Difference between revisions of "Stances"

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'''As of [[Age 74]], stances have been removed from the game and have been replaced by [[Ritual|Rituals]]. This information, though outdated, will be retained for historical purposes.'''
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<!--'''As of [[Age 74]], stances have been removed from the game and have been replaced by [[Ritual|Rituals]]. This information, though outdated, will be retained for historical purposes.'''<br>-->
  
You may not change your stance if you have changed it within the last 24 hours. 24 full ticks must pass before it can be changed. A kingdom in Prosperous stance will automatically revert to normal at the expiration of the 72nd tick.  
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A kingdom's Stance is an unilateral statement to the world of the kingdom's intentions and is controlled by the [[Monarch]] or [[Steward]]. A stance differs from Relations with other kingdoms.<br>
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You may not change your stance if you have changed it within the last 24 hours. 24 full ticks must pass before it can be changed. A kingdom in Aggressive or Peaceful Stance will automatically revert to Normal at the expiration of the 48nd tick.
  
* Stance Effects are negated in [[war]].
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* Stance effects are negated in [[War]].
* Stances may not be changed during [[protection]].  
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* Stances may not be changed during [[Protection]].  
  
 
{| {{GreenTable}}  
 
{| {{GreenTable}}  
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! width="25%" | Normal
 
! width="25%" | Normal
 
! width="25%" | Aggressive
 
! width="25%" | Aggressive
! width="25%" | Prosperous
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! width="25%" | Peaceful
  
 
|- bgcolor="#f9fafb" style="vertical-align: top; text-align:left"
 
|- bgcolor="#f9fafb" style="vertical-align: top; text-align:left"
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* No Effects
 
* No Effects
 
|
 
|
* +10% Combat Gains
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* +10% Battle (Resource) Gains
* -15% Lower Attack Time
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* +30% Credits gained in Combat
<br>
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* +10% Self Offensive Military Casualties
* +30% Military Wages
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* +10% Instant Spell damage and Sabotage Operation damage
* +10% Military losses
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* +25% Military Wages
 
|
 
|
* -40% Military training time and cost
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* +25% Income
* +40% draft speed
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* +15% Food, Runes, Wizards Production
* -50% Construction time and cost
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* +20% Birth Rate
* +200% Birth Rate
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* -20% Offensive Military Efficiency
<br>
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* -50% Defensive Military Losses
* 72 hours maximum duration (with 96 hour cooldown)
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* -25% Outgoing Instant Spell damage and Sabotage Operation damage
* -20% gains hitting out
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|}
* -20% gains on magic and thievery ops out
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* 500% Explore costs
 
* No Paradise spell available
 
  
|}
 
  
 
===Changelog===
 
===Changelog===
 
* Age 73: Fortified Stance Removed - replaced by a new stance called "Prosperous". Prosperous stance is almost identical to Fortified. Attacks into Prosperous will have no gains penalty; Attacks while your Kingdom is Prosperous have reduced gains of -20% (instead of -50%) and scientists gain experience during Prosperous.
 
* Age 73: Fortified Stance Removed - replaced by a new stance called "Prosperous". Prosperous stance is almost identical to Fortified. Attacks into Prosperous will have no gains penalty; Attacks while your Kingdom is Prosperous have reduced gains of -20% (instead of -50%) and scientists gain experience during Prosperous.
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* Age 105: Stances reintroduced.
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* Age 106: Stances updated to reflect forum changes on 6 May 2024.
  
 
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{| width="25%" style="padding:3px; font-size:90%;" |
 
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| [[Science:_Obsolete_and_historical_data|Science]] {{•}} [[Stances]]  
 
| [[Science:_Obsolete_and_historical_data|Science]] {{•}} [[Stances]]  
 
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{{PreviousNext| [[Ritual]] | [[Ingame|Mail & Forum]]}}
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{{Guide navigation}}
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[[Category:Main]]
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[[Category:Guide]]

Latest revision as of 18:59, 6 May 2024


A kingdom's Stance is an unilateral statement to the world of the kingdom's intentions and is controlled by the Monarch or Steward. A stance differs from Relations with other kingdoms.
You may not change your stance if you have changed it within the last 24 hours. 24 full ticks must pass before it can be changed. A kingdom in Aggressive or Peaceful Stance will automatically revert to Normal at the expiration of the 48nd tick.

  • Stance effects are negated in War.
  • Stances may not be changed during Protection.
Stances
Normal Aggressive Peaceful
  • No Effects
  • +10% Battle (Resource) Gains
  • +30% Credits gained in Combat
  • +10% Self Offensive Military Casualties
  • +10% Instant Spell damage and Sabotage Operation damage
  • +25% Military Wages
  • +25% Income
  • +15% Food, Runes, Wizards Production
  • +20% Birth Rate
  • -20% Offensive Military Efficiency
  • -50% Defensive Military Losses
  • -25% Outgoing Instant Spell damage and Sabotage Operation damage


Changelog

  • Age 73: Fortified Stance Removed - replaced by a new stance called "Prosperous". Prosperous stance is almost identical to Fortified. Attacks into Prosperous will have no gains penalty; Attacks while your Kingdom is Prosperous have reduced gains of -20% (instead of -50%) and scientists gain experience during Prosperous.
  • Age 105: Stances reintroduced.
  • Age 106: Stances updated to reflect forum changes on 6 May 2024.


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