Difference between revisions of "Honor"

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'''Honour''' is a measure of a player's playstyle. Honour is earned by doing "noble" deeds such as competing against players your own size and working with your kingdom.
+
'''Honor''' is a measure of a player's playstyle. Honor is earned by doing "noble" deeds such as competing against players your own size and working with your kingdom.
  
 
Achieving Honor Points is a process - you gain honor by taking risks and capturing it. As you begin your fledgling province in Utopia, you will gain some honor just for surviving in the harsh world around you. After this initial period, Honor can be gained through successful attacks, spells, and thievery operations. It is important to understand, however, that notoriety only comes by taking risks - and succeeding. You will not gain honor for taking advantage of smaller, weaker enemies, or by being a pest towards substantially larger opponents.
 
Achieving Honor Points is a process - you gain honor by taking risks and capturing it. As you begin your fledgling province in Utopia, you will gain some honor just for surviving in the harsh world around you. After this initial period, Honor can be gained through successful attacks, spells, and thievery operations. It is important to understand, however, that notoriety only comes by taking risks - and succeeding. You will not gain honor for taking advantage of smaller, weaker enemies, or by being a pest towards substantially larger opponents.
  
As Honor can be gained, it can also be lost. Because Honor is captured and not created, if you are defeated by a worthy adversary, not only will he or she gain Honor, but you will lose it.
+
As Honor can be gained, it can also be lost. Because Honor is captured and not created, if you are defeated by a worthy adversary, not only will he or she gain Honor, but you will lose it. Anonymity does not destroy honor during war and the attacker will not gain honor at any time when uses anonymity.
  
 
=Titles of Nobility=
 
=Titles of Nobility=
 
{| width="100%" border="0" cellpadding="3px" cellspacing="2px"  
 
{| width="100%" border="0" cellpadding="3px" cellspacing="2px"  
 
|- align="center" bgcolor="#889eb0"  
 
|- align="center" bgcolor="#889eb0"  
! width="50%" colspan="3" | ''Honour Ranks''
+
! width="20%" colspan="3" | ''Honor Ranks''
! width="50%" colspan="6" | ''Effects''
+
! width="80%" colspan="8" | ''Effects''
 
|- align="top" bgcolor="#e8e2d9" border="1px solid #000000"
 
|- align="top" bgcolor="#e8e2d9" border="1px solid #000000"
! width="20%" | '''♂'''         '''Rank'''         '''♀'''
+
! width="9%" | '''♂'''         '''Rank'''         '''♀'''
! width="10%" | '''Lower Range'''
+
! width="9%" | '''Lower Range'''
! width="10%" | '''Upper Limit'''
+
! width="9%" | '''Upper Limit'''
! width="10%" | '''Pop'''
+
! width="9%" | '''Population'''
! width="10%" | '''OME'''
+
! width="9%" | '''Offensive Military Efficiency'''
! width="10%" | '''Income'''
+
! width="9%" | '''Income'''
! width="10%" | '''Mod WPA'''
+
! width="9%" | '''Food'''
! width="10%" | '''Mod TPA'''
+
! width="9%" | '''Runes'''
! width="10%" | '''Votes''' (WH Votes)*
+
! width="9%" | '''Mod WPA'''
 +
! width="9%" | '''Mod TPA'''
 +
! width="9%" | '''Votes'''  
 
|- bgcolor="#fbfaf9" border="1" bordercolor="#BFB1A3" cellpadding="3px" cellspacing="2px" valign="top"  
 
|- bgcolor="#fbfaf9" border="1" bordercolor="#BFB1A3" cellpadding="3px" cellspacing="2px" valign="top"  
 
| align = "center" |
 
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0
 
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801
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4501
  
5501
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5251
  
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5500
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5250
  
7000
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6000
  
 
<font size=5>∞</font></div>
 
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* War Heroes receive up to double votes for their rank.
+
<!--* War Heroes receive double effects of the above table and up to double votes for monarch.-->
 
 
==Honour when province is created==
 
If a province is [[Creating_a_province|created]] when the [[age]] begins, the honour value is initialized to 0. Additionally, over a period of seven and a half days, honour is raised 10 points per [[Utopia Time|tick]], resulting in a total of 1800 honour points.
 
 
 
==Honour Effects==
 
<b>Effects of Honour =</b> Above Effect from table * Personality Modifier
 
 
 
  
 +
==Honor when province is created==
 +
If a Province is [[Creating_a_province|created]] when the [[age]] begins, the Honor value is initialized to 0. Additionally, over a period of 3 days, Honor is raised 20 points per [[Utopia Time|Tick]], resulting in a total of 1440 Honor points added.
  
 +
==Honor Effects==
 +
<b>Effects of Honor =</b> Above Effect from table * Race Modifier * Personality Modifier
  
 
'''
 
'''
=== Bonuses from Lord/Noble Lady to Viscount/Viscountess===
+
=== Bonuses from Knight/Lady to Viscount/Viscountess===
Bonuses are initially awarded upon receiving the title Lord or Noble Lady. For titles after Lord or Noble Lady the following bonuses are added upon any previously awarded bonuses until Count/Countess at which point the bonuses change:  
+
Bonuses are initially awarded upon receiving the title Knight or Lady. For titles after Knight or Lady the following bonuses are added upon any previously awarded bonuses until Count/Countess at which point the bonuses change:  
 
'''
 
'''
  
 
  1% Increase in your maximum population
 
  1% Increase in your maximum population
 +
1% Increase in your offensive military efficiency
 
  2% Increase in your income
 
  2% Increase in your income
  2% Increase in your offensive military efficiency
+
  2% Increase in your food production
 +
2% Increase in your rune production
 
  3% Increase in your magic effectiveness
 
  3% Increase in your magic effectiveness
 
  3% Increase in your thievery effectiveness
 
  3% Increase in your thievery effectiveness
 
  One additional vote for your Kingdom's Monarchy  
 
  One additional vote for your Kingdom's Monarchy  
   *'''''Note: these bonuses are modified by Race modifiers.'''''
+
   *'''''Note: these bonuses are modified by Race and Personality modifiers.'''''
 
 
 
 
  
 
'''
 
'''
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  2% Increase in your maximum population
 
  2% Increase in your maximum population
 +
2% Increase in your offensive military efficiency
 
  4% Increase in your income
 
  4% Increase in your income
  4% Increase in your offensive military efficiency
+
  4% Increase in food production
 +
4% Increase in rune production
 
  6% Increase in your magic effectiveness
 
  6% Increase in your magic effectiveness
 
  6% Increase in your thievery effectiveness
 
  6% Increase in your thievery effectiveness
  One additional vote for your Kingdom's Monarchy (???Affected by race mod???)
+
  One additional vote for your Kingdom's Monarchy
   *'''''Note: these bonuses are modified by Race modifiers.'''''
+
   *'''''Note: these bonuses are modified by Race and Personality modifiers.'''''
 
 
==Honour & Vacation Mode==
 
  
If you enter vacation mode within the first 8 days of the game you will not gain honour while in vacation mode. In addition, once you exit vacation mode your honour will not receive hourly increases unless it is still within the first 8 days of the age. This can leave your province far below the normal for honour points.
+
==Honor & Vacation Mode==
  
 +
If you enter vacation mode within the first days of the game you will not gain honor while in vacation mode. In addition, once you exit vacation mode your honor will not receive hourly increases unless it is still within the first days of the age. This can leave your province far below the normal for honor points.
  
 +
{{Guide navigation}}
  
 
[[Category:Formulas]]
 
[[Category:Formulas]]

Latest revision as of 22:12, 9 October 2024

Honor is a measure of a player's playstyle. Honor is earned by doing "noble" deeds such as competing against players your own size and working with your kingdom.

Achieving Honor Points is a process - you gain honor by taking risks and capturing it. As you begin your fledgling province in Utopia, you will gain some honor just for surviving in the harsh world around you. After this initial period, Honor can be gained through successful attacks, spells, and thievery operations. It is important to understand, however, that notoriety only comes by taking risks - and succeeding. You will not gain honor for taking advantage of smaller, weaker enemies, or by being a pest towards substantially larger opponents.

As Honor can be gained, it can also be lost. Because Honor is captured and not created, if you are defeated by a worthy adversary, not only will he or she gain Honor, but you will lose it. Anonymity does not destroy honor during war and the attacker will not gain honor at any time when uses anonymity.

Titles of Nobility

Honor Ranks Effects
         Rank          Lower Range Upper Limit Population Offensive Military Efficiency Income Food Runes Mod WPA Mod TPA Votes
Peasant

Knight

Lord

Baron

Viscount

Count

Marquis

Duke

Prince

/

/

/

/

/

/

/

/

Lady

Noble Lady

Baroness

Viscountess

Countess

Marchioness

Duchess

Princess

0

751

1501

2251

3001

3751

4501

5251

6001

750

1500

2250

3000

3750

4500

5250

6000

1

1.01

1.02

1.03

1.04

1.06

1.08

1.1

1.12

1

1.01

1.02

1.03

1.04

1.06

1.08

1.1

1.12

1

1.02

1.04

1.06

1.08

1.12

1.16

1.2

1.24

1

1.02

1.04

1.06

1.08

1.12

1.16

1.2

1.24

1

1.02

1.04

1.06

1.08

1.12

1.16

1.2

1.24

1

1.03

1.06

1.09

1.12

1.18

1.24

1.3

1.36

1

1.03

1.06

1.09

1.12

1.18

1.24

1.3

1.36

1

2

3

4

5

7

9

10

10


Honor when province is created

If a Province is created when the age begins, the Honor value is initialized to 0. Additionally, over a period of 3 days, Honor is raised 20 points per Tick, resulting in a total of 1440 Honor points added.

Honor Effects

Effects of Honor = Above Effect from table * Race Modifier * Personality Modifier

Bonuses from Knight/Lady to Viscount/Viscountess

Bonuses are initially awarded upon receiving the title Knight or Lady. For titles after Knight or Lady the following bonuses are added upon any previously awarded bonuses until Count/Countess at which point the bonuses change:

1% Increase in your maximum population
1% Increase in your offensive military efficiency
2% Increase in your income
2% Increase in your food production
2% Increase in your rune production
3% Increase in your magic effectiveness
3% Increase in your thievery effectiveness
One additional vote for your Kingdom's Monarchy 
 *Note: these bonuses are modified by Race and Personality modifiers.

Bonuses from Count/Countess

Upon receiving the title Count or Countess the following bonuses are added to any previously awarded bonuses until Prince, the highest title available:

2% Increase in your maximum population
2% Increase in your offensive military efficiency
4% Increase in your income
4% Increase in food production
4% Increase in rune production
6% Increase in your magic effectiveness
6% Increase in your thievery effectiveness
One additional vote for your Kingdom's Monarchy
 *Note: these bonuses are modified by Race and Personality modifiers.

Honor & Vacation Mode

If you enter vacation mode within the first days of the game you will not gain honor while in vacation mode. In addition, once you exit vacation mode your honor will not receive hourly increases unless it is still within the first days of the age. This can leave your province far below the normal for honor points.

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