Difference between revisions of "Dragons"

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*+15% Military Casualties
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*+20% Military Casualties
 
*-15% Combat Gains
 
*-15% Combat Gains
 
*-50% Credits Gained in Combat
 
*-50% Credits Gained in Combat
 
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*-10% Military Efficiency
 
*-10% Military Efficiency
*+20% Military Wages
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*+25% Military Wages
 
*-25% New Draftees
 
*-25% New Draftees
 
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*-25% Thievery & Magic Effectiveness
 
*-25% Thievery & Magic Effectiveness
 
*+10% Instant Spell and Sabotage Damage taken
 
*+10% Instant Spell and Sabotage Damage taken
*-25% Spell Duration
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*-10% Instant Spell and Sabotage Damage dealt
 
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*-25% Building Efficiency
 
*-25% Building Efficiency
*-15% Income
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*-20% Income
*Instantly Destroys 2% of Buildings, and then again every 6 Ticks
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*Instantly Destroys 3% of Buildings, and then again every 6 Ticks
 
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Revision as of 21:35, 7 September 2022

Dragons are creatures that help to disrupt the target Kingdom.

Monarch and Stewards can choose which Dragon type and the target Kingdom.

When Dragon project is chosen and started, provinces can donate money and food for funding.

When the Dragon is sent to an opposing kingdom, it will wreak havoc on their lands. The Dragon will continue to do so for two full months (48 ticks) or until slain by the enemy kingdom's forces.

Dragon's Behavior

  • Troops will slay a dragon at their respective strength. Every soldier sent will destroy strength in the amount of its offense. If a soldier is worth 3/0, it will cause +3 damage per soldier towards the slaying of the dragon. If your elite is 14/4, it will cause +14 damage per troop towards the slaying of the dragon.
  • Thieves and Wizards CANNOT be used to slay a dragon.
  • Some races or personalities may receive a bonus to dragon slaying strength of all troops (including soldiers)
  • All provinces can boost their dragon slaying strength by investing in Valor science.
  • Dragons will fly away on their own on the dawning of the 3th Utopian month; having lasted for a total of 48 utopian days.
  • Dragons send range is from 20% smaller to 25% larger in relation to kingdoms networth. Dragon send range will be removed when targeting a Kingdom you are at war with.
  • Monarchs and Stewards have the option to start a dragon project. Once a dragon project is started a Fund Dragon menu link will appear in the navigation area for all qualified provinces to help funding the dragon project. When fully funded, only the Monarch or Steward(s) will have the ability to send the dragon.
  • Provinces in protection may not fund or slay a dragon.
  • Once a kingdom receives a Dragon, a menu link will appear in the affected players navigation area allowing them access to the Slay Dragon section.
  • A dragon will automatically be cancelled upon the commencement of a EOWCF. Dragons are automatically cancelled when a regular ceasefire or forced ceasefire happens.

Dragon Types & Effects

Dragon Type
Emerald Ruby Sapphire Topaz


  • +20% Military Casualties
  • -15% Combat Gains
  • -50% Credits Gained in Combat
  • -10% Military Efficiency
  • +25% Military Wages
  • -25% New Draftees
  • -25% Thievery & Magic Effectiveness
  • +10% Instant Spell and Sabotage Damage taken
  • -10% Instant Spell and Sabotage Damage dealt
  • -25% Building Efficiency
  • -20% Income
  • Instantly Destroys 3% of Buildings, and then again every 6 Ticks

Dragon Cost

Dragon Cost is determined at the time the Dragon is started. You can view the cost on the Dragon page.

A simple summary:

  • Sapphire / Topaz - Cheaper, health reduced
  • Emerald / Ruby - Slightly more expensive, more health

Dragon Gold Cost = (Dragon Type Cost Mod * Cost Metric)

Dragon Food Cost = (Dragon Type Cost Mod * Cost Metric)/10

Cost Metric = Target Kingdom NW * 0.656

Dragon Type Cost Mod
Sapphire 2
Topaz 2
Emerald 2.4
Ruby 2.4

Dragon HP

Dragon HP is determined at the time the dragon is sent.

Dragon HP = Dragon Type HP Mod * Relations Modifier * (Receiving Kingdom NW / 132)

Dragon Type HP Mod
Sapphire 6.375
Topaz 6.375
Ruby 7.65
Ruby 7.65
Relations Relations Modifier
Relations: None 0.5
Relations: Unfriendly 0.5
Relations: Hostile 0.75
Relations: War 1


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