Difference between revisions of "Dragons"

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'''Dragons''' are creatures that help to disturb target Kingdom.
+
'''Dragons''' are creatures that help to disrupt the target Kingdom.
  
 
[[Monarch]] and [[Stewards]] can choose which Dragon type and the target Kingdom.
 
[[Monarch]] and [[Stewards]] can choose which Dragon type and the target Kingdom.
  
When Dragon is chosen, provinces can donate money for funding.
+
When Dragon project is chosen and started, provinces can donate money and food for funding.
 
 
When the Dragon is sent to an opposing kingdom, it will wreak havoc on their lands - reducing income, food production and lowering the draft rate of a province. The Dragon will continue its work for five full months (120 ticks) or until slain by the enemy kingdom's forces.  
 
  
 +
When the Dragon is sent to an opposing kingdom, it will wreak havoc on their lands. The Dragon will continue to do so for two full months (48 ticks) or until slain by the enemy kingdom's forces.
  
 
== Dragon's Behavior ==
 
== Dragon's Behavior ==
* All dragons result in 10% lower income, 10% lower food production, the loss of 20% of new draftees, and destroy 3% of buildings every 6 ticks.
+
<!--* All dragons result in 10% lower income, 10% lower food production, the loss of 20% of new draftees, and destroy 3% of buildings every 6 ticks.-->
  
* Troops will slay a dragon at their respective strength. Every soldier sent will destroy strength in the amount of its offense. If a soldier is worth 1/0, it will cause +1 damage per soldier towards the slaying of the dragon. If your elite is 7/5, it will cause +7 damage per troop towards the slaying of the dragon.
+
* Troops will slay a dragon at their respective strength. Every soldier sent will destroy strength in the amount of its offense. If a soldier is 3/0, it will cause 3 damage per soldier towards the slaying of the dragon. If your elite is 14/4, it will cause 14 damage per troop towards the slaying of the dragon (before slay modifiers).
  
* Thieves and Wizards '''CANNOT''' be used to slay a dragon.
+
* Thieves, Wizards and Prisoners '''cannot''' be used to slay a dragon.
  
* Some races or personalities may receive a bonus to dragon slaying strength of all troops (including soldiers)
+
* Some races or personalities may receive a bonus to dragon slaying strength of all troops (including soldiers).
  
 
* All provinces can boost their dragon slaying strength by investing in '''Valor''' science.
 
* All provinces can boost their dragon slaying strength by investing in '''Valor''' science.
  
* Dragons will fly away on their own on the dawning of the 6th Utopian month; having lasted for a total of 120 utopian days.
+
* Dragons will fly away on their own on the dawning of the 3rd (third) Utopian month; having lasted for a total of 48 utopian days.
  
* Dragons send range is from 20% smaller to 25% larger in relation to kingdoms networth. Dragon send range will be removed when targeting a Kingdom you are at war with.
+
* Dragons send range is from 20% smaller to 25% larger in relation to kingdoms net worth. Dragon send range will be removed when targeting a Kingdom you are at war with.
  
 
* Monarchs and Stewards have the option to start a dragon project. Once a dragon project is started a Fund Dragon menu link will appear in the navigation area for all qualified provinces to help funding the dragon project. When fully funded, only the '''Monarch''' or '''Steward(s)''' will have the ability to send the dragon.
 
* Monarchs and Stewards have the option to start a dragon project. Once a dragon project is started a Fund Dragon menu link will appear in the navigation area for all qualified provinces to help funding the dragon project. When fully funded, only the '''Monarch''' or '''Steward(s)''' will have the ability to send the dragon.
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* Once a kingdom receives a Dragon, a menu link will appear in the affected players navigation area allowing them access to the Slay Dragon section.
 
* Once a kingdom receives a Dragon, a menu link will appear in the affected players navigation area allowing them access to the Slay Dragon section.
  
* A dragon will automatically be cancelled upon the commencement of a '''EOWCF'''. Dragons are '''NOT''' automatically cancelled when a regular ceasefire or forced ceasefire happens.
+
* A dragon will automatically be cancelled upon the commencement of a '''EOWCF'''. Dragons are automatically cancelled when a regular ceasefire or forced ceasefire happens.
  
 
== Dragon Types & Effects ==
 
== Dragon Types & Effects ==
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{| {{GreenTable}}
 
{| {{GreenTable}}
 
|-  
 
|-  
! {{DarkGreenRow}} colspan="5" | Dragon Type
+
! {{DarkGreenRow}} colspan="4" | Dragon Type
  
 
|- {{LightGreenCell}}
 
|- {{LightGreenCell}}
! width="20%" | Amethyst
 
 
! width="20%" | Emerald
 
! width="20%" | Emerald
 
! width="20%" | Ruby
 
! width="20%" | Ruby
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|- bgcolor="#f9fafb" style="vertical-align:top"
 
|- bgcolor="#f9fafb" style="vertical-align:top"
|
 
-7.5% Science Efficiency
 
 
|  
 
|  
+20% Military Casualties &
+
*+20% Military Losses in Combat
-15% Attack gains
+
*-15% Combat Gains
 +
*-50% Building and Specialist Credits Gained in Combat
 
|
 
|
-10% Military Efficiency
+
*Reduces Military Effectiveness by 10%
 +
*Increase Military Wages by 25%
 +
*Lose 25% of new draftees
 
|
 
|
-25% Thievery & Magic Effectiveness
+
*-25% Lower Magic (WPA) and Thievery (TPA) Effectiveness
 +
*+10% Instant Spell and Sabotage Damage Taken
 +
*-10% Instant and Sabotage Damage Dealt
 
|
 
|
-25% Building Efficiency
+
*-25% Building Efficiency
 
+
*-20% Income
 +
*Destroys 3% of Buildings Instantly and Every 6 Ticks Thereafter
 
|-
 
|-
| bgcolor="#f9fafb" colspan="5" align="left" | All dragons result in
+
| bgcolor="#f9fafb" colspan="4" align="left" |  
* 10% lower income,
 
* 10% lower food production,
 
* the loss of 20% of new draftees,
 
* and destroy 3% of buildings every 6 ticks.
 
 
|}
 
|}
  
 
==Dragon Cost==
 
==Dragon Cost==
Dragon Cost is determined at the time the dragon is started.
+
Dragon Cost is determined at the time the Dragon is started. You can view the cost on the Dragon page.
  
 
A simple summary:
 
A simple summary:
*Sapphire/Topaz - Cheaper, health reduced
+
*Sapphire / Topaz - Cheaper, health reduced
*Amethyst/Ruby - Slightly more expensive, more health
+
*Emerald / Ruby - Slightly more expensive, more health
*Emerald - A lot more expensive, health increased significantly
+
<!--*Diamond - A lot more expensive, health increased significantly-->
  
<b>Dragon Cost = </b>(Dragon Type Cost Mod * Cost Metric)
+
<b>Dragon Gold Cost</b> = (Dragon Type Cost Mod * Cost Metric)
 +
 
 +
<b>Dragon Food Cost</b> = (Dragon Type Cost Mod * Cost Metric) * 0.2
 
<!-- <b>Cost Metric =</b> ''MAX'' ( Target Kingdom NW , Your Kingdom NW ) * 0.656 -->
 
<!-- <b>Cost Metric =</b> ''MAX'' ( Target Kingdom NW , Your Kingdom NW ) * 0.656 -->
<b>Cost Metric =</b> Target Kingdom NW * 0.656
+
 
 +
<b>Cost Metric =</b> Target Kingdom NW * 0.656
  
 
{| cellpadding="4"  
 
{| cellpadding="4"  
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| '''Dragon Type''' || '''Cost Mod'''  
 
| '''Dragon Type''' || '''Cost Mod'''  
 
|-
 
|-
 +
| '''Sapphire || 2
 
|-
 
|-
| '''Sapphire || 3.1875
+
| '''Topaz  || 2
 
|-
 
|-
| '''Topaz  || 3.1875
+
| '''Emerald || 2.4
 
|-
 
|-
| '''Amethyst || 3.825
+
| '''Ruby || 2.4
|-
 
| '''Ruby || 3.825
 
|-
 
| '''Emerald  || 4.78125
 
 
|-
 
|-
 
|}
 
|}
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Dragon HP is determined at the time the dragon is sent.
 
Dragon HP is determined at the time the dragon is sent.
  
<b>Dragon HP =</b> Dragon Type HP Mod * Relations Modifier * (Receiving Kingdom NW / 132)
+
<b>Dragon HP =</b> Dragon Type HP Mod * Relations Modifier * (Receiving Kingdom NW / 132)
  
 
{| cellpadding="4"  
 
{| cellpadding="4"  
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| '''Topaz  || 6.375
 
| '''Topaz  || 6.375
 
|-
 
|-
| '''Amethyst || 7.65
+
| '''Emerald || 7.65
 
|-
 
|-
 
| '''Ruby || 7.65
 
| '''Ruby || 7.65
 
|-
 
|-
| '''Emerald || 9.5625
+
<!--| '''Diamond || 9.5625
 
|-
 
|-
 +
-->
 
|}
 
|}
  
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|}
 
|}
  
<!--
+
<!--===Historical Dragon data===
===Historical Dragon data===
 
 
* Previously all dragons cost the same amount of GC and had the same Hit Points which were determined via:  
 
* Previously all dragons cost the same amount of GC and had the same Hit Points which were determined via:  
 
  <b>Dragon Cost =</b> ''MAX'' ( Target Kingdom NW , Your Kingdom NW ) * 1.25
 
  <b>Dragon Cost =</b> ''MAX'' ( Target Kingdom NW , Your Kingdom NW ) * 1.25
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{{PreviousNext| [[Preferences]] | [[Ritual]]}}
 
{{PreviousNext| [[Preferences]] | [[Ritual]]}}
 
{{Guide navigation}}
 
{{Guide navigation}}
 +
 +
[[Category:Guide]]

Latest revision as of 22:07, 6 March 2024

Dragons are creatures that help to disrupt the target Kingdom.

Monarch and Stewards can choose which Dragon type and the target Kingdom.

When Dragon project is chosen and started, provinces can donate money and food for funding.

When the Dragon is sent to an opposing kingdom, it will wreak havoc on their lands. The Dragon will continue to do so for two full months (48 ticks) or until slain by the enemy kingdom's forces.

Dragon's Behavior

  • Troops will slay a dragon at their respective strength. Every soldier sent will destroy strength in the amount of its offense. If a soldier is 3/0, it will cause 3 damage per soldier towards the slaying of the dragon. If your elite is 14/4, it will cause 14 damage per troop towards the slaying of the dragon (before slay modifiers).
  • Thieves, Wizards and Prisoners cannot be used to slay a dragon.
  • Some races or personalities may receive a bonus to dragon slaying strength of all troops (including soldiers).
  • All provinces can boost their dragon slaying strength by investing in Valor science.
  • Dragons will fly away on their own on the dawning of the 3rd (third) Utopian month; having lasted for a total of 48 utopian days.
  • Dragons send range is from 20% smaller to 25% larger in relation to kingdoms net worth. Dragon send range will be removed when targeting a Kingdom you are at war with.
  • Monarchs and Stewards have the option to start a dragon project. Once a dragon project is started a Fund Dragon menu link will appear in the navigation area for all qualified provinces to help funding the dragon project. When fully funded, only the Monarch or Steward(s) will have the ability to send the dragon.
  • Provinces in protection may not fund or slay a dragon.
  • Once a kingdom receives a Dragon, a menu link will appear in the affected players navigation area allowing them access to the Slay Dragon section.
  • A dragon will automatically be cancelled upon the commencement of a EOWCF. Dragons are automatically cancelled when a regular ceasefire or forced ceasefire happens.

Dragon Types & Effects

Dragon Type
Emerald Ruby Sapphire Topaz


  • +20% Military Losses in Combat
  • -15% Combat Gains
  • -50% Building and Specialist Credits Gained in Combat
  • Reduces Military Effectiveness by 10%
  • Increase Military Wages by 25%
  • Lose 25% of new draftees
  • -25% Lower Magic (WPA) and Thievery (TPA) Effectiveness
  • +10% Instant Spell and Sabotage Damage Taken
  • -10% Instant and Sabotage Damage Dealt
  • -25% Building Efficiency
  • -20% Income
  • Destroys 3% of Buildings Instantly and Every 6 Ticks Thereafter

Dragon Cost

Dragon Cost is determined at the time the Dragon is started. You can view the cost on the Dragon page.

A simple summary:

  • Sapphire / Topaz - Cheaper, health reduced
  • Emerald / Ruby - Slightly more expensive, more health

Dragon Gold Cost = (Dragon Type Cost Mod * Cost Metric)

Dragon Food Cost = (Dragon Type Cost Mod * Cost Metric) * 0.2

Cost Metric = Target Kingdom NW * 0.656

Dragon Type Cost Mod
Sapphire 2
Topaz 2
Emerald 2.4
Ruby 2.4

Dragon HP

Dragon HP is determined at the time the dragon is sent.

Dragon HP = Dragon Type HP Mod * Relations Modifier * (Receiving Kingdom NW / 132)

Dragon Type HP Mod
Sapphire 6.375
Topaz 6.375
Emerald 7.65
Ruby 7.65
Relations Relations Modifier
Relations: None 0.5
Relations: Unfriendly 0.5
Relations: Hostile 0.75
Relations: War 1


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