Difference between revisions of "Honor"
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− | ''' | + | '''Honor''' is a measure of a player's playstyle. Honor is earned by doing "noble" deeds such as competing against players your own size and working with your kingdom. |
Achieving Honor Points is a process - you gain honor by taking risks and capturing it. As you begin your fledgling province in Utopia, you will gain some honor just for surviving in the harsh world around you. After this initial period, Honor can be gained through successful attacks, spells, and thievery operations. It is important to understand, however, that notoriety only comes by taking risks - and succeeding. You will not gain honor for taking advantage of smaller, weaker enemies, or by being a pest towards substantially larger opponents. | Achieving Honor Points is a process - you gain honor by taking risks and capturing it. As you begin your fledgling province in Utopia, you will gain some honor just for surviving in the harsh world around you. After this initial period, Honor can be gained through successful attacks, spells, and thievery operations. It is important to understand, however, that notoriety only comes by taking risks - and succeeding. You will not gain honor for taking advantage of smaller, weaker enemies, or by being a pest towards substantially larger opponents. | ||
− | As Honor can be gained, it can also be lost. Because Honor is captured and not created, if you are defeated by a worthy adversary, not only will he or she gain Honor, but you will lose it. Anonymity does not destroy | + | As Honor can be gained, it can also be lost. Because Honor is captured and not created, if you are defeated by a worthy adversary, not only will he or she gain Honor, but you will lose it. Anonymity does not destroy honor during war and the attacker will not gain honor at any time when uses anonymity. |
=Titles of Nobility= | =Titles of Nobility= | ||
{| width="100%" border="0" cellpadding="3px" cellspacing="2px" | {| width="100%" border="0" cellpadding="3px" cellspacing="2px" | ||
|- align="center" bgcolor="#889eb0" | |- align="center" bgcolor="#889eb0" | ||
− | ! width=" | + | ! width="20%" colspan="3" | ''Honor Ranks'' |
− | ! width=" | + | ! width="80%" colspan="8" | ''Effects'' |
|- align="top" bgcolor="#e8e2d9" border="1px solid #000000" | |- align="top" bgcolor="#e8e2d9" border="1px solid #000000" | ||
− | ! width=" | + | ! width="9%" | '''♂''' '''Rank''' '''♀''' |
− | ! width=" | + | ! width="9%" | '''Lower Range''' |
− | ! width=" | + | ! width="9%" | '''Upper Limit''' |
− | ! width=" | + | ! width="9%" | '''Population''' |
− | ! width=" | + | ! width="9%" | '''Offensive Military Efficiency''' |
− | ! width=" | + | ! width="9%" | '''Income''' |
− | ! width=" | + | ! width="9%" | '''Food''' |
− | ! width=" | + | ! width="9%" | '''Runes''' |
− | ! width=" | + | ! width="9%" | '''Mod WPA''' |
+ | ! width="9%" | '''Mod TPA''' | ||
+ | ! width="9%" | '''Votes''' | ||
|- bgcolor="#fbfaf9" border="1" bordercolor="#BFB1A3" cellpadding="3px" cellspacing="2px" valign="top" | |- bgcolor="#fbfaf9" border="1" bordercolor="#BFB1A3" cellpadding="3px" cellspacing="2px" valign="top" | ||
| align = "center" | | | align = "center" | | ||
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0 | 0 | ||
− | + | 751 | |
1501 | 1501 | ||
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4501 | 4501 | ||
− | + | 5251 | |
− | + | 6001</div> | |
| | | | ||
<div align="center"> | <div align="center"> | ||
− | + | 750 | |
1500 | 1500 | ||
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4500 | 4500 | ||
− | + | 5250 | |
− | + | 6000 | |
<font size=5>∞</font></div> | <font size=5>∞</font></div> | ||
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1 | 1 | ||
+ | 1.01 | ||
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+ | 1.04 | ||
+ | |||
+ | 1.06 | ||
+ | |||
+ | 1.08 | ||
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+ | 1.1 | ||
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+ | 1.12</div> | ||
+ | | | ||
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1 | 1 | ||
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− | 1. | + | 1.1 |
− | 1. | + | 1.12</div> |
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1 | 1 | ||
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− | 1. | + | 1.16 |
− | 1. | + | 1.2 |
− | 1. | + | 1.24</div> |
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− | 1. | + | 1.36</div> |
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− | 1. | + | 1.36</div> |
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− | 1 | + | 1 |
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− | + | 9 | |
− | 10 | + | 10 |
− | 10 | + | 10 </div> |
|} | |} | ||
− | * War Heroes receive double effects of the above table and up to double votes for monarch. | + | <!--* War Heroes receive double effects of the above table and up to double votes for monarch.--> |
− | == | + | ==Honor when province is created== |
− | If a | + | If a Province is [[Creating_a_province|created]] when the [[age]] begins, the Honor value is initialized to 0. Additionally, over a period of 3 days, Honor is raised 20 points per [[Utopia Time|Tick]], resulting in a total of 1440 Honor points added. |
− | == | + | ==Honor Effects== |
− | <b>Effects of | + | <b>Effects of Honor =</b> Above Effect from table * Race Modifier * Personality Modifier |
''' | ''' | ||
− | === Bonuses from | + | === Bonuses from Knight/Lady to Viscount/Viscountess=== |
− | Bonuses are initially awarded upon receiving the title | + | Bonuses are initially awarded upon receiving the title Knight or Lady. For titles after Knight or Lady the following bonuses are added upon any previously awarded bonuses until Count/Countess at which point the bonuses change: |
''' | ''' | ||
1% Increase in your maximum population | 1% Increase in your maximum population | ||
+ | 1% Increase in your offensive military efficiency | ||
2% Increase in your income | 2% Increase in your income | ||
− | 2% Increase in your | + | 2% Increase in your food production |
+ | 2% Increase in your rune production | ||
3% Increase in your magic effectiveness | 3% Increase in your magic effectiveness | ||
3% Increase in your thievery effectiveness | 3% Increase in your thievery effectiveness | ||
One additional vote for your Kingdom's Monarchy | One additional vote for your Kingdom's Monarchy | ||
− | *'''''Note: these bonuses are modified by Race modifiers.''''' | + | *'''''Note: these bonuses are modified by Race and Personality modifiers.''''' |
''' | ''' | ||
+ | |||
=== Bonuses from Count/Countess=== | === Bonuses from Count/Countess=== | ||
Upon receiving the title Count or Countess the following bonuses are added to any previously awarded bonuses until Prince, the highest title available: | Upon receiving the title Count or Countess the following bonuses are added to any previously awarded bonuses until Prince, the highest title available: | ||
Line 257: | Line 300: | ||
2% Increase in your maximum population | 2% Increase in your maximum population | ||
+ | 2% Increase in your offensive military efficiency | ||
4% Increase in your income | 4% Increase in your income | ||
− | 4% Increase in | + | 4% Increase in food production |
+ | 4% Increase in rune production | ||
6% Increase in your magic effectiveness | 6% Increase in your magic effectiveness | ||
6% Increase in your thievery effectiveness | 6% Increase in your thievery effectiveness | ||
− | One additional vote for your Kingdom's Monarchy | + | One additional vote for your Kingdom's Monarchy |
− | *'''''Note: these bonuses are modified by Race modifiers.''''' | + | *'''''Note: these bonuses are modified by Race and Personality modifiers.''''' |
+ | |||
+ | ==Honor & Vacation Mode== | ||
− | + | If you enter vacation mode within the first days of the game you will not gain honor while in vacation mode. In addition, once you exit vacation mode your honor will not receive hourly increases unless it is still within the first days of the age. This can leave your province far below the normal for honor points. | |
− | + | {{Guide navigation}} | |
[[Category:Formulas]] | [[Category:Formulas]] |
Latest revision as of 22:12, 9 October 2024
Honor is a measure of a player's playstyle. Honor is earned by doing "noble" deeds such as competing against players your own size and working with your kingdom.
Achieving Honor Points is a process - you gain honor by taking risks and capturing it. As you begin your fledgling province in Utopia, you will gain some honor just for surviving in the harsh world around you. After this initial period, Honor can be gained through successful attacks, spells, and thievery operations. It is important to understand, however, that notoriety only comes by taking risks - and succeeding. You will not gain honor for taking advantage of smaller, weaker enemies, or by being a pest towards substantially larger opponents.
As Honor can be gained, it can also be lost. Because Honor is captured and not created, if you are defeated by a worthy adversary, not only will he or she gain Honor, but you will lose it. Anonymity does not destroy honor during war and the attacker will not gain honor at any time when uses anonymity.
Contents
Titles of Nobility
Honor Ranks | Effects | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
♂ Rank ♀ | Lower Range | Upper Limit | Population | Offensive Military Efficiency | Income | Food | Runes | Mod WPA | Mod TPA | Votes | ||||||
|
0 751 1501 2251 3001 3751 4501 5251 6001 |
750 1500 2250 3000 3750 4500 5250 6000 ∞ |
1 1.01 1.02 1.03 1.04 1.06 1.08 1.1 1.12 |
1 1.01 1.02 1.03 1.04 1.06 1.08 1.1 1.12 |
1 1.02 1.04 1.06 1.08 1.12 1.16 1.2 1.24 |
1 1.02 1.04 1.06 1.08 1.12 1.16 1.2 1.24 |
1 1.02 1.04 1.06 1.08 1.12 1.16 1.2 1.24 |
1 1.03 1.06 1.09 1.12 1.18 1.24 1.3 1.36 |
1 1.03 1.06 1.09 1.12 1.18 1.24 1.3 1.36 |
1 2 3 4 5 7 9 10 10 |
Honor when province is created
If a Province is created when the age begins, the Honor value is initialized to 0. Additionally, over a period of 3 days, Honor is raised 20 points per Tick, resulting in a total of 1440 Honor points added.
Honor Effects
Effects of Honor = Above Effect from table * Race Modifier * Personality Modifier
Bonuses from Knight/Lady to Viscount/Viscountess
Bonuses are initially awarded upon receiving the title Knight or Lady. For titles after Knight or Lady the following bonuses are added upon any previously awarded bonuses until Count/Countess at which point the bonuses change:
1% Increase in your maximum population 1% Increase in your offensive military efficiency 2% Increase in your income 2% Increase in your food production 2% Increase in your rune production 3% Increase in your magic effectiveness 3% Increase in your thievery effectiveness One additional vote for your Kingdom's Monarchy *Note: these bonuses are modified by Race and Personality modifiers.
Bonuses from Count/Countess
Upon receiving the title Count or Countess the following bonuses are added to any previously awarded bonuses until Prince, the highest title available:
2% Increase in your maximum population 2% Increase in your offensive military efficiency 4% Increase in your income 4% Increase in food production 4% Increase in rune production 6% Increase in your magic effectiveness 6% Increase in your thievery effectiveness One additional vote for your Kingdom's Monarchy *Note: these bonuses are modified by Race and Personality modifiers.
Honor & Vacation Mode
If you enter vacation mode within the first days of the game you will not gain honor while in vacation mode. In addition, once you exit vacation mode your honor will not receive hourly increases unless it is still within the first days of the age. This can leave your province far below the normal for honor points.
The Utopia Guide | |
---|---|
Introduction | Getting Started with Utopia • Creating a province • Race & Personality |
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