Difference between revisions of "Exploring, Construction & Building Formulas"
From The Utopian Encyclopedia
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− | + | Deprecated. Already added content to the [[Explore]] and [[Growth]] pages. | |
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+ | <!--- | ||
===Soldier Cost=== | ===Soldier Cost=== | ||
− | ( | + | <b>Exploration Soldier Cost =</b> ''ROUND'' (3 + Metric/210 * War Status * Mills) |
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===GC Costs=== | ===GC Costs=== | ||
− | ( 3 | + | <b>Exploration Gold Cost =</b> ''Floor'' ((600 + 2.3 * Metric) * War Status * Mills) |
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+ | where | ||
+ | <b>Metric =</b> ( Full Metric + Half Metric )<sup>1.12</sup> | ||
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+ | <b>Full Metric =</b> Total Land - 300 | ||
+ | |||
+ | <b>Half Metric =</b> ''MIN'' (Full Metric / 2 , [Land Explored - Land Lost] / 2) | ||
+ | ---> | ||
==Construction== | ==Construction== | ||
===Construction Time=== | ===Construction Time=== | ||
− | <b>Construction Time =</b> | + | <b>Construction Time =</b> 16 * Racial Mod * Personality Mod * Builders Boon * Double Speed * Expedient Ritual Mod * Artisan Science Mod |
{{Mods}} | {{Mods}} | ||
− | + | | '''[[Mystics#Builders_Boon|Builders Boon]]''' || 0.75 || 1 | |
− | |||
− | | '''[[Mystics#Builders_Boon|Builders Boon]]''' || 0. | ||
|- | |- | ||
| '''Double Speed''' || 0.5 || 1 | | '''Double Speed''' || 0.5 || 1 | ||
Line 43: | Line 29: | ||
| '''Double Speed in Protection''' || 0.75 || 1 | | '''Double Speed in Protection''' || 0.75 || 1 | ||
|- | |- | ||
− | | '''[[ | + | | '''War''' || 0.75 || 1 |
+ | |- | ||
+ | | '''[[Ritual|Expedient Ritual]]''' || 0.8 (if at 100% efficiency) || 1 | ||
|} | |} | ||
===Construction Costs=== | ===Construction Costs=== | ||
− | <b>Construction Costs =</b> Race Mod * Mills Mod * Double Speed * | + | <b>Construction Costs =</b> 0.05*(land+10000) * Race Mod * Mills Mod * Double Speed * Expedient Ritual Mod * Artisan Science Mod |
{{Mods}} | {{Mods}} | ||
− | | '''Race: | + | | '''Double Speed''' || 2 || 1 |
+ | |- | ||
+ | | '''Race: Dwarf''' || 0.5 || 1 | ||
|- | |- | ||
− | | ''' | + | | '''[[Ritual|Expedient Ritual]]''' || 0.75 (if at 100% efficiency) || 1 |
|} | |} | ||
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===Raze Costs=== | ===Raze Costs=== | ||
− | <b>Raze Costs =</b> ( | + | <b>Raze Costs =</b> (300+(0.05*land) * Artisan Science Mod |
− | + | <!-- | |
+ | {{Mods}} | ||
+ | | '''Race: [[Race#Dwarves|Dwarf]]''' || 0.5 || 1 | ||
+ | |} | ||
+ | --> | ||
==Buildings== | ==Buildings== | ||
===Building Efficiency=== | ===Building Efficiency=== | ||
− | <b>Available Workers = </b> Peasants + (Prisoners / 2) | + | <b>Available Workers = </b> Peasants + ''ROUNDDOWN'' ( Prisoners / 2 ) |
− | <b>Optimal Workers = </b> | + | |
− | + | <b>Optimal Workers = </b> ''ROUNDDOWN'' ( Total Jobs * 0.67 ) | |
− | <b>Building Efficiency = </b> | + | |
+ | <b>% Jobs Performed = </b> ''MIN'' ( Available Workers / Optimal Workers '','' 1 ) | ||
+ | |||
+ | <b>Building Efficiency = </b> (0.5 * (1 + % Jobs Performed)) * Race * Personality * Tools Science * Dragon * Blizzard | ||
* The "Current Available Workers" value, provided by the Internal Affairs Adviser page, already takes prisoners into account. | * The "Current Available Workers" value, provided by the Internal Affairs Adviser page, already takes prisoners into account. | ||
− | * Building Efficiency affects all [[Buildings#Classes_of_Buildings|Flat | + | * Building Efficiency affects all [[Buildings#Classes_of_Buildings|Flat Rate]] and [[Buildings#Classes_of_Buildings|Percentage-Based]] buildings. |
− | * Building Efficiency has '''NO''' effect on Capacity Buildings as well as [[Buildings# | + | * Building Efficiency has '''NO''' effect on Capacity component of Capacity Buildings as well as [[Buildings#Universities|Universities]]. |
− | + | <!---<b>Building Efficiency Change Rate = </b> Formula---> | |
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* Changes in Building Efficiency take effect gradually. | * Changes in Building Efficiency take effect gradually. | ||
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{{Mods}} | {{Mods}} | ||
|- | |- | ||
− | | '''Race: | + | | '''Race: Dwarf''' || 1.25 || 1 |
|- | |- | ||
− | | ''' | + | | '''Dragon: [[Dragons#Topaz|Topaz]]''' || 0.75 || 1 |
|- | |- | ||
− | | ''' | + | | '''Spell: [[Mystics#Blizzard|Blizzard]]''' || 0.9 || 1 |
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|} | |} | ||
=== Building Effects === | === Building Effects === | ||
− | <b>[[Buildings#Classes_of_Buildings|Percentage Based Buildings]] =</b> Base Effect * BE * % of building * (1 - % of building) | + | <b>[[Buildings#Classes_of_Buildings|Percentage Based Buildings]] =</b> Base Effect * BE * MIN(50%, % of building * (1 + Race)) * (100% - MIN(50%, % of building * (1 + Race))) |
− | + | <b>[[Buildings#Classes_of_Buildings|Flat Rate Buildings]] =</b> Base Effect * (Number of Buildings * (1 + Race)) * BE | |
− | <b>[[Buildings#Classes_of_Buildings|Flat Rate Buildings]] =</b> Base Effect * Number of Buildings * BE | + | * In general, the Max Effect of a %-Based Building is 25 x Base Effect (exceptions apply, refer to table) |
− | * Max Effect of a %-Based Building is 25 x Base Effect | + | * If your BE is less than 100%, the effect you would have with 50% of that building is the maximum. |
− | * | + | * If you have less than 100% BE, additional buildings past 50% will have no effect. |
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+ | {{Guide navigation}} | ||
+ | {{Buildings}} | ||
[[Category:Formulas]] | [[Category:Formulas]] |
Latest revision as of 15:51, 4 March 2024
flag:delete
Deprecated. Already added content to the Explore and Growth pages.
Contents
Construction
Construction Time
Construction Time = 16 * Racial Mod * Personality Mod * Builders Boon * Double Speed * Expedient Ritual Mod * Artisan Science Mod
Modifier Type | Active | Otherwise |
Builders Boon | 0.75 | 1 |
Double Speed | 0.5 | 1 |
Double Speed in Protection | 0.75 | 1 |
War | 0.75 | 1 |
Expedient Ritual | 0.8 (if at 100% efficiency) | 1 |
Construction Costs
Construction Costs = 0.05*(land+10000) * Race Mod * Mills Mod * Double Speed * Expedient Ritual Mod * Artisan Science Mod
Modifier Type | Active | Otherwise |
Double Speed | 2 | 1 |
Race: Dwarf | 0.5 | 1 |
Expedient Ritual | 0.75 (if at 100% efficiency) | 1 |
Raze Costs
Raze Costs = (300+(0.05*land) * Artisan Science Mod
Buildings
Building Efficiency
Available Workers = Peasants + ROUNDDOWN ( Prisoners / 2 ) Optimal Workers = ROUNDDOWN ( Total Jobs * 0.67 ) % Jobs Performed = MIN ( Available Workers / Optimal Workers , 1 ) Building Efficiency = (0.5 * (1 + % Jobs Performed)) * Race * Personality * Tools Science * Dragon * Blizzard
- The "Current Available Workers" value, provided by the Internal Affairs Adviser page, already takes prisoners into account.
- Building Efficiency affects all Flat Rate and Percentage-Based buildings.
- Building Efficiency has NO effect on Capacity component of Capacity Buildings as well as Universities.
- Changes in Building Efficiency take effect gradually.
Modifier Type | Active | Otherwise |
Race: Dwarf | 1.25 | 1 |
Dragon: Topaz | 0.75 | 1 |
Spell: Blizzard | 0.9 | 1 |
Building Effects
Percentage Based Buildings = Base Effect * BE * MIN(50%, % of building * (1 + Race)) * (100% - MIN(50%, % of building * (1 + Race))) Flat Rate Buildings = Base Effect * (Number of Buildings * (1 + Race)) * BE
- In general, the Max Effect of a %-Based Building is 25 x Base Effect (exceptions apply, refer to table)
- If your BE is less than 100%, the effect you would have with 50% of that building is the maximum.
- If you have less than 100% BE, additional buildings past 50% will have no effect.
Related Links:
The Utopia Guide | |
---|---|
Introduction | Getting Started with Utopia • Creating a province • Race & Personality |
The Menus | Throne • Kingdom • News
Explore • Growth • Science • Military Mystics • Thievery • War Room • Aid • Dragon • Ritual • Stances Politics • Relations • Rankings • Preferences |
Advanced | MunkBot • Invitations • Reservations • Utopia • Province • World of Legends • Formulas |
Rules | Game Rules |
Buildings | |
---|---|
Civil Buildings | Barren Lands • Homes • Farms • Mills • Banks |
Military Buildings | Training Grounds • Armouries • Barracks • Forts • Guard Stations • Hospitals • Stables • Dungeons |
Thievery and Mystic Buildings | Guilds • Towers • Thieves' Dens • Watchtowers |
Science Buildings | Universities • Libraries |