Difference between revisions of "Dragons"

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'''Dragons''' are creatures, who help to disturb target Kingdom.
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'''Dragons''' are creatures that help to disrupt the target Kingdom.
  
[[Monarch]] and [[Steward]] could ask for Dragon (choose which type and what the target).
+
[[Monarch]] and [[Stewards]] can choose which Dragon type and the target Kingdom.
  
When Dragon is chosen, any province could donate money for funding.
+
When Dragon project is chosen and started, provinces can donate money and food for funding.
  
When Dragon is sent to an opposing kingdom, will wreak havoc on their lands - reducing income and lowering the draft rate of a province. The dragon will continue its work for five full months or until slain by the kingdom's forces.  
+
When the Dragon is sent to an opposing kingdom, it will wreak havoc on their lands. The Dragon will continue to do so for two full months (48 ticks) or until slain by the enemy kingdom's forces.  
  
 +
== Dragon's Behavior ==
 +
<!--* All dragons result in 10% lower income, 10% lower food production, the loss of 20% of new draftees, and destroy 3% of buildings every 6 ticks.-->
  
=Dragon's Behavior=
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* Troops will slay a dragon at their respective strength. Every soldier sent will destroy strength in the amount of its offense. If a soldier is 3/0, it will cause 3 damage per soldier towards the slaying of the dragon. If your elite is 14/4, it will cause 14 damage per troop towards the slaying of the dragon (before slay modifiers).
* All dragons result in 10% lower income and the loss of 20% of new draftees.
 
  
* Troops will slay a dragon at their individual strength. Every soldier sent will destroy 1 points of strength (2 points for Halflings). A race/personality with +1 offensive strength will slay at 7 points, an elite will slay at its highest elite value. You cannot oversend.
+
* Thieves, Wizards and Prisoners '''cannot''' be used to slay a dragon.
  
* Paladin's receive a bonus to dragon slaying strength of all troops (including soldiers)
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* Some races or personalities may receive a bonus to dragon slaying strength of all troops (including soldiers).
  
* All provinces can boosy their dragon slaying strength by investing in Valor science.
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* All provinces can boost their dragon slaying strength by investing in '''Valor''' science.
  
* Dragons will fly away on their own on the dawning of the 6th Utopian month; having lasted for a total of 120 utopian days.
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* Dragons will fly away on their own on the dawning of the 3rd (third) Utopian month; having lasted for a total of 48 utopian days.
  
* Dragons send range is from 20% smaller to 25% larger in relation to kingdoms networth. Dragon send range will be removed when targeting a Kingdom you are at war with.
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* Dragons send range is from 20% smaller to 25% larger in relation to kingdoms net worth. Dragon send range will be removed when targeting a Kingdom you are at war with.
  
* Monarchs and Stewards have the option to start a dragon project. Once a dragon project is started a Fund Dragon menu link will appear in the navigation area for all qualified provinces to help funding the dragon project. Fully funded the dragon will instantly begin ravaging the designated kingdom.
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* Monarchs and Stewards have the option to start a dragon project. Once a dragon project is started a Fund Dragon menu link will appear in the navigation area for all qualified provinces to help funding the dragon project. When fully funded, only the '''Monarch''' or '''Steward(s)''' will have the ability to send the dragon.
  
 
* Provinces in protection may not fund or slay a dragon.
 
* Provinces in protection may not fund or slay a dragon.
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* Once a kingdom receives a Dragon, a menu link will appear in the affected players navigation area allowing them access to the Slay Dragon section.
 
* Once a kingdom receives a Dragon, a menu link will appear in the affected players navigation area allowing them access to the Slay Dragon section.
  
= Dragon Types & Damage =
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* A dragon will automatically be cancelled upon the commencement of a '''EOWCF'''. Dragons are automatically cancelled when a regular ceasefire or forced ceasefire happens.
  
=== Emerald ===
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== Dragon Types & Effects ==
  
20% Higher military losses in combat
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{| {{GreenTable}}
 +
|-
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! {{DarkGreenRow}} colspan="4" | Dragon Type
  
15% lower attack gains
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|- {{LightGreenCell}}
 +
! width="20%" | Emerald
 +
! width="20%" | Ruby
 +
! width="20%" | Sapphire
 +
! width="20%" | Topaz
  
10% lower income
 
  
the loss of 20% of new draftees
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|- bgcolor="#f9fafb" style="vertical-align:top"
 +
|
 +
*+20% Military Losses in Combat
 +
*-15% Combat Gains
 +
*-50% Building and Specialist Credits Gained in Combat
 +
|
 +
*Reduces Military Effectiveness by 10%
 +
*Increase Military Wages by 25%
 +
*Lose 25% of new draftees
 +
|
 +
*-25% Lower Magic (WPA) and Thievery (TPA) Effectiveness
 +
*+10% Instant Spell and Sabotage Damage Taken
 +
*-10% Instant and Sabotage Damage Dealt
 +
|
 +
*-25% Building Efficiency
 +
*-20% Income
 +
*Destroys 3% of Buildings Instantly and Every 6 Ticks Thereafter
 +
|-
 +
| bgcolor="#f9fafb" colspan="4" align="left" |
 +
|}
  
=== Sapphire ===
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==Dragon Cost==
 +
Dragon Cost is determined at the time the Dragon is started. You can view the cost on the Dragon page.
  
25% lower magic effectiveness
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A simple summary:
 +
*Sapphire / Topaz - Cheaper, health reduced
 +
*Emerald / Ruby - Slightly more expensive, more health
 +
<!--*Diamond - A lot more expensive, health increased significantly-->
  
25% lower thievery effectiveness
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<b>Dragon Gold Cost</b> = (Dragon Type Cost Mod * Cost Metric)
  
10% lower income
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<b>Dragon Food Cost</b> = (Dragon Type Cost Mod * Cost Metric) * 0.2
 +
<!-- <b>Cost Metric =</b> ''MAX'' ( Target Kingdom NW , Your Kingdom NW ) * 0.656 -->
  
the loss of 20% of new draftees
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<b>Cost Metric =</b> Target Kingdom NW * 0.656
  
=== Gold ===
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{| cellpadding="4"
 +
|-bgcolor="#dedeff"
 +
| '''Dragon Type''' || '''Cost Mod'''
 +
|-
 +
| '''Sapphire || 2
 +
|-
 +
| '''Topaz  || 2
 +
|-
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| '''Emerald || 2.4
 +
|-
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| '''Ruby || 2.4
 +
|-
 +
|}
  
Reduces [[Exploring,_Construction_%26_Building_Formulas#Building_Efficiency|building efficiency]] by 25%
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==Dragon HP==
 +
Dragon HP is determined at the time the dragon is sent.
  
10% lower income
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<b>Dragon HP =</b> Dragon Type HP Mod * Relations Modifier * (Receiving Kingdom NW / 132)
  
the loss of 20% of new draftees
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{| cellpadding="4"
 
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|-bgcolor="#dedeff"
=== Ruby ===
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| '''Dragon Type''' || '''HP Mod'''  
Reduces [[Attacking_%26_Defending#Military_Efficiency|military effectiveness]] by 10%
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|-
 
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| '''Sapphire || 6.375
10% lower income
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|-
 
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| '''Topaz  || 6.375
the loss of 20% of new draftees
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|-
 
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| '''Emerald || 7.65
==Dragon's Table==
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|-
 
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| '''Ruby || 7.65
{| {{GreenTable}}
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|-
|-  
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<!--| '''Diamond  || 9.5625
! {{DarkGreenRow}} colspan="4" | Dragon Type
+
|-
 
+
-->
|- {{LightGreenCell}}
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|}
! width="25%" | Emerald
 
! width="25%" | Sapphire*
 
! width="25%" | Gold
 
! width="25%" | Ruby
 
 
 
|- bgcolor="#f9fafb" style="vertical-align:top"
 
|  
 
+20% Military losses in combat &
 
-15% Attack gains
 
|
 
-25% Thievery & Magic Effectiveness
 
|
 
-25% from Building Efficiency
 
|
 
-10% from Military Efficiency
 
  
 +
{| cellpadding="4"
 +
|-bgcolor="#dedeff"
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| '''Relations''' || '''Relations Modifier'''
 +
|-
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| '''Relations: None || 0.5
 +
|-
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| '''Relations: [[Relations#Hostile|Unfriendly]] || 0.5
 +
|-
 +
| '''Relations: [[Relations#Hostile|Hostile]] || 0.75
 +
|-
 +
| '''Relations: [[Relations#War|War]] || 1
 
|-
 
|-
| bgcolor="#f9fafb" colspan="4" | All dragons result in 10% lower income and the loss of 20% of new draftees.
 
 
|}
 
|}
  
==Additional Information==
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<!--===Historical Dragon data===
* [[Dragons,_Aid_%26_Stances#Dragons|Dragons Formulas]]
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* Previously all dragons cost the same amount of GC and had the same Hit Points which were determined via:
* *It is debated within the community whether Sapphire dragons add a 25% Spell Failure chance.
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<b>Dragon Cost =</b> ''MAX'' ( Target Kingdom NW , Your Kingdom NW ) * 1.25
*Ruby
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**Slightly more expensive, a lot more health
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<b>Dragon HP =</b> ( Receiving Kingdom NW / ~44 ) * Relations Mod
*Sapphire
+
-->
**A lot cheaper, health reduced significantly
 
*Gold
 
**Cost unchanged, health slightly reduced
 
*Emerald
 
**A lot more expensive, health increased significantly
 
  
 
{{PreviousNext| [[Preferences]] | [[Ritual]]}}
 
{{PreviousNext| [[Preferences]] | [[Ritual]]}}
 
{{Guide navigation}}
 
{{Guide navigation}}
 +
 +
[[Category:Guide]]

Revision as of 22:07, 6 March 2024

Dragons are creatures that help to disrupt the target Kingdom.

Monarch and Stewards can choose which Dragon type and the target Kingdom.

When Dragon project is chosen and started, provinces can donate money and food for funding.

When the Dragon is sent to an opposing kingdom, it will wreak havoc on their lands. The Dragon will continue to do so for two full months (48 ticks) or until slain by the enemy kingdom's forces.

Dragon's Behavior

  • Troops will slay a dragon at their respective strength. Every soldier sent will destroy strength in the amount of its offense. If a soldier is 3/0, it will cause 3 damage per soldier towards the slaying of the dragon. If your elite is 14/4, it will cause 14 damage per troop towards the slaying of the dragon (before slay modifiers).
  • Thieves, Wizards and Prisoners cannot be used to slay a dragon.
  • Some races or personalities may receive a bonus to dragon slaying strength of all troops (including soldiers).
  • All provinces can boost their dragon slaying strength by investing in Valor science.
  • Dragons will fly away on their own on the dawning of the 3rd (third) Utopian month; having lasted for a total of 48 utopian days.
  • Dragons send range is from 20% smaller to 25% larger in relation to kingdoms net worth. Dragon send range will be removed when targeting a Kingdom you are at war with.
  • Monarchs and Stewards have the option to start a dragon project. Once a dragon project is started a Fund Dragon menu link will appear in the navigation area for all qualified provinces to help funding the dragon project. When fully funded, only the Monarch or Steward(s) will have the ability to send the dragon.
  • Provinces in protection may not fund or slay a dragon.
  • Once a kingdom receives a Dragon, a menu link will appear in the affected players navigation area allowing them access to the Slay Dragon section.
  • A dragon will automatically be cancelled upon the commencement of a EOWCF. Dragons are automatically cancelled when a regular ceasefire or forced ceasefire happens.

Dragon Types & Effects

Dragon Type
Emerald Ruby Sapphire Topaz


  • +20% Military Losses in Combat
  • -15% Combat Gains
  • -50% Building and Specialist Credits Gained in Combat
  • Reduces Military Effectiveness by 10%
  • Increase Military Wages by 25%
  • Lose 25% of new draftees
  • -25% Lower Magic (WPA) and Thievery (TPA) Effectiveness
  • +10% Instant Spell and Sabotage Damage Taken
  • -10% Instant and Sabotage Damage Dealt
  • -25% Building Efficiency
  • -20% Income
  • Destroys 3% of Buildings Instantly and Every 6 Ticks Thereafter

Dragon Cost

Dragon Cost is determined at the time the Dragon is started. You can view the cost on the Dragon page.

A simple summary:

  • Sapphire / Topaz - Cheaper, health reduced
  • Emerald / Ruby - Slightly more expensive, more health

Dragon Gold Cost = (Dragon Type Cost Mod * Cost Metric)

Dragon Food Cost = (Dragon Type Cost Mod * Cost Metric) * 0.2

Cost Metric = Target Kingdom NW * 0.656

Dragon Type Cost Mod
Sapphire 2
Topaz 2
Emerald 2.4
Ruby 2.4

Dragon HP

Dragon HP is determined at the time the dragon is sent.

Dragon HP = Dragon Type HP Mod * Relations Modifier * (Receiving Kingdom NW / 132)

Dragon Type HP Mod
Sapphire 6.375
Topaz 6.375
Emerald 7.65
Ruby 7.65
Relations Relations Modifier
Relations: None 0.5
Relations: Unfriendly 0.5
Relations: Hostile 0.75
Relations: War 1


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