Difference between revisions of "Exploring, Construction & Building Formulas"

From The Utopian Encyclopedia
Jump to: navigation, search
m (Building Efficiency: forgot the floor)
m (Buildings)
 
(209 intermediate revisions by 31 users not shown)
Line 1: Line 1:
{{formula}}
+
flag:delete
==Exploration Costs==
 
===Soldier Cost===
 
( CurrentAcres * 2/5 + Explored Mod * 1 / 4 + 75 ) / 67 * Race Mod * [[Relations#War|War Effect]]
 
  
* Explored Mod = Total Land Explored - Total Land Lost in Combat - Currently Exploring
+
Deprecated. Already added content to the [[Explore]] and [[Growth]] pages.
* note: Explored Mod most be higher than 0 else it is 0
 
 
 
 
 
{{Mods}}
 
| '''[[Relations#War|War]]''' || 2 || 1
 
|-
 
| '''[[Race#Dark_Elves|Dark Elf]]''' || 1.2 || 1
 
|-
 
|}
 
  
 +
<!---
 +
===Soldier Cost===
 +
<b>Exploration Soldier Cost =</b> ''ROUND'' (3 + Metric/210 * War Status * Mills)
  
 
===GC Costs===
 
===GC Costs===
  ( 3.16 * Current Acres - 17.4 * SQRT( Current Acres ) - 50 + Explored Mod ) * [[Relations#War|War Mod]] * Race Mod * Mills Effect
+
  <b>Exploration Gold Cost =</b> ''Floor'' ((600 +  2.3 * Metric) * War Status * Mills)
* Explored Mod = Total Land Explored - Total Land Lost in Combat - Currently Exploring
 
* if Explored Mod is higher than 0 then the value is ???? (still in research) else it is 0
 
 
 
 
 
{{Mods}}
 
| '''[[Relations#War|War]]''' || 2 || 1
 
|-
 
| '''[[Race#Dark_Elves|Dark Elf]]''' || 1.2 || 1
 
|-
 
|}
 
  
 +
where
  
 +
<b>Metric      =</b> ( Full Metric + Half Metric )<sup>1.12</sup>
 +
 +
<b>Full Metric  =</b> Total Land - 300
 +
 +
<b>Half Metric  =</b> ''MIN'' (Full Metric / 2 , [Land Explored - Land Lost] / 2)
 +
--->
 
==Construction==
 
==Construction==
 
===Construction Time===
 
===Construction Time===
  <b>Construction Time =</b> 22 * Personality Mod * Builders Boon * Double Speed * Fortified
+
  <b>Construction Time =</b> 16 * Racial Mod * Personality Mod * Builders Boon * Double Speed * Expedient Ritual Mod * Artisan Science Mod
  
 
{{Mods}}
 
{{Mods}}
| '''Pers: [[Personality#The_Shepherd|Shepherd]]''' || 0.7 || 1
+
| '''[[Mystics#Builders_Boon|Builders Boon]]''' || 0.75 || 1
|-
 
| '''[[Mystics#Builders_Boon|Builders Boon]]''' || 0.9 || 1
 
 
|-
 
|-
 
| '''Double Speed''' || 0.5 || 1
 
| '''Double Speed''' || 0.5 || 1
Line 43: Line 29:
 
| '''Double Speed in Protection''' || 0.75 || 1  
 
| '''Double Speed in Protection''' || 0.75 || 1  
 
|-
 
|-
| '''[[Dragons,_Aid_%26_Stances#Fortified|Fortified]]''' || 0.8 || 1
+
| '''War''' || 0.75 || 1
 +
|-
 +
| '''[[Ritual|Expedient Ritual]]''' || 0.8 (if at 100% efficiency) || 1
 
|}
 
|}
 
  
 
===Construction Costs===
 
===Construction Costs===
  <b>Construction Costs =</b> Race Mod * Mills Mod * Double Speed * 8/31 * (Land + 2900)
+
  <b>Construction Costs =</b> 0.05*(land+10000) * Race Mod * Mills Mod * Double Speed * Expedient Ritual Mod * Artisan Science Mod
  
 
{{Mods}}
 
{{Mods}}
| '''Race: [[Race#Dwarves|Dwarf]]''' || 0 || 1
+
| '''Double Speed''' || 2 || 1
 +
|-
 +
| '''Race: Dwarf''' || 0.5 || 1
 
|-
 
|-
| '''Doublespeed''' || 2 || 1
+
| '''[[Ritual|Expedient Ritual]]''' || 0.75 (if at 100% efficiency) || 1
 
|}
 
|}
 
  
 
===Raze Costs===
 
===Raze Costs===
  <b>Raze Costs =</b> (1400 + Land) / 4
+
  <b>Raze Costs =</b> (300+(0.05*land) * Artisan Science Mod
 
+
<!--
 +
{{Mods}}
 +
| '''Race: [[Race#Dwarves|Dwarf]]''' || 0.5 || 1
 +
|}
 +
-->
  
 
==Buildings==
 
==Buildings==
 
===Building Efficiency===
 
===Building Efficiency===
  <b>Available Workers        = </b> Peasants + (Prisoners / 2)
+
  <b>Available Workers        = </b> Peasants + ''ROUNDDOWN'' ( Prisoners / 2 )
  <b>% Filled Jobs            = </b> MIN(Available Workers / FLOOR(Total Jobs * .67), 1)
+
  <b>Building Efficiency      = </b> 1 + CEIL((% Filled Jobs - 1) / 4) + Race + Science + Stance + Dragon
+
  <b>Optimal Workers          = </b> ''ROUNDDOWN'' ( Total Jobs * 0.67 )
 +
 +
  <b>% Jobs Performed          = </b> ''MIN'' ( Available Workers / Optimal Workers '','' 1 )
 
   
 
   
  <b>Workers Needed for Max. Efficiency = </b> FLOOR(Total Jobs * .67)
+
  <b>Building Efficiency       = </b> (0.5 * (1 + % Jobs Performed)) * Race * Personality * Tools Science * Dragon * Blizzard
  
 
* The "Current Available Workers" value, provided by the Internal Affairs Adviser page, already takes prisoners into account.
 
* The "Current Available Workers" value, provided by the Internal Affairs Adviser page, already takes prisoners into account.
* Building Efficiency affects all [[Buildings#Classes_of_Buildings|Flat-Rate]] and [[Buildings#Classes_of_Buildings|Percentage-Based]] buildings.
+
* Building Efficiency affects all [[Buildings#Classes_of_Buildings|Flat Rate]] and [[Buildings#Classes_of_Buildings|Percentage-Based]] buildings.
* Building Efficiency has '''NO''' effect on Capacity Buildings as well as [[Buildings#Libraries|Libraries]].
+
* Building Efficiency has '''NO''' effect on Capacity component of Capacity Buildings as well as [[Buildings#Universities|Universities]].
 
 
  
<b>Building Efficiency Change Rate  = </b> Formula
+
<!---<b>Building Efficiency Change Rate  = </b> Formula--->
 
* Changes in Building Efficiency take effect gradually.
 
* Changes in Building Efficiency take effect gradually.
 
  
 
{{Mods}}
 
{{Mods}}
 
|-
 
|-
| '''Race: [[Race#Dwarves|Dwarf]]''' || 1.3 || 1  
+
| '''Race: Dwarf''' || 1.25 || 1  
 
|-
 
|-
| '''Stance: [[Dragons,_Aid_%26_Stances#Peaceful|Peaceful]]''' || 1.05 || 1  
+
| '''Dragon: [[Dragons#Topaz|Topaz]]''' || 0.75 || 1
 
|-
 
|-
| '''Dragon: [[Dragons#Gold|Gold]]''' || 0.8 || 1
+
| '''Spell: [[Mystics#Blizzard|Blizzard]]''' || 0.9 || 1  
 
|}
 
|}
  
 
=== Building Effects ===
 
=== Building Effects ===
  <b>[[Buildings#Classes_of_Buildings|Percentage Based Buildings]] =</b> Base Effect * BE * % of building * (1 - % of building)
+
  <b>[[Buildings#Classes_of_Buildings|Percentage Based Buildings]] =</b> Base Effect * BE * MIN(50%, % of building * (1 + Race)) * (100% - MIN(50%, % of building * (1 + Race)))
<br>
+
  <b>[[Buildings#Classes_of_Buildings|Flat Rate Buildings]] =</b> Base Effect * (Number of Buildings * (1 + Race)) * BE  
  <b>[[Buildings#Classes_of_Buildings|Flat Rate Buildings]] =</b> Base Effect * Number of Buildings * BE * Monarchy Bonus * Science
+
* In general, the Max Effect of a %-Based Building is 25 x Base Effect (exceptions apply, refer to table)
* Max Effect of a %-Based Building is 25 x Base Effect.
+
* If your BE is less than 100%, the effect you would have with 50% of that building is the maximum.
* With a 100% Building Efficiency, this is equivalent to building 50% of that building.
+
* If you have less than 100% BE, additional buildings past 50% will have no effect.
  
 +
==Related Links:==
  
== Build Table ==
+
{{Guide navigation}}
{| class="wikitable sortable" {{GreenTable}}
+
{{Buildings}}
|- {{DarkGreenRow}}
 
! Building !! Capacity !! width="75px"|Flat Rate Base !! width="75px"|Percent Min !! width="75px"|Percent Max !! width="75px"|Living Space !! Jobs !! class="unsortable"|Description
 
 
 
|- bgcolor=#f9fafb
 
! {{LightGreenCell}}|Barren Lands
 
| 15 People
 
| 2 Bushels
 
|
 
|
 
| 15
 
| 0
 
| align="left"|Houses 15 people and Produces 2 bushels per hour
 
 
 
|- bgcolor=#f9fafb
 
! {{LightGreenCell}}|Homes
 
| 8 People
 
|
 
| 4%
 
| 100%
 
| 33
 
| 0
 
| align="left"|Houses 15 people and Increases Birth Rate
 
 
 
|- bgcolor=#f9fafb
 
! {{LightGreenCell}}|Stables
 
| 60 Horses
 
| 1 Horse
 
|
 
|
 
| 25
 
| 25
 
| align="left"|Houses horses and increase their production rate
 
 
 
|- bgcolor=#f9fafb
 
! {{LightGreenCell}}|Dungeons
 
| 20 Prisoners
 
|
 
|
 
|
 
| 25
 
| 25
 
| align="left"|Houses Prisoners of War
 
 
 
|- bgcolor=#f9fafb
 
! {{LightGreenCell}}|Forts
 
|
 
|
 
| 1.5%
 
| 37.5%
 
| 25
 
| 25
 
| align="left"|Increases Defensive Military Efficiency
 
 
 
|- bgcolor=#f9fafb
 
! {{LightGreenCell}}|Guard Stations
 
|
 
|
 
| 2%
 
| 50%
 
| 25
 
| 25
 
| align="left"|Decrease Resource Losses when Attacked
 
 
 
|- bgcolor=#f9fafb
 
! {{LightGreenCell}}|Barracks
 
|
 
|
 
| 1.5%
 
| 37.5%
 
| 25
 
| 25
 
| align="left"|Lowers Attack Time
 
 
 
|- bgcolor=#f9fafb
 
! {{LightGreenCell}}|Hospitals
 
|
 
|
 
| 2%<br>3%
 
| 50%<br>75%
 
| 25
 
| 25
 
| align="left"|Daily Chance of Curing [[the Plague]]<br>Decreases Military Losses
 
 
 
|- bgcolor=#f9fafb
 
! {{LightGreenCell}}|Guilds
 
|
 
|
 
| 2%
 
| 50%
 
| 25
 
| 25
 
| align="left"|Wizards Trained per day<br>
 
Guilds also increase [[spells|spell]] duration
 
 
 
|- bgcolor=#f9fafb
 
! {{LightGreenCell}}|Libraries
 
|
 
| 2%
 
|
 
|
 
| 25
 
| 25
 
| align="left"|Increase in Science Effect (Unaffected by BE)
 
 
 
|- bgcolor=#f9fafb
 
! {{LightGreenCell}}|Thieves Dens
 
|
 
|
 
| 4%<br>3%
 
| 100%<br>75%
 
| 25
 
| 25
 
| align="left"|Lowers losses in Thievery Operations<br>Bonus to TPA
 
 
 
|- bgcolor=#f9fafb
 
! {{LightGreenCell}}|Watchtowers
 
|
 
|
 
| 2%<br>3%
 
| 50%<br>75%
 
| 25
 
| 25
 
| align="left"|Chance of Catching Enemy Thieves<br>Decrease in Thievery Damage
 
 
 
|- bgcolor=#f9fafb
 
! {{LightGreenCell}}|Schools
 
|
 
|
 
| 1.5%<br>3.5%
 
| 37.5%<br>87.5%
 
| 25
 
| 25
 
| align="left"|Decrease in Science Costs<br>Protection of Books from Learns
 
 
 
|- bgcolor=#f9fafb
 
! {{LightGreenCell}}|Training Grounds
 
|
 
|
 
| 1.5%
 
| 37.5%
 
| 25
 
| 25
 
| align="left"|Increases [[Offensive Military Efficiency]]
 
 
 
|- bgcolor=#f9fafb
 
! {{LightGreenCell}}|Mills
 
|
 
|
 
| 4%<br>3%
 
| 99%<br>75%
 
| 25
 
| 25
 
| align="left"|Decreases [[Exploring,_Construction_%26_Building_Formulas#Construction_Costs|Build Costs]] (Max of 99%)<br>Decreases [[Exploring,_Construction_%26_Building_Formulas#Exploration_Costs|Exploration Costs]]
 
 
 
|- bgcolor=#f9fafb
 
! {{LightGreenCell}}|Banks
 
|
 
| 25gc
 
| <br>1.5%
 
| <br>37.5%
 
| 25
 
| 25
 
| align="left"|Produces 25gc per day<br>Increase in Income
 
 
 
|- bgcolor=#f9fafb
 
! {{LightGreenCell}}|Armouries
 
|
 
|
 
| 2%<br>2%<br>1.5%
 
| 50%<br>50%<br>37.5%
 
| 25
 
| 25
 
| align="left"|Decreases Draft Costs<br>Reduction of Wages<br>Decreases Training Costs
 
 
 
|- bgcolor=#f9fafb
 
! {{LightGreenCell}}|Towers
 
|
 
| 12 Runes
 
|
 
|
 
| 25
 
| 25
 
| align="left"|Produces 12 runes per day
 
 
 
|- bgcolor=#f9fafb
 
! {{LightGreenCell}}|Farms
 
|
 
| 70 Bushels<br>/ hour
 
|
 
|
 
| 25
 
| 25
 
| align="left"|Produces 70 bushels per day
 
 
 
|-class="sortbottom" {{DarkGreenRow}}
 
! Building !! Capacity !! Flat Rate Base !! Percent Min !! Percent Max !! Living Space !! Jobs !! Description
 
|}
 
 
 
  
 
[[Category:Formulas]]
 
[[Category:Formulas]]

Latest revision as of 15:51, 4 March 2024

flag:delete

Deprecated. Already added content to the Explore and Growth pages.

Construction

Construction Time

Construction Time = 16 * Racial Mod * Personality Mod * Builders Boon * Double Speed * Expedient Ritual Mod * Artisan Science Mod
Modifier Type Active Otherwise
Builders Boon 0.75 1
Double Speed 0.5 1
Double Speed in Protection 0.75 1
War 0.75 1
Expedient Ritual 0.8 (if at 100% efficiency) 1

Construction Costs

Construction Costs = 0.05*(land+10000) * Race Mod * Mills Mod * Double Speed * Expedient Ritual Mod * Artisan Science Mod
Modifier Type Active Otherwise
Double Speed 2 1
Race: Dwarf 0.5 1
Expedient Ritual 0.75 (if at 100% efficiency) 1

Raze Costs

Raze Costs = (300+(0.05*land) * Artisan Science Mod

Buildings

Building Efficiency

Available Workers         =  Peasants + ROUNDDOWN ( Prisoners / 2 )

Optimal Workers           =  ROUNDDOWN ( Total Jobs * 0.67 )

% Jobs Performed          =  MIN ( Available Workers / Optimal Workers , 1 )

Building Efficiency       =  (0.5 * (1 + % Jobs Performed)) * Race * Personality * Tools Science * Dragon * Blizzard
  • The "Current Available Workers" value, provided by the Internal Affairs Adviser page, already takes prisoners into account.
  • Building Efficiency affects all Flat Rate and Percentage-Based buildings.
  • Building Efficiency has NO effect on Capacity component of Capacity Buildings as well as Universities.
  • Changes in Building Efficiency take effect gradually.
Modifier Type Active Otherwise
Race: Dwarf 1.25 1
Dragon: Topaz 0.75 1
Spell: Blizzard 0.9 1

Building Effects

Percentage Based Buildings = Base Effect * BE * MIN(50%, % of building * (1 + Race)) * (100% - MIN(50%, % of building * (1 + Race)))
Flat Rate Buildings = Base Effect * (Number of Buildings * (1 + Race)) * BE 
  • In general, the Max Effect of a %-Based Building is 25 x Base Effect (exceptions apply, refer to table)
  • If your BE is less than 100%, the effect you would have with 50% of that building is the maximum.
  • If you have less than 100% BE, additional buildings past 50% will have no effect.

Related Links:

The Utopia Guide
Introduction Getting Started with Utopia  • Creating a province  • Race & Personality
The Menus Throne  • Kingdom  • News

Explore  • Growth  • Science  • Military

Mystics  • Thievery  • War Room • Aid  • Dragon  • Ritual  • Stances

Mail & Forums

Politics  • Relations  • Rankings  • Preferences

Advanced MunkBot  • Invitations  • Reservations  • Utopia  • Province  • World of Legends  • Formulas
Rules Game Rules
Buildings
Civil Buildings Barren Lands  • Homes  • Farms  • Mills  • Banks
Military Buildings Training Grounds  • Armouries  • Barracks  • Forts  • Guard Stations  • Hospitals  • Stables  • Dungeons
Thievery and Mystic Buildings Guilds  • Towers  • Thieves' Dens  • Watchtowers
Science Buildings Universities  • Libraries