Difference between revisions of "Stances"

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A kingdom's Stance is an unilateral statement to the world of the kingdom's intentions and is controlled by the [[Monarch]] or [[Steward]]. A stance differs from Relations with other kingdoms.<br>
 
A kingdom's Stance is an unilateral statement to the world of the kingdom's intentions and is controlled by the [[Monarch]] or [[Steward]]. A stance differs from Relations with other kingdoms.<br>
You may not change your stance if you have changed it within the last 24 hours. 24 full ticks must pass before it can be changed. A kingdom in Aggressive or Peaceful Stance will automatically revert to Normal at the expiration of the 48nd tick.
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You may not change your stance if you have changed it within the last 48 hours. 48 full Ticks must pass before it can be changed. A Kingdom in Aggressive or Peaceful Stance will automatically revert to Normal at the expiration of the 48nd tick.
  
 
* Stance effects are negated in [[War]].
 
* Stance effects are negated in [[War]].
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* Age 105: Stances reintroduced.
 
* Age 105: Stances reintroduced.
 
* Age 106: Stances updated to reflect forum changes on 6 May 2024.
 
* Age 106: Stances updated to reflect forum changes on 6 May 2024.
* Age 107: Stances updated.
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* Age 107: Stances and minimum duration updated.
  
 
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Latest revision as of 18:37, 24 July 2024


A kingdom's Stance is an unilateral statement to the world of the kingdom's intentions and is controlled by the Monarch or Steward. A stance differs from Relations with other kingdoms.
You may not change your stance if you have changed it within the last 48 hours. 48 full Ticks must pass before it can be changed. A Kingdom in Aggressive or Peaceful Stance will automatically revert to Normal at the expiration of the 48nd tick.

  • Stance effects are negated in War.
  • Stances may not be changed during Protection.
Stances
Normal Aggressive Peaceful
  • No Effects
  • +10% Battle (Resource) Gains
  • +30% Credits gained in Combat
  • +15% Self Offensive Military Casualties
  • +10% Instant Spell damage and Sabotage Operation damage
  • +20% Military Wages
  • +15% Income
  • +20% Food Production
  • +20% Rune Production
  • +20% Birth Rate
  • -15% Offensive Military Efficiency
  • -20% Outgoing Instant Spell damage and Sabotage Operation damage


Changelog

  • Age 73: Fortified Stance Removed - replaced by a new stance called "Prosperous". Prosperous stance is almost identical to Fortified. Attacks into Prosperous will have no gains penalty; Attacks while your Kingdom is Prosperous have reduced gains of -20% (instead of -50%) and scientists gain experience during Prosperous.
  • Age 105: Stances reintroduced.
  • Age 106: Stances updated to reflect forum changes on 6 May 2024.
  • Age 107: Stances and minimum duration updated.


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