Difference between revisions of "Dragons, Aid & Stances"

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(Dragons)
 
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{{formula}}
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=Dragons=
==Stances==
 
You may not change your stance if you have changed it within the last 24 hours.
 
* Stance Effects are negated in [[war]].
 
* Stances may not be changed during [[protection]].
 
  
 +
At any given time, a kingdom can only be producing one dragon. In addition, a kingdom can only be the target of a single dragon.
  
{| width="100%" border="0" cellpadding="3px" cellspacing="2px"  
+
<!--
|- align="center" bgcolor="#c5e8c5"  
+
{| {{GreenTable}}
! width="100%" colspan="4" | '''Stances'''
+
|-
|- align="center" bgcolor="#eefeee"  
+
! {{DarkGreenRow}} colspan="5" | Dragon Type
 +
 
 +
|- {{LightGreenCell}}
 +
! width="20%" | Amethyst
 +
! width="20%" | Emerald
 +
! width="20%" | Ruby
 +
! width="20%" | Sapphire
 +
! width="20%" | Topaz
  
! width="22.5%" | '''Normal'''
 
! width="22.5%" | '''Aggressive'''
 
! width="22.5%" | '''Peaceful'''
 
! width="22.5%" | '''Fortified'''
 
|- bgcolor="#f9fafb"  cellpadding="3px" cellspacing="2px" valign="top"
 
|
 
* Normal
 
|
 
* +10% Combat Gains
 
* 10% Lower Attack Time
 
* +15% Military Wages
 
* Doubles Conflict Meter
 
|
 
* +5% BE
 
* +30% Birth Rates
 
* -15% Attack Gains
 
* -15% Magic Effectiveness <BR>on enemies
 
  
 +
|- bgcolor="#f9fafb" style="vertical-align:top"
 
|
 
|
* -20% Construction Time
+
-25% Science Efficiency
* +10% Defense
 
* -15% Offensive
 
* 15% Longer Attack Times
 
 
 
|}
 
 
 
 
 
Please note that the Change in Military Efficiency is not accounted for in your Military Affairs page. As such, if you are hitting out of '''Fortified''' stance, and you are manually calculate your hit, or if you are employing [[Metatron Plus|Metatron]], you will have to manually adjust your values for the decrease in Offensive Military Efficiency.
 
 
 
==Dragons==
 
 
 
At any given time, a kingdom can be producing only one dragon and the target of only one dragon.
 
 
 
 
 
{| width="100%" border="0" cellpadding="3px" cellspacing="2px"
 
|- align="center" bgcolor="#fffff" 
 
 
 
! bgcolor="#c5e8c5"  width="100%" colspan="4" | '''Dragon Type'''
 
|- align="center" bgcolor="#eefeee"
 
! width="22.5%" | '''Emerald'''
 
! width="22.5%" | '''Sapphire'''
 
! width="22.5%" | '''Gold'''
 
! width="22.5%" | '''Ruby'''
 
|- bgcolor="#f9fafb"  cellpadding="3px" cellspacing="2px" valign="top"
 
 
|  
 
|  
+10% Combat Losses
+
+20% Military Casualties &
 
+
-15% Attack gains
-10% Gains
 
 
|
 
|
-20% Thievery & Magic Effectiveness
+
-10% Military Efficiency
 
|
 
|
-15% from Building Efficiency
+
-25% Thievery & Magic Effectiveness
 
|
 
|
-8% from Military Efficiency
+
-25% Building Efficiency
 +
 
 
|-
 
|-
| bgcolor="#f9fafb"  width="100%" colspan="4" align="center" | All dragons result in 10% lower income and the loss of 20% of new draftees.  
+
| bgcolor="#f9fafb" colspan="5" | All dragons result in 10% lower income, 10% lower food production, the loss of 20% of new draftees, and destroy 3% of buildings every 6 ticks.  
 
|}
 
|}
  
  
 
===Dragon Cost===
 
===Dragon Cost===
<b>Dragon Cost =</b> Target Kingdom NW * 1.75
 
 
* Dragon Cost is determined at the time the dragon is started.
 
* Dragon Cost is determined at the time the dragon is started.
 +
<b>Dragon Cost =</b> Dragon Type Cost Mod * Cost Metric
 +
<!-- <b>Cost Metric =</b> ''MAX'' ( Target Kingdom NW , Your Kingdom NW ) * 0.656 -->
 +
<b>Cost Metric =</b> Target Kingdom NW * 0.656
 +
 +
{| cellpadding="4"
 +
|-bgcolor="#dedeff"
 +
| '''Dragon Type''' || '''Cost Mod'''
 +
|-
 +
|-
 +
| '''Sapphire || 2
 +
|-
 +
| '''Topaz  || 2
 +
|-
 +
| '''Amethyst || 2.4
 +
|-
 +
| '''Ruby || 2.4
 +
|-
 +
| '''Emerald  || 3
 +
|-
 +
|}
  
 
===Dragon HP===
 
===Dragon HP===
<b>Dragon HP =</b> Receiving Kingdom NW / ~44
 
 
* Dragon HP is determined at the time the dragon is sent.
 
* Dragon HP is determined at the time the dragon is sent.
 +
<b>Dragon HP =</b> Dragon Type HP Mod * Relations Modifier * (Receiving Kingdom NW / 132)
  
 +
{| cellpadding="4"
 +
|-bgcolor="#dedeff"
 +
| '''Dragon Type''' || '''HP Mod'''
 +
|-
 +
| '''Sapphire || 3.1875
 +
|-
 +
| '''Topaz  || 3.1875
 +
|-
 +
| '''Amethyst || 3.825
 +
|-
 +
| '''Ruby || 3.825
 +
|-
 +
| '''Emerald  || 4.78125
 +
|-
 +
|}
  
{{Mods}}
+
{| cellpadding="4"
| '''Relations: [[Relations#Ceasefire|Ceasefire]] || 0.25
+
|-bgcolor="#dedeff"
 +
| '''Relations''' || '''Relations Modifier'''
 
|-
 
|-
 
| '''Relations: None || 0.5
 
| '''Relations: None || 0.5
 +
|-
 +
| '''Relations: [[Relations#Hostile|Unfriendly]] || 0.5
 
|-
 
|-
 
| '''Relations: [[Relations#Hostile|Hostile]] || 0.75
 
| '''Relations: [[Relations#Hostile|Hostile]] || 0.75
Line 89: Line 90:
 
|-
 
|-
 
|}
 
|}
 +
-->
 +
<!--
 +
===Historical Dragon data===
 +
* Previously all dragons cost the same amount of GC and had the same Hit Points which were determined via:
 +
<b>Dragon Cost =</b> ''MAX'' ( Target Kingdom NW , Your Kingdom NW ) * 1.25
 +
 +
<b>Dragon HP =</b> ( Receiving Kingdom NW / ~44 ) * Relations Mod
 +
-->
 +
----
  
==Aid & Tax==
+
<!--
 +
=Aid & Tax=
 
===Max Shipment===
 
===Max Shipment===
 
  <b>Max Aid Shipment =</b> Province Networth * 4
 
  <b>Max Aid Shipment =</b> Province Networth * 4
  
 
===Tax===
 
===Tax===
  <b>Tax Rate =</b> CLIP(0, -4 * (TradeBalance/Networth + 4), 98)
+
  <b>Base Tax Rate =</b> -4 * (Trade Balance / Networth + 4)
 +
 +
<b>Tax Rate =</b> ''DEPEND'' ( Base Tax Rate ) :
 +
                    Base Tax Rate < 0    = 0
 +
                0 <  Base Tax Rate < 98  = Base Tax Rate
 +
                    Base Tax Rate > 98  = 98
 +
 
 
* Tax Rate is capped at 98% max.  
 
* Tax Rate is capped at 98% max.  
* If receiving province has been hit significantly and is subject to [[Gangbang Protection]],
+
* If receiving province has been hit significantly and is subject to [[Gangbang Protection]]:
** Their tax rate will be halved
+
** Tax rate will be cut in half
** Their tax is capped at 15% rather than the 98% max.
+
** Tax will be capped at 15% rather than the 98% max.
* Taxes don't take effect until your negative trade balance reaches 400% of your networth (equivalent to one maximized shipment of trade).
+
* Taxes don't take effect until your negative trade balance reaches 400% of your networth (equivalent to one maximum aid shipment).
 +
* If the province is below the average networth of the Kingdom, then the tax rate is calculated on the average kingdom province networth.
  
 
===Tax Rate Reduction===
 
===Tax Rate Reduction===
 
  <b>Tax Rate Reduction =</b> Trade Balance * ((1 - 0.75) / 100)
 
  <b>Tax Rate Reduction =</b> Trade Balance * ((1 - 0.75) / 100)
:It takes 11.5 real time days to halve your tradebalance.
+
:It takes 11.5 real life days to halve your trade balance.
 +
----
 +
-->
 +
 
 +
<!--
 +
=Stances (retired)=
 +
As of [[Age 74]], stances have been removed from the game and have been replaced by [[Ritual|Rituals]]. This information, though outdated, will be retained for historical purposes here: '''[[Stances]]'''.
 +
-->
  
 +
{{Guide navigation}}
  
 
[[Category:Formulas]]
 
[[Category:Formulas]]

Latest revision as of 14:33, 20 February 2023

Dragons

At any given time, a kingdom can only be producing one dragon. In addition, a kingdom can only be the target of a single dragon.

Cost Metric = Target Kingdom NW * 0.656
Dragon Type Cost Mod
Sapphire 2
Topaz 2
Amethyst 2.4
Ruby 2.4
Emerald 3

Dragon HP

  • Dragon HP is determined at the time the dragon is sent.
Dragon HP = Dragon Type HP Mod * Relations Modifier * (Receiving Kingdom NW / 132)
Dragon Type HP Mod
Sapphire 3.1875
Topaz 3.1875
Amethyst 3.825
Ruby 3.825
Emerald 4.78125
Relations Relations Modifier
Relations: None 0.5
Relations: Unfriendly 0.5
Relations: Hostile 0.75
Relations: War 1

-->



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