Difference between revisions of "Dragons, Aid & Stances"

From The Utopian Encyclopedia
Jump to: navigation, search
(Moved "Stances" to the bottom of the page)
(Dragons)
 
(27 intermediate revisions by 4 users not shown)
Line 3: Line 3:
 
At any given time, a kingdom can only be producing one dragon. In addition, a kingdom can only be the target of a single dragon.
 
At any given time, a kingdom can only be producing one dragon. In addition, a kingdom can only be the target of a single dragon.
  
 
+
<!--
 
{| {{GreenTable}}
 
{| {{GreenTable}}
 
|-  
 
|-  
! {{DarkGreenRow}} colspan="4" | Dragon Type
+
! {{DarkGreenRow}} colspan="5" | Dragon Type
  
 
|- {{LightGreenCell}}
 
|- {{LightGreenCell}}
! width="25%" | Emerald
+
! width="20%" | Amethyst
! width="25%" | Sapphire
+
! width="20%" | Emerald
! width="25%" | Gold
+
! width="20%" | Ruby
! width="25%" | Ruby
+
! width="20%" | Sapphire
 +
! width="20%" | Topaz
 +
 
  
 
|- bgcolor="#f9fafb" style="vertical-align:top"
 
|- bgcolor="#f9fafb" style="vertical-align:top"
 +
|
 +
-25% Science Efficiency
 
|  
 
|  
+20% Military losses in combat
+
+20% Military Casualties &
-15% Attack Gains
+
-15% Attack gains
 +
|
 +
-10% Military Efficiency
 
|
 
|
 
-25% Thievery & Magic Effectiveness
 
-25% Thievery & Magic Effectiveness
 
|
 
|
-25% from Building Efficiency
+
-25% Building Efficiency
|
 
-10% from Military Efficiency
 
  
 
|-
 
|-
| bgcolor="#f9fafb" colspan="4" | All dragons result in 10% lower income and the loss of 20% of new draftees.  
+
| bgcolor="#f9fafb" colspan="5" | All dragons result in 10% lower income, 10% lower food production, the loss of 20% of new draftees, and destroy 3% of buildings every 6 ticks.  
 
|}
 
|}
  
Line 33: Line 37:
 
* Dragon Cost is determined at the time the dragon is started.
 
* Dragon Cost is determined at the time the dragon is started.
 
  <b>Dragon Cost =</b> Dragon Type Cost Mod * Cost Metric
 
  <b>Dragon Cost =</b> Dragon Type Cost Mod * Cost Metric
<b>Cost Metric =</b> ''MAX'' ( Target Kingdom NW , Your Kingdom NW ) * 0.656
+
<!-- <b>Cost Metric =</b> ''MAX'' ( Target Kingdom NW , Your Kingdom NW ) * 0.656 -->
 +
<b>Cost Metric =</b> Target Kingdom NW * 0.656
  
 
{| cellpadding="4"  
 
{| cellpadding="4"  
Line 40: Line 45:
 
|-
 
|-
 
|-
 
|-
| '''Sapphire || 1
+
| '''Sapphire || 2
 +
|-
 +
| '''Topaz  || 2
 
|-
 
|-
| '''Gold  || 2
+
| '''Amethyst || 2.4
 
|-
 
|-
 
| '''Ruby || 2.4
 
| '''Ruby || 2.4
Line 48: Line 55:
 
| '''Emerald  || 3
 
| '''Emerald  || 3
 
|-
 
|-
 +
|}
  
 
===Dragon HP===
 
===Dragon HP===
 
* Dragon HP is determined at the time the dragon is sent.
 
* Dragon HP is determined at the time the dragon is sent.
  <b>Dragon HP =</b> Dragon Type HP Mod * Relations Modifier *( Receiving Kingdom NW / 132)
+
  <b>Dragon HP =</b> Dragon Type HP Mod * Relations Modifier * (Receiving Kingdom NW / 132)
  
 
{| cellpadding="4"  
 
{| cellpadding="4"  
Line 57: Line 65:
 
| '''Dragon Type''' || '''HP Mod'''  
 
| '''Dragon Type''' || '''HP Mod'''  
 
|-
 
|-
| '''Sapphire || 1
+
| '''Sapphire || 3.1875
 
|-
 
|-
| '''Gold || 2.625
+
| '''Topaz || 3.1875
 
|-
 
|-
| '''Ruby || 4.5
+
| '''Amethyst || 3.825
 
|-
 
|-
| '''Emerald  || 5.25
+
| '''Ruby || 3.825
 
|-
 
|-
 
+
| '''Emerald  || 4.78125
 +
|-
 +
|}
  
 
{| cellpadding="4"  
 
{| cellpadding="4"  
 
|-bgcolor="#dedeff"
 
|-bgcolor="#dedeff"
 
| '''Relations''' || '''Relations Modifier'''  
 
| '''Relations''' || '''Relations Modifier'''  
|-
 
| '''Relations: [[Relations#Ceasefire|Ceasefire]] || 0.25
 
 
|-
 
|-
 
| '''Relations: None || 0.5
 
| '''Relations: None || 0.5
Line 82: Line 90:
 
|-
 
|-
 
|}
 
|}
 
+
-->
 +
<!--
 
===Historical Dragon data===
 
===Historical Dragon data===
 
* Previously all dragons cost the same amount of GC and had the same Hit Points which were determined via:  
 
* Previously all dragons cost the same amount of GC and had the same Hit Points which were determined via:  
Line 88: Line 97:
  
 
  <b>Dragon HP =</b> ( Receiving Kingdom NW / ~44 ) * Relations Mod
 
  <b>Dragon HP =</b> ( Receiving Kingdom NW / ~44 ) * Relations Mod
 +
-->
 +
----
  
----
+
<!--
 
=Aid & Tax=
 
=Aid & Tax=
 
===Max Shipment===
 
===Max Shipment===
Line 112: Line 123:
 
  <b>Tax Rate Reduction =</b> Trade Balance * ((1 - 0.75) / 100)
 
  <b>Tax Rate Reduction =</b> Trade Balance * ((1 - 0.75) / 100)
 
:It takes 11.5 real life days to halve your trade balance.
 
:It takes 11.5 real life days to halve your trade balance.
 +
----
 +
-->
  
----
+
<!--
 
=Stances (retired)=
 
=Stances (retired)=
'''As of [[Age 74]], stances have been removed from the game and have been replaced by [[Ritual|Rituals]]. This information, though outdated, will be retained for historical purposes.'''
+
As of [[Age 74]], stances have been removed from the game and have been replaced by [[Ritual|Rituals]]. This information, though outdated, will be retained for historical purposes here: '''[[Stances]]'''.
 
+
-->
You may not change your stance if you have changed it within the last 24 hours. 24 full ticks must pass before it can be changed. A kingdom in Prosperous stance will automatically revert to normal at the expiration of the 72nd tick.
 
 
 
* Stance Effects are negated in [[war]].
 
* Stances may not be changed during [[protection]].  
 
 
 
{| {{GreenTable}}
 
|- {{DarkGreenRow}}
 
! width="100%" colspan="3" | Stances
 
 
 
|- {{LightGreenCell}}
 
! width="25%" | Normal
 
! width="25%" | Aggressive
 
! width="25%" | Prosperous
 
 
 
|- bgcolor="#f9fafb" style="vertical-align: top; text-align:left"
 
|
 
* No Effects
 
|
 
* +10% Combat Gains
 
* -15% Lower Attack Time
 
<br>
 
* +30% Military Wages
 
* +10% Military losses
 
|
 
* -40% Military training time and cost
 
* +40% draft speed
 
* -50% Construction time and cost
 
* +200% Birth Rate
 
<br>
 
* 72 hours maximum duration (with 96 hour cooldown)
 
* -20% gains hitting out
 
* -20% gains on magic and thievery ops out
 
* +500% Explore costs
 
* No Paradise spell available
 
 
 
|}
 
 
 
 
 
  
 +
{{Guide navigation}}
  
 
[[Category:Formulas]]
 
[[Category:Formulas]]

Latest revision as of 14:33, 20 February 2023

Dragons

At any given time, a kingdom can only be producing one dragon. In addition, a kingdom can only be the target of a single dragon.

Cost Metric = Target Kingdom NW * 0.656
Dragon Type Cost Mod
Sapphire 2
Topaz 2
Amethyst 2.4
Ruby 2.4
Emerald 3

Dragon HP

  • Dragon HP is determined at the time the dragon is sent.
Dragon HP = Dragon Type HP Mod * Relations Modifier * (Receiving Kingdom NW / 132)
Dragon Type HP Mod
Sapphire 3.1875
Topaz 3.1875
Amethyst 3.825
Ruby 3.825
Emerald 4.78125
Relations Relations Modifier
Relations: None 0.5
Relations: Unfriendly 0.5
Relations: Hostile 0.75
Relations: War 1

-->



The Utopia Guide
Introduction Getting Started with Utopia  • Creating a province  • Race & Personality
The Menus Throne  • Kingdom  • News

Explore  • Growth  • Science  • Military

Mystics  • Thievery  • War Room • Aid  • Dragon  • Ritual

Mail & Forums

Politics  • Relations  • Rankings  • Preferences

Advanced MunkBot  • Invitations  • Reservations  • Utopia  • Province  • World of Legends  • Formulas
Rules Game Rules