Difference between revisions of "Dragons, Aid & Stances"

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At any given time, a kingdom can only be producing one dragon. In addition, a kingdom can only be the target of a single dragon.
 
At any given time, a kingdom can only be producing one dragon. In addition, a kingdom can only be the target of a single dragon.
  
 
+
<!--
 
{| {{GreenTable}}
 
{| {{GreenTable}}
 
|-  
 
|-  
! {{DarkGreenRow}} colspan="4" | Dragon Type
+
! {{DarkGreenRow}} colspan="5" | Dragon Type
  
 
|- {{LightGreenCell}}
 
|- {{LightGreenCell}}
! width="25%" | Emerald
+
! width="20%" | Amethyst
! width="25%" | Sapphire
+
! width="20%" | Emerald
! width="25%" | Topaz
+
! width="20%" | Ruby
! width="25%" | Ruby
+
! width="20%" | Sapphire
 +
! width="20%" | Topaz
 +
 
  
 
|- bgcolor="#f9fafb" style="vertical-align:top"
 
|- bgcolor="#f9fafb" style="vertical-align:top"
 +
|
 +
-25% Science Efficiency
 
|  
 
|  
+20% Military losses in combat
+
+20% Military Casualties &
-15% Attack Gains
+
-15% Attack gains
 +
|
 +
-10% Military Efficiency
 
|
 
|
 
-25% Thievery & Magic Effectiveness
 
-25% Thievery & Magic Effectiveness
 
|
 
|
-25% from Building Efficiency
+
-25% Building Efficiency
|
 
-10% from Military Efficiency
 
  
 
|-
 
|-
| bgcolor="#f9fafb" colspan="4" | All dragons result in 10% lower income, 10% lower food production and the loss of 20% of new draftees. Dragons also destroy 1% random buildings per tick.
+
| bgcolor="#f9fafb" colspan="5" | All dragons result in 10% lower income, 10% lower food production, the loss of 20% of new draftees, and destroy 3% of buildings every 6 ticks.  
 
|}
 
|}
  
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|-
 
|-
 
| '''Topaz  || 2
 
| '''Topaz  || 2
 +
|-
 +
| '''Amethyst || 2.4
 
|-
 
|-
 
| '''Ruby || 2.4
 
| '''Ruby || 2.4
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| '''Dragon Type''' || '''HP Mod'''  
 
| '''Dragon Type''' || '''HP Mod'''  
 
|-
 
|-
| '''Sapphire || 5.1
+
| '''Sapphire || 3.1875
 
|-
 
|-
| '''Topaz  || 6.375
+
| '''Topaz  || 3.1875
 
|-
 
|-
| '''Ruby || 7.65
+
| '''Amethyst || 3.825
 
|-
 
|-
| '''Emerald  || 9.18
+
| '''Ruby || 3.825
 +
|-
 +
| '''Emerald  || 4.78125
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
|}
 
|}
 +
-->
 
<!--
 
<!--
 
===Historical Dragon data===
 
===Historical Dragon data===
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----
 
----
  
 +
<!--
 
=Aid & Tax=
 
=Aid & Tax=
 
===Max Shipment===
 
===Max Shipment===
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:It takes 11.5 real life days to halve your trade balance.
 
:It takes 11.5 real life days to halve your trade balance.
 
----
 
----
 +
-->
 +
 +
<!--
 
=Stances (retired)=
 
=Stances (retired)=
 
As of [[Age 74]], stances have been removed from the game and have been replaced by [[Ritual|Rituals]]. This information, though outdated, will be retained for historical purposes here: '''[[Stances]]'''.
 
As of [[Age 74]], stances have been removed from the game and have been replaced by [[Ritual|Rituals]]. This information, though outdated, will be retained for historical purposes here: '''[[Stances]]'''.
 +
-->
  
 
+
{{Guide navigation}}
  
 
[[Category:Formulas]]
 
[[Category:Formulas]]

Latest revision as of 14:33, 20 February 2023

Dragons

At any given time, a kingdom can only be producing one dragon. In addition, a kingdom can only be the target of a single dragon.

Cost Metric = Target Kingdom NW * 0.656
Dragon Type Cost Mod
Sapphire 2
Topaz 2
Amethyst 2.4
Ruby 2.4
Emerald 3

Dragon HP

  • Dragon HP is determined at the time the dragon is sent.
Dragon HP = Dragon Type HP Mod * Relations Modifier * (Receiving Kingdom NW / 132)
Dragon Type HP Mod
Sapphire 3.1875
Topaz 3.1875
Amethyst 3.825
Ruby 3.825
Emerald 4.78125
Relations Relations Modifier
Relations: None 0.5
Relations: Unfriendly 0.5
Relations: Hostile 0.75
Relations: War 1

-->



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