Difference between revisions of "Dragons, Aid & Stances"

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(Dragons)
(Dragons)
 
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=Stances=
 
You may not change your stance if you have changed it within the last 24 hours, 24 full ticks must pass before it can be changed. If you are in Fortified the game will remove you after 4 days have passed since you entered it. If you enter Fortified on the 1st you will be removed on the 1st 4 days later.
 
* Stance Effects are negated in [[war]].
 
* Stances may not be changed during [[protection]].
 
 
 
{| {{GreenTable}}
 
|- {{DarkGreenRow}}
 
! width="100%" colspan="3" | Stances
 
 
|- {{LightGreenCell}}
 
! width="25%" | Normal
 
! width="25%" | Aggressive
 
! width="25%" | Fortified
 
 
|- bgcolor="#f9fafb" style="vertical-align: top; text-align:left"
 
|
 
* No Effects
 
|
 
* +10% Combat Gains
 
* 10% Lower Attack Time
 
<br>
 
* +30% Military Wages
 
* +10% Military losses
 
|
 
* -50% gains hitting in (slides in over a period of 24 hours)
 
* -50% gains on magic and thievery ops (slides in over a period of 24 hours)
 
* -25% Military training time and cost
 
* +25% draft speed
 
* -25% Construction time and cost
 
<br>
 
* 4 days maximum duration
 
* -50% gains hitting out
 
* -50% gains on magic and thievery ops
 
* +500% Explore costs
 
* No Paradise spell available
 
* Science limited to "Active"
 
 
|}
 
 
 
=Dragons=
 
=Dragons=
  
 
At any given time, a kingdom can only be producing one dragon. In addition, a kingdom can only be the target of a single dragon.
 
At any given time, a kingdom can only be producing one dragon. In addition, a kingdom can only be the target of a single dragon.
  
 
+
<!--
 
{| {{GreenTable}}
 
{| {{GreenTable}}
 
|-  
 
|-  
! {{DarkGreenRow}} colspan="4" | Dragon Type
+
! {{DarkGreenRow}} colspan="5" | Dragon Type
  
 
|- {{LightGreenCell}}
 
|- {{LightGreenCell}}
! width="25%" | Emerald
+
! width="20%" | Amethyst
! width="25%" | Sapphire
+
! width="20%" | Emerald
! width="25%" | Gold
+
! width="20%" | Ruby
! width="25%" | Ruby
+
! width="20%" | Sapphire
 +
! width="20%" | Topaz
 +
 
  
 
|- bgcolor="#f9fafb" style="vertical-align:top"
 
|- bgcolor="#f9fafb" style="vertical-align:top"
 +
|
 +
-25% Science Efficiency
 
|  
 
|  
+20% Military losses in combat
+
+20% Military Casualties &
-15% Attack Gains
+
-15% Attack gains
 +
|
 +
-10% Military Efficiency
 
|
 
|
 
-25% Thievery & Magic Effectiveness
 
-25% Thievery & Magic Effectiveness
 
|
 
|
-25% from Building Efficiency
+
-25% Building Efficiency
|
 
-8% from Military Efficiency
 
  
 
|-
 
|-
| bgcolor="#f9fafb" colspan="4" | All dragons result in 10% lower income and the loss of 20% of new draftees.  
+
| bgcolor="#f9fafb" colspan="5" | All dragons result in 10% lower income, 10% lower food production, the loss of 20% of new draftees, and destroy 3% of buildings every 6 ticks.  
 
|}
 
|}
  
  
 
===Dragon Cost===
 
===Dragon Cost===
<b>Dragon Cost =</b> ''MAX'' ( Target Kingdom NW , Your Kingdom NW ) * 1.25
 
 
* Dragon Cost is determined at the time the dragon is started.
 
* Dragon Cost is determined at the time the dragon is started.
 +
<b>Dragon Cost =</b> Dragon Type Cost Mod * Cost Metric
 +
<!-- <b>Cost Metric =</b> ''MAX'' ( Target Kingdom NW , Your Kingdom NW ) * 0.656 -->
 +
<b>Cost Metric =</b> Target Kingdom NW * 0.656
 +
 +
{| cellpadding="4"
 +
|-bgcolor="#dedeff"
 +
| '''Dragon Type''' || '''Cost Mod'''
 +
|-
 +
|-
 +
| '''Sapphire || 2
 +
|-
 +
| '''Topaz  || 2
 +
|-
 +
| '''Amethyst || 2.4
 +
|-
 +
| '''Ruby || 2.4
 +
|-
 +
| '''Emerald  || 3
 +
|-
 +
|}
  
 
===Dragon HP===
 
===Dragon HP===
<b>Dragon HP =</b> ( Receiving Kingdom NW / ~44 ) * Relations Mod
 
 
* Dragon HP is determined at the time the dragon is sent.
 
* Dragon HP is determined at the time the dragon is sent.
 +
<b>Dragon HP =</b> Dragon Type HP Mod * Relations Modifier * (Receiving Kingdom NW / 132)
  
 +
{| cellpadding="4"
 +
|-bgcolor="#dedeff"
 +
| '''Dragon Type''' || '''HP Mod'''
 +
|-
 +
| '''Sapphire || 3.1875
 +
|-
 +
| '''Topaz  || 3.1875
 +
|-
 +
| '''Amethyst || 3.825
 +
|-
 +
| '''Ruby || 3.825
 +
|-
 +
| '''Emerald  || 4.78125
 +
|-
 +
|}
  
{{Modifier}}
+
{| cellpadding="4"
|-
+
|-bgcolor="#dedeff"
| '''Relations: [[Relations#Ceasefire|Ceasefire]] || 0.25
+
| '''Relations''' || '''Relations Modifier'''
 
|-
 
|-
 
| '''Relations: None || 0.5
 
| '''Relations: None || 0.5
Line 92: Line 90:
 
|-
 
|-
 
|}
 
|}
 +
-->
 +
<!--
 +
===Historical Dragon data===
 +
* Previously all dragons cost the same amount of GC and had the same Hit Points which were determined via:
 +
<b>Dragon Cost =</b> ''MAX'' ( Target Kingdom NW , Your Kingdom NW ) * 1.25
 +
 +
<b>Dragon HP =</b> ( Receiving Kingdom NW / ~44 ) * Relations Mod
 +
-->
 +
----
  
 +
<!--
 
=Aid & Tax=
 
=Aid & Tax=
 
===Max Shipment===
 
===Max Shipment===
Line 115: Line 123:
 
  <b>Tax Rate Reduction =</b> Trade Balance * ((1 - 0.75) / 100)
 
  <b>Tax Rate Reduction =</b> Trade Balance * ((1 - 0.75) / 100)
 
:It takes 11.5 real life days to halve your trade balance.
 
:It takes 11.5 real life days to halve your trade balance.
 +
----
 +
-->
 +
 +
<!--
 +
=Stances (retired)=
 +
As of [[Age 74]], stances have been removed from the game and have been replaced by [[Ritual|Rituals]]. This information, though outdated, will be retained for historical purposes here: '''[[Stances]]'''.
 +
-->
  
 +
{{Guide navigation}}
  
 
[[Category:Formulas]]
 
[[Category:Formulas]]

Latest revision as of 14:33, 20 February 2023

Dragons

At any given time, a kingdom can only be producing one dragon. In addition, a kingdom can only be the target of a single dragon.

Cost Metric = Target Kingdom NW * 0.656
Dragon Type Cost Mod
Sapphire 2
Topaz 2
Amethyst 2.4
Ruby 2.4
Emerald 3

Dragon HP

  • Dragon HP is determined at the time the dragon is sent.
Dragon HP = Dragon Type HP Mod * Relations Modifier * (Receiving Kingdom NW / 132)
Dragon Type HP Mod
Sapphire 3.1875
Topaz 3.1875
Amethyst 3.825
Ruby 3.825
Emerald 4.78125
Relations Relations Modifier
Relations: None 0.5
Relations: Unfriendly 0.5
Relations: Hostile 0.75
Relations: War 1

-->



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