended
 
|status= Ended
 
|owner= [[Muga Gaming]]
 
|owner= [[Muga Gaming]]
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*Massacre Wizard kills reduced (reverted from 6% to 5% base kills)
 
*Massacre Wizard kills reduced (reverted from 6% to 5% base kills)
 
*Learn Book damage in War increased from 24% to 30% (from ~12% to ~15% Science Efficiency damage). Book recovery time increased from 24 ticks to 48 ticks
 
*Learn Book damage in War increased from 24% to 30% (from ~12% to ~15% Science Efficiency damage). Book recovery time increased from 24 ticks to 48 ticks
*Stances have been reintroduced:
+
*[[Stances]] have been reintroduced:
 
**Minimum duration 24 ticks, maximum duration 48 ticks. A Kingdom will automatically revert to Normal after 48 ticks
 
**Minimum duration 24 ticks, maximum duration 48 ticks. A Kingdom will automatically revert to Normal after 48 ticks
 
**You may not change your Stance if you have changed it within the last 24 ticks. You cannot change Stance from Normal for 24 ticks after a Stance expiring or early leaving the Stance
 
**You may not change your Stance if you have changed it within the last 24 ticks. You cannot change Stance from Normal for 24 ticks after a Stance expiring or early leaving the Stance
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::::*-20% Offensive WPA/TPA
 
::::*-20% Offensive WPA/TPA
  
*[[Growth|Buildings]]
+
===[[Growth|Buildings]]===
 
*Homes - Peasant generation reduced from 0.5 to 0.3 (30% chance to generate a Peasant, this generation works like Guilds generation and is not affected by Production bonuses)
 
*Homes - Peasant generation reduced from 0.5 to 0.3 (30% chance to generate a Peasant, this generation works like Guilds generation and is not affected by Production bonuses)
 
*Thieves Dens - losses bonus reduced from 4% to 3.6% (90% max)
 
*Thieves Dens - losses bonus reduced from 4% to 3.6% (90% max)

Latest revision as of 15:57, 13 May 2024

Age 105
Name:

Devout Fervor

Number:

105

Official Information
Server:

World of Legends

Status:

Ended

Owner:

Muga Gaming

Dates
Start:

Monday, February 19, @18:00 GMT+00:00

End:

TBD

Duration (in days):

TBD


Devout Fervor

Original details can be found in the forums here: Age 105

General Mechanics

  • Soldiers are now 3/0, 0.75nw*
  • Provinces now start with 3200 Soldiers, 3200 Specialist Credits and 800 Defensive Specialists
  • Massacre Wizard kills reduced (reverted from 6% to 5% base kills)
  • Learn Book damage in War increased from 24% to 30% (from ~12% to ~15% Science Efficiency damage). Book recovery time increased from 24 ticks to 48 ticks
  • Stances have been reintroduced:
    • Minimum duration 24 ticks, maximum duration 48 ticks. A Kingdom will automatically revert to Normal after 48 ticks
    • You may not change your Stance if you have changed it within the last 24 ticks. You cannot change Stance from Normal for 24 ticks after a Stance expiring or early leaving the Stance
    • Stances may not be changed during Protection
    • Stance effects are negated during War
  • Normal:
  • No effects, default
  • Aggressive:
  • +10% Battle (Resource) Gains
  • +30% Credits gained in Combat
  • +10% Self Offensive Military Casualties
  • +20% Military Wages
  • Peaceful:
  • +15% Income
  • +20% Food & Rune Production
  • +20% Birth Rate
  • -10% Military Efficiency
  • -20% Offensive WPA/TPA

Buildings

  • Homes - Peasant generation reduced from 0.5 to 0.3 (30% chance to generate a Peasant, this generation works like Guilds generation and is not affected by Production bonuses)
  • Thieves Dens - losses bonus reduced from 4% to 3.6% (90% max)
  • Training Grounds - no longer increase Military Casualties on offense; now also decrease Training Time by 1% (25% max)

Spells

  • Aggression - now only increases Soldier Off value by 2
  • Crystal Eye - reintroduced, effect as Snatch News, difficulty and cost similar to Crystal Ball
  • Ghost Workers - effect increased from -20% to -25%
  • Currently retired (unavailable) spells: Animate Dead, Mind Focus, Mystics Aura, Revelation, Scientific Insights, Sloth

Operations

  • Spy on Defense - new operation: reveals Defense Points home, difficulty and cost equal to to Spy on Throne

Dragons

  • Food cost increased from 15% to 20% of Gold cost

Rituals

  • Barrier: -20% Damage from Enemy Instant Magic & Thievery Operations, -10% Battle (Resource) Losses
  • Expedient: +20% Draft Rate, +10% Building Efficiency
  • Haste: -10% Attack Time, -25% Training Time, -25% Construction Time
  • Havoc : +20% Offensive WPA, +20% Offensive TPA, +10% Spell Damage, +10% Sabotage Damage
  • Onslaught: +10% Offensive Military Efficiency, +15% Enemy Military Casualties on Attacks
  • Stalwart: +5% Defensive Military Efficiency, -20% Military Casualties

Misc

  • Council page will now provide more information on Overpopulation
Ages
Ages 1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105