Difference between revisions of "Age"

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m (Historical Facts)
(Historical Facts)
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23 - stop decay, Universities destroyed
 
23 - stop decay, Universities destroyed
 
32 - books discover
 
32 - books discover
39 - forbidden use money for research
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39 - forbidden use money for research, added rates
 
-->
 
-->
  
 
'''Nobility''':
 
'''Nobility''':
* there is evidence, that Nobility was absent at First Generation and Second Age, but this is unclear
+
* There is evidence, that Nobility was absent at First Generation and Second Age, but this is unclear
 
* At least since Third Age '''fame''' was in [[Utopia]]
 
* At least since Third Age '''fame''' was in [[Utopia]]
 
* At Renaissance Age '''fame''' was modernized to '''Honor'''
 
* At Renaissance Age '''fame''' was modernized to '''Honor'''
Line 70: Line 70:
 
* Benefits of Honor/Fame was changed too frequently  
 
* Benefits of Honor/Fame was changed too frequently  
  
<!--
+
 
Relations:
+
 
30 stances
+
'''[[Relations]]''':
29 Ceasefire, Unfriendly, no need to declare Hostile, need to declare War
+
* It is unclear how [[War]] looks at early Ages. We know they existed.
15 Hostile, need to declare, War automatic, 2 KDs only
+
* We know exactly that at least since 5th Age were Multi-Kingdom Wars. It was needed just to declare a War to any [[Kingdom]] (any size). Other participants could join the War.
11 ? Peace, max 5 KDs
+
* We don't know if multi-kingdoms were limited by maximum or not. At least at 11th Age (A. of Nobility) War was limited to 5 participants (also limited size).
5 ? War with multiKingdoms
+
* We have poor information about '''Peace'''. '''Peace''' existed at least from 11th Age, and there is evidence it exists since beginning.
-->
+
* '''Peace''' was looked like '''Peaceful''' Stance, you declare intention, but only for one/several Kingdoms and have benefits from this.
 +
* If both Kingdom was in '''Peace''', both of them have '''Binding Peace''', which has same effect as Non-Aggression Pact now-days
 +
* At the Age of Valour rules changes. Multi-Kingdoms Wars were abolished.
 +
* Since that Age (Age of Valour) Kingdom could declare a new relation - '''Hostile''' (only 3 Hostile per one time at one Kingdom was permitted). War become automatically if both Kingdoms were active enough
 +
* At the Age of Tranquility Kingdom could have one Hostile one time only.
 +
* Next Age (Age of Turmoil) '''Peace''' can declare only for '''Hostile''' Kingdom
 +
* At Age of War rules changes once more. Classical now, only less unfriendly Kingdom could declare '''War''' (if one of them is at '''Hostile''', second - minimum '''Unfriendly''') and no need to declare '''Hostile'''
 +
* This 29th Age '''Peace''' was upgrade to '''Ceasefire'''. Also '''Unfriendly''' appeared.
 +
* Next Age (Age of Unity) '''Stances''' appeared. Normal, '''Peaceful''', '''Fortified''' and '''Aggressive'''
 +
* At the Age of Conspiracy removed '''Peaceful''' Stance was removal
 +
* It looks like conditions of End War never changes
 +
 
  
 
'''Age's Names''':
 
'''Age's Names''':

Revision as of 19:23, 7 December 2011

Each game of Utopia is broken up into separate Ages.

Each Age is unique, because every Age has different rules (game mechanics and races abilities), it is unwritten rule, that something changes. So new Age is not restart only.

An Age is usually 3 months long.

After the Age ends the game servers are reset and each province reverts back to its starting size in a new location.

Details: Utopia Time

Historical Facts

Races:

  • First born races were Dwarf, Elf, Faery, Human and Orc. Just 5.
  • At Third Age also born Avians and Halflings. 7 together.
  • At Sixth Age appeared Undead race. 8 together.
  • At the beginning of Age of Bravery extinct Avians, Halflings, Undeads and Faerys. Instead them were born Gnomes and Dark Elves. 6 together.
  • At the Age of Rebirth Undeads were reborn. 7 together.
  • At the next age (Age of Light) Undeads extincted once more. But Avians were resurrect. 7 together.
  • At the next age (Age of Justice) Halflings also ressurect. 8 together.
  • At the anniversary Age (Age of Resurrection) Dark Elves and Gnomes extinct, Undead and Faeries return. 8 together.
  • So, Dwarf, Elf, Human and Orc live at Utopian World of Legends forever all ages.
  • Last born races were Gnomes and Dark Elves - appeared only at 36th age. Both of them lives 14 ages only. Less than anyone else.
  • Undead appeared thrice and extincted twice - more than anyone else.


Personalities:

  • The significance Personalities before the Era of Mystery was unknown, so Personalities didn't exist before
  • At the Era of Mystery anyone could choose one of next Personalities: Merchant, Shepherd, Sage, Rogue, Mystic, War Hero, Warrior, General and Freak. 9 together.
  • At the Age of Rebirth The General was eliminated. 8 together.
  • At the Age of the Scholar Freak was eliminated too. But the Artisan appeared. 8 together.
  • At the Age of Rebirth Artisan was gone. Instead him Cleric appeared. 8 together.
  • Cleric survived till Age of Light. But Artisan return. 8 together.
  • Next Age (Age of Distinction) War Hero was upgrade to Tactician.
  • So, Cleric was live 2 Ages only.
  • Artisan is only one, who reappeared.


Islands:

  • At the First Generation at the World of Legend existed 17 islands.
  • Since beginning Islands was divided by Ocean. Nobody without boats could attack any province from outside Island.
  • At the next Age already existed 25 islands.
  • Next, Third Age have 35 islands
  • At the Fifth age number of islands grow till 40.
  • Next Age World of Legend has 45 islands.
  • Finally, at Seventh Age were 49 islands
  • This Seventh Age Ocean was already dried, so only rivers divide islands. Shipbuilding was forgotten. Horses become more useful than boats.
  • Far far away, at the Age of Kings number of islands was cut till 40 island.


Science:

  • Since beginning existed Alchemy, Tools, Housing, Food, The Art of War, Crime & Deceit, Channelling.
  • At the Sixth Age was added Medicine study.
  • Medicine studied only 3 ages till Age of Chaos, next Renaissance Age this discipline was forbidden forever.
  • At the Age of Courage The Art of War was shortened to Military
  • Since New Code, Age of Change Crime & Deceit was shortened to Crime

Nobility:

  • There is evidence, that Nobility was absent at First Generation and Second Age, but this is unclear
  • At least since Third Age fame was in Utopia
  • At Renaissance Age fame was modernized to Honor
  • Finally at Age of Nobility Titles were discovered and List of Titles at once assumed modern view
  • Benefits of Honor/Fame was changed too frequently


Relations:

  • It is unclear how War looks at early Ages. We know they existed.
  • We know exactly that at least since 5th Age were Multi-Kingdom Wars. It was needed just to declare a War to any Kingdom (any size). Other participants could join the War.
  • We don't know if multi-kingdoms were limited by maximum or not. At least at 11th Age (A. of Nobility) War was limited to 5 participants (also limited size).
  • We have poor information about Peace. Peace existed at least from 11th Age, and there is evidence it exists since beginning.
  • Peace was looked like Peaceful Stance, you declare intention, but only for one/several Kingdoms and have benefits from this.
  • If both Kingdom was in Peace, both of them have Binding Peace, which has same effect as Non-Aggression Pact now-days
  • At the Age of Valour rules changes. Multi-Kingdoms Wars were abolished.
  • Since that Age (Age of Valour) Kingdom could declare a new relation - Hostile (only 3 Hostile per one time at one Kingdom was permitted). War become automatically if both Kingdoms were active enough
  • At the Age of Tranquility Kingdom could have one Hostile one time only.
  • Next Age (Age of Turmoil) Peace can declare only for Hostile Kingdom
  • At Age of War rules changes once more. Classical now, only less unfriendly Kingdom could declare War (if one of them is at Hostile, second - minimum Unfriendly) and no need to declare Hostile
  • This 29th Age Peace was upgrade to Ceasefire. Also Unfriendly appeared.
  • Next Age (Age of Unity) Stances appeared. Normal, Peaceful, Fortified and Aggressive
  • At the Age of Conspiracy removed Peaceful Stance was removal
  • It looks like conditions of End War never changes


Age's Names:

  • At World of Legend was 3 unique named Ages: as Generation, Revolution and Awakening
  • 5 Ages was named as an Era
  • Rest of ages were named as Age


Ages
Ages 1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105