Difference between revisions of "Dragons, Aid & Stances"

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==Stances==
+
=Dragons=
You may not change your stance if you have changed it within the last 24 hours.
 
* Stance Effects are negated in [[war]].
 
* Stances may not be changed during [[protection]].
 
  
 +
At any given time, a kingdom can only be producing one dragon. In addition, a kingdom can only be the target of a single dragon.
 +
 +
<!--
 +
{| {{GreenTable}}
 +
|-
 +
! {{DarkGreenRow}} colspan="5" | Dragon Type
 +
 +
|- {{LightGreenCell}}
 +
! width="20%" | Amethyst
 +
! width="20%" | Emerald
 +
! width="20%" | Ruby
 +
! width="20%" | Sapphire
 +
! width="20%" | Topaz
  
{| width="100%" border="0" cellpadding="3px" cellspacing="2px"
 
|- align="center" bgcolor="#c5e8c5"
 
! width="100%" colspan="5" | '''Effects'''
 
|- align="center" bgcolor="#eefeee"
 
! width="10%" | ''' '''
 
! width="22.5%" | '''Normal'''
 
! width="22.5%" | '''Aggressive'''
 
! width="22.5%" | '''Fortified'''
 
! width="22.5%" | '''Peaceful'''
 
|- bgcolor="#f9fafb"  cellpadding="3px" cellspacing="2px" valign="top"
 
|
 
  
<div align="center">
+
|- bgcolor="#f9fafb" style="vertical-align:top"
'''Effects'''</div>
+
|
 +
-25% Science Efficiency
 
|  
 
|  
* Normal
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+20% Military Casualties &
 +
-15% Attack gains
 
|
 
|
* +10% Combat Gains
+
-10% Military Efficiency
* -10% Attack times
+
|
* +15% Military Wages
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-25% Thievery & Magic Effectiveness
* [[Hostile meter]] x 2  
+
|
 +
-25% Building Efficiency
 +
 
 +
|-
 +
| bgcolor="#f9fafb" colspan="5" | All dragons result in 10% lower income, 10% lower food production, the loss of 20% of new draftees, and destroy 3% of buildings every 6 ticks.
 +
|}
 +
 
 +
 
 +
===Dragon Cost===
 +
* Dragon Cost is determined at the time the dragon is started.
 +
<b>Dragon Cost =</b> Dragon Type Cost Mod * Cost Metric
 +
<!-- <b>Cost Metric =</b> ''MAX'' ( Target Kingdom NW , Your Kingdom NW ) * 0.656 -->
 +
<b>Cost Metric =</b> Target Kingdom NW * 0.656
 +
 
 +
{| cellpadding="4"
 +
|-bgcolor="#dedeff"
 +
| '''Dragon Type''' || '''Cost Mod'''
 +
|-
 +
|-
 +
| '''Sapphire || 2
 +
|-
 +
| '''Topaz  || 2
 +
|-
 +
| '''Amethyst || 2.4
 +
|-
 +
| '''Ruby || 2.4
 +
|-
 +
| '''Emerald  || 3
 +
|-
 
|}
 
|}
  
===Fortified===
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===Dragon HP===
* -20% Construction Time
+
* Dragon HP is determined at the time the dragon is sent.
* +10% Defence
+
<b>Dragon HP =</b> Dragon Type HP Mod * Relations Modifier * (Receiving Kingdom NW / 132)
* -15% OME
+
 
* +15% Attack times
+
{| cellpadding="4"
  Please note that the Change in Military Efficiency is not accounted for in your Military Affairs page. As such, if you are
+
|-bgcolor="#dedeff"
  hitting out of '''Fortified''' stance, and you are manually calculate your hit, or if you are employing [[Metatron Plus|Metatron]], you will have to
+
| '''Dragon Type''' || '''HP Mod'''
  manually adjust your values for the decrease in Offensive Military Efficiency.
+
|-
 +
| '''Sapphire || 3.1875
 +
|-
 +
| '''Topaz || 3.1875
 +
|-
 +
| '''Amethyst || 3.825
 +
|-
 +
| '''Ruby || 3.825
 +
|-
 +
| '''Emerald || 4.78125
 +
|-
 +
|}
 +
 
 +
{| cellpadding="4"
 +
|-bgcolor="#dedeff"
 +
| '''Relations''' || '''Relations Modifier'''
 +
|-
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| '''Relations: None || 0.5
 +
|-
 +
| '''Relations: [[Relations#Hostile|Unfriendly]] || 0.5
 +
|-
 +
| '''Relations: [[Relations#Hostile|Hostile]] || 0.75
 +
|-
 +
| '''Relations: [[Relations#War|War]] || 1
 +
|-
 +
|}
 +
-->
 +
<!--
 +
===Historical Dragon data===
 +
* Previously all dragons cost the same amount of GC and had the same Hit Points which were determined via:
 +
<b>Dragon Cost =</b> ''MAX'' ( Target Kingdom NW , Your Kingdom NW ) * 1.25
 +
 
 +
  <b>Dragon HP =</b> ( Receiving Kingdom NW / ~44 ) * Relations Mod
 +
-->
 +
----
 +
 
 +
<!--
 +
=Aid & Tax=
 +
===Max Shipment===
 +
<b>Max Aid Shipment =</b> Province Networth * 4
 +
 
 +
===Tax===
 +
<b>Base Tax Rate =</b> -4 * (Trade Balance / Networth + 4)
 +
 +
<b>Tax Rate =</b> ''DEPEND'' ( Base Tax Rate ) :
 +
                    Base Tax Rate < 0    = 0
 +
                0 <  Base Tax Rate < 98  = Base Tax Rate
 +
                    Base Tax Rate > 98  = 98
  
===Peaceful===
+
* Tax Rate is capped at 98% max.
* +5% BE
+
* If receiving province has been hit significantly and is subject to [[Gangbang Protection]]:
* +30% BR
+
** Tax rate will be cut in half
* -15% Combat Gains
+
** Tax will be capped at 15% rather than the 98% max.
* -15% lower ability to cast spells & ops against enemies
+
* Taxes don't take effect until your negative trade balance reaches 400% of your networth (equivalent to one maximum aid shipment).
 +
* If the province is below the average networth of the Kingdom, then the tax rate is calculated on the average kingdom province networth.
  
 +
===Tax Rate Reduction===
 +
<b>Tax Rate Reduction =</b> Trade Balance * ((1 - 0.75) / 100)
 +
:It takes 11.5 real life days to halve your trade balance.
 +
----
 +
-->
  
==Dragons==
+
<!--
 +
=Stances (retired)=
 +
As of [[Age 74]], stances have been removed from the game and have been replaced by [[Ritual|Rituals]]. This information, though outdated, will be retained for historical purposes here: '''[[Stances]]'''.
 +
-->
  
 +
{{Guide navigation}}
  
==Aid & Tax==
+
[[Category:Formulas]]

Latest revision as of 14:33, 20 February 2023

Dragons

At any given time, a kingdom can only be producing one dragon. In addition, a kingdom can only be the target of a single dragon.

Cost Metric = Target Kingdom NW * 0.656
Dragon Type Cost Mod
Sapphire 2
Topaz 2
Amethyst 2.4
Ruby 2.4
Emerald 3

Dragon HP

  • Dragon HP is determined at the time the dragon is sent.
Dragon HP = Dragon Type HP Mod * Relations Modifier * (Receiving Kingdom NW / 132)
Dragon Type HP Mod
Sapphire 3.1875
Topaz 3.1875
Amethyst 3.825
Ruby 3.825
Emerald 4.78125
Relations Relations Modifier
Relations: None 0.5
Relations: Unfriendly 0.5
Relations: Hostile 0.75
Relations: War 1

-->



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