Difference between revisions of "Dragons, Aid & Stances"
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At any given time, a kingdom can only be producing one dragon. In addition, a kingdom can only be the target of a single dragon. | At any given time, a kingdom can only be producing one dragon. In addition, a kingdom can only be the target of a single dragon. | ||
− | + | <!-- | |
{| {{GreenTable}} | {| {{GreenTable}} | ||
|- | |- | ||
− | ! {{DarkGreenRow}} colspan=" | + | ! {{DarkGreenRow}} colspan="5" | Dragon Type |
|- {{LightGreenCell}} | |- {{LightGreenCell}} | ||
− | ! width=" | + | ! width="20%" | Amethyst |
− | ! width=" | + | ! width="20%" | Emerald |
− | ! width=" | + | ! width="20%" | Ruby |
− | ! width=" | + | ! width="20%" | Sapphire |
+ | ! width="20%" | Topaz | ||
+ | |||
|- bgcolor="#f9fafb" style="vertical-align:top" | |- bgcolor="#f9fafb" style="vertical-align:top" | ||
+ | | | ||
+ | -25% Science Efficiency | ||
| | | | ||
− | +20% Military | + | +20% Military Casualties & |
− | -15% Attack | + | -15% Attack gains |
+ | | | ||
+ | -10% Military Efficiency | ||
| | | | ||
-25% Thievery & Magic Effectiveness | -25% Thievery & Magic Effectiveness | ||
| | | | ||
− | -25% | + | -25% Building Efficiency |
− | |||
− | |||
|- | |- | ||
− | | bgcolor="#f9fafb" colspan=" | + | | bgcolor="#f9fafb" colspan="5" | All dragons result in 10% lower income, 10% lower food production, the loss of 20% of new draftees, and destroy 3% of buildings every 6 ticks. |
|} | |} | ||
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|- | |- | ||
| '''Topaz || 2 | | '''Topaz || 2 | ||
+ | |- | ||
+ | | '''Amethyst || 2.4 | ||
|- | |- | ||
| '''Ruby || 2.4 | | '''Ruby || 2.4 | ||
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| '''Dragon Type''' || '''HP Mod''' | | '''Dragon Type''' || '''HP Mod''' | ||
|- | |- | ||
− | | '''Sapphire || | + | | '''Sapphire || 3.1875 |
|- | |- | ||
− | | '''Topaz || | + | | '''Topaz || 3.1875 |
|- | |- | ||
− | | ''' | + | | '''Amethyst || 3.825 |
|- | |- | ||
− | | '''Emerald || | + | | '''Ruby || 3.825 |
+ | |- | ||
+ | | '''Emerald || 4.78125 | ||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
|} | |} | ||
+ | --> | ||
<!-- | <!-- | ||
===Historical Dragon data=== | ===Historical Dragon data=== | ||
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---- | ---- | ||
+ | <!-- | ||
=Aid & Tax= | =Aid & Tax= | ||
===Max Shipment=== | ===Max Shipment=== | ||
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:It takes 11.5 real life days to halve your trade balance. | :It takes 11.5 real life days to halve your trade balance. | ||
---- | ---- | ||
+ | --> | ||
+ | |||
+ | <!-- | ||
=Stances (retired)= | =Stances (retired)= | ||
As of [[Age 74]], stances have been removed from the game and have been replaced by [[Ritual|Rituals]]. This information, though outdated, will be retained for historical purposes here: '''[[Stances]]'''. | As of [[Age 74]], stances have been removed from the game and have been replaced by [[Ritual|Rituals]]. This information, though outdated, will be retained for historical purposes here: '''[[Stances]]'''. | ||
+ | --> | ||
− | + | {{Guide navigation}} | |
[[Category:Formulas]] | [[Category:Formulas]] |
Latest revision as of 14:33, 20 February 2023
Dragons
At any given time, a kingdom can only be producing one dragon. In addition, a kingdom can only be the target of a single dragon.
Cost Metric = Target Kingdom NW * 0.656
Dragon Type | Cost Mod |
Sapphire | 2 |
Topaz | 2 |
Amethyst | 2.4 |
Ruby | 2.4 |
Emerald | 3 |
Dragon HP
- Dragon HP is determined at the time the dragon is sent.
Dragon HP = Dragon Type HP Mod * Relations Modifier * (Receiving Kingdom NW / 132)
Dragon Type | HP Mod |
Sapphire | 3.1875 |
Topaz | 3.1875 |
Amethyst | 3.825 |
Ruby | 3.825 |
Emerald | 4.78125 |
Relations | Relations Modifier |
Relations: None | 0.5 |
Relations: Unfriendly | 0.5 |
Relations: Hostile | 0.75 |
Relations: War | 1 |
-->
The Utopia Guide | |
---|---|
Introduction | Getting Started with Utopia • Creating a province • Race & Personality |
The Menus | Throne • Kingdom • News
Explore • Growth • Science • Military Mystics • Thievery • War Room • Aid • Dragon • Ritual • Stances Politics • Relations • Rankings • Preferences |
Advanced | MunkBot • Invitations • Reservations • Utopia • Province • World of Legends • Formulas |
Rules | Game Rules |