Difference between revisions of "Age 105"
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{{Infobox_Age | {{Infobox_Age | ||
|name= Devout Fervor | |name= Devout Fervor | ||
− | |number= | + | |number= 105 |
|status= Ended | |status= Ended | ||
|owner= [[Muga Gaming]] | |owner= [[Muga Gaming]] |
Latest revision as of 15:57, 13 May 2024
Age 105 | |
Name: |
Devout Fervor |
---|---|
Number: |
105 |
Official Information | |
Server: | |
Status: |
Ended |
Owner: | |
Dates | |
Start: |
Monday, February 19, @18:00 GMT+00:00 |
End: |
TBD |
Duration (in days): |
TBD |
Contents
Devout Fervor
Original details can be found in the forums here: Age 105
General Mechanics
- Soldiers are now 3/0, 0.75nw*
- Provinces now start with 3200 Soldiers, 3200 Specialist Credits and 800 Defensive Specialists
- Massacre Wizard kills reduced (reverted from 6% to 5% base kills)
- Learn Book damage in War increased from 24% to 30% (from ~12% to ~15% Science Efficiency damage). Book recovery time increased from 24 ticks to 48 ticks
- Stances have been reintroduced:
- Minimum duration 24 ticks, maximum duration 48 ticks. A Kingdom will automatically revert to Normal after 48 ticks
- You may not change your Stance if you have changed it within the last 24 ticks. You cannot change Stance from Normal for 24 ticks after a Stance expiring or early leaving the Stance
- Stances may not be changed during Protection
- Stance effects are negated during War
- Normal:
- No effects, default
- Aggressive:
- +10% Battle (Resource) Gains
- +30% Credits gained in Combat
- +10% Self Offensive Military Casualties
- +20% Military Wages
- Peaceful:
- +15% Income
- +20% Food & Rune Production
- +20% Birth Rate
- -10% Military Efficiency
- -20% Offensive WPA/TPA
Buildings
- Homes - Peasant generation reduced from 0.5 to 0.3 (30% chance to generate a Peasant, this generation works like Guilds generation and is not affected by Production bonuses)
- Thieves Dens - losses bonus reduced from 4% to 3.6% (90% max)
- Training Grounds - no longer increase Military Casualties on offense; now also decrease Training Time by 1% (25% max)
Spells
- Aggression - now only increases Soldier Off value by 2
- Crystal Eye - reintroduced, effect as Snatch News, difficulty and cost similar to Crystal Ball
- Ghost Workers - effect increased from -20% to -25%
- Currently retired (unavailable) spells: Animate Dead, Mind Focus, Mystics Aura, Revelation, Scientific Insights, Sloth
Operations
- Spy on Defense - new operation: reveals Defense Points home, difficulty and cost equal to to Spy on Throne
Dragons
- Food cost increased from 15% to 20% of Gold cost
Rituals
- Barrier: -20% Damage from Enemy Instant Magic & Thievery Operations, -10% Battle (Resource) Losses
- Expedient: +20% Draft Rate, +10% Building Efficiency
- Haste: -10% Attack Time, -25% Training Time, -25% Construction Time
- Havoc : +20% Offensive WPA, +20% Offensive TPA, +10% Spell Damage, +10% Sabotage Damage
- Onslaught: +10% Offensive Military Efficiency, +15% Enemy Military Casualties on Attacks
- Stalwart: +5% Defensive Military Efficiency, -20% Military Casualties
Misc
- Council page will now provide more information on Overpopulation
Ages | |
---|---|
Ages | 1998 - 1999 : The first generation of Utopia (1) • The Second Age of Utopia (2) • The Third Age of Utopia (3) • The Fourth Age of Utopia (4) • The Fifth Age of Utopia (5) • The Sixth Age of Utopia (6) •
2000 - 2001 : The Seventh Age of Utopia (7) • The Age of Chaos (8) • The Renaissance Age (9) • The Age of Conflict (10) • The Age of Nobility (11) • The Era of Magic (12) • The Era of Mystery (13) • The Era of Strife (14) • 2002 - 2003 : The Age of Valour (15) • The Age of Discovery (16) • The Age of the People (17) • The Age of Heroes (18) • An Era of Hope (19) • An Age of Dreams (20) • An Age of Wonders (21) • An Age of Conquerors (22) • The Revolution (23) • 2004 - 2005 : An Age of Glory (24) • An Age of Tranquility (25) • An Age of Turmoil (26) • An Age of Courage (27) • An Age of Intrigue (28) • An Age of War (29) • An Age of Unity (30) • 2006 - 2007 : An Age of Reason (31) • An Age of Kings (32) • An Age of Prosperity (33) • The Age of the Dragon (34) • An Age of Triumph (35) • An Age of Bravery (36) • The Age of Darkness (37) • 2008 - 2009 : The Age of Angels (38) • The Age of the Scholar (39) • The Awakening (40) • The Age of Renewal (41) • The Age of Hope (42) • The Age of Rebirth (43) • The Age of Change (44) • The Age of Light (45) • 2010 - 2011 : The Age of Distinction (46) • The Age of Justice (47) • The Age of Peril (48) • The Age of Conspiracy (49) • The Age of Resurrection (50) • The Age of Domination (51) • An Era of Supremacy (52) • 2012 - 2013 : The Age of Havoc (53) • A Call to Arms (54) • Veil of Shadows (55) • Strength in Union (56) • Relentless Onslaught (57) • Art of War (58) • An Honorable Proposition (59) • A Battle Joined (60) • 2014 - 2015 : Age of Destruction (61) • Books of War (62) • Iron Walls, Iron Heart (63) • The Spoils of War (64) • The Isles of Legion (65) • Thunder and Bedlam (66) • 2016 - 2017 : The Age of Perception (67) • The Age of Heresy (68) • The Age of Scholars and Scoundrels (69) • The Age of Daunting Judgement (70) • The Metamorphosis (71) • The Era of Venerated Bastions (72) • The Age of Tricksters and Mischief (73) • The Age of Affinity (74) • 2017 - 2018 : The Age of Empowering Enchantments (75) • The Age of the Empyrean Advent (76) • The Age of Accession and Abrogation (77) • The Age of Insight (78) • The Age of Vanguards Acquiescence (79) • 2019 - 2020 : The Age of Reconnaissance (80) • The Emergence (81) • The Grimoires of Glory (82) • Age of Adjudication (83) • Bethink the Fray (84) • Intuition (85) • Global Viction (86) • Age of the Sword (87) • Swift Strife (88) • Reformation (89) 2021 - 2022 : Age of Exile 90 • Age of Remembrance 91 • Age of Ancestry 92 • Occult Ordination 93 • Ascent 94 • Age of the Omen 95 • The Eternal Rift 96 • Dominance 97 • Keen Transformation 98 • 2023 - 2024 : Crossing Boundaries 99 • Equilibrium 100 • Crusades 101 • Godsend 102 • Unbound Dominion 103 • Renascence 104 • Devout Fervor 105 |