Difference between revisions of "Magic Formulas"

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 +
== Calculating Percent Guilds ==
 +
 +
Unlike all your other units, either the military footmen or the thieves, wizards are not trained by using gold. Your ascendant wizards will have to go through intensive studies in Guilds before being able to serve you properly. They are an absolute necessity for Mages.
 +
 +
Trains 0.02 Wizards Daily (2% chance to train a Wizard per Guild)
 +
Unaffected by BE (Building Efficiency)
 +
Guilds also increase the duration of your self spells and offensive spells.
 +
Guilds are unaffected by Building Efficiency for the purposes of calculating spell duration or wizards trained.
 +
 +
Percent Guilds, or % Guilds, refers to the current percentage of guilds a province has.
 +
<b>% Guilds =</b> Total Number of [[Buildings#Guilds|Guilds]] / Total [[Throne#Top_Bar|Acres]]
 +
 +
== Effects of Percent Guilds ==
 +
=== Spell Duration ===
 +
Percent Guilds determines Spell Duration. The higher the percent Guilds, the longer a spell will last. This remains true until the maximum Duration for that particular Spell is reached. Maximum durations can be attained when 20% of your Land dedicated to Guilds (unaffected by Building Efficiency).<br>
 +
Some Races or Personalities may have a bonus or penalty to Spell Duration. [[Thievery#Destabilize_Guilds|Destabilize Guilds]] lowers Spell Duration.
 +
 +
=== Self Spells ===
 +
For Self Spells, a higher percent Guilds results in a greater:
 +
*Spell Duration
 +
*Chance of a Successful Cast
 +
 +
=== Offensive Spells ===
 +
For Offensive Spells, a higher percent Guilds results in a greater:
 +
*Spell Duration
 +
 
==Wizards Per Acre==
 
==Wizards Per Acre==
 
The ratio of your [[WPA]] to your opponent's WPA will determine the success rate of your conducted magic spells.
 
The ratio of your [[WPA]] to your opponent's WPA will determine the success rate of your conducted magic spells.
  
 
===Raw WPA===
 
===Raw WPA===
  <b>Raw WPA =</b> Number of [[Units|Wizards]] / Acres
+
  <b>Raw WPA =</b> Number of [[Units|Wizards]] /[[Throne#Top_Bar|Acres]]
  
 +
===Calculating Mod WPA===
 +
Magic Effectiveness increases the WPA without changing the number of Wizards. This is known as mod WPA.
 +
<b>Offensive Modified WPA =</b> Raw WPA * [[Science|Channeling Science]] * Racial Mod * [[Honour|Honor Mod]] * [[Spells#Mage.27s_Fury|Mage's Fury Mod]]
  
===Mod WPA===
+
  <b>Defensive Modified WPA =</b> Raw WPA * [[Science|Channeling Science]] * Racial Mod * [[Honour|Honor Mod]] * [[Spells#Mage.27s_Fury|Mage's Fury Mod]] * [[Spells#Magic_Shield|Magic Shield Mod]]
<b>Offensive Modified WPA =</b> Raw WPA * [[Science|Channeling Science]] * Racial Mod * [[Honour|Honour Mod]] * [[Spells#Mage.27s_Fury|Mage's Fury Mod]]
 
 
 
  <b>Defensive Modified WPA =</b> Raw WPA * [[Science|Channeling Science]] * Racial Mod * [[Honour|Honour Mod]] * [[Spells#Mage.27s_Fury|Mage's Fury Mod]] * [[Spells#Magic_Shield|Magic Shield Mod]]
 
  
 
{{Mods}}
 
{{Mods}}
| '''Channeling [[Science]]''' || ''Check your science page''
+
| '''Race: [[Race#Elves|Elf]]''' || 1.25 || 1
 
|-
 
|-
| '''Race: [[Race#Faery|Faery]]''' || 1.3 || 1
+
| '''Mage's Fury: [[Spells#Mage.27s_Fury|Mage's Fury]]''' || 1.25 (off) / 0.75 (def) || 1
 
|-
 
|-
| '''Race: [[Race#Elves|Elves]]''' || 1.5 || 1
+
| '''Magic Shield: [[Spells#Magic_Shield|Magic Shield]]''' || 1.2 (def) || 1
 
|-
 
|-
| '''Mage's Fury: [[Spells#Mage.27s_Fury|Mage's Fury]]''' || 1.2(off) / 0.8(def) || 1
+
| '''Ritual: Havoc''' || 1.2 (off) || 1
|-
 
| '''Magic Shield: [[Spells#Magic_Shield|Magic Shield]]''' || 1.2 || 1
 
 
|}
 
|}
  
==Limit Wizard training==
+
== Effects of Mod WPA ==
 +
=== Offensive Spells ===
 +
<b>Modifier =</b> Your Mod WPA / Opponent's Mod WPA
  
Guilds train wizards if it allowed and number of wizards a less then Maximum Allowed
+
The higher this modifier is, the greater the:
 +
* Chance of a Successful Cast
 +
* Chance of Preventing an Opponent's Spell
  
<b>Maximum Wizards Allowed to Train</b> = [[Units|Peasants]] * 2
+
=== Self Spells ===
 +
WPA does not influence self spells.
  
==Runes Cost Formula==
+
==Limit Wizard Training==
  
<b>Runes cost =</b> ''ROUNDDOWN'' ( (0.68 * Size + 680) * Spell Cost Multiplier )
+
Guilds train Wizards if it allowed and current number of Wizards is less then Maximum Allowed
  
 +
<b>Maximum Wizards Allowed to Train</b> = [[Units|Peasants]] * 2
  
==The Spell Book==
+
==Runes Cost Formula==
  
''Main article [[Mystics#The_Spell_Book:_Self_Spells|The Spell Book]]''
+
<b>Runes cost =</b> ''ROUNDDOWN'' ( (0.6 * Size + 200) * Spell Cost Multiplier * 1.5 )
  
 
==Spell Table [Self Spells]==
 
==Spell Table [Self Spells]==
 
  
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
 
|- {{OrangeTable}}
 
|- {{OrangeTable}}
! Spell !! Spell-Bonus !! Cost Multiplier !! Human !! Halfling !! Elf !! Dwarf !! Orc !! Avian !! Undead !! Faery !! Duration (Average) !! class="unsortable"|Description
+
! Spell !! class="unsortable"|Description !! Spell<br> Bonus !! Difficulty !! Cost<br> Multiplier !! Duration<br> (Average) !! Support<br> Spell !! Av !! DE <!--!! Dryad--> !! Dw !! Elf !! Fa <!--!! Gn--> !! Ha !! Hu !! Or !! Ud !! Art !! Cl !! He !! Mer !! Mys <!--!! Necro !! Raid--> !! Ro <!--!! Sa--> !! Shep !! Tact !! WH !! Warr
 
|-  
 
|-  
! valign="top" {{OrangeTable}}|Minor Protection
+
! valign="middle" {{OrangeTable}}|Minor Protection
| align="center" valign="top"| 105%  
+
| <div class="mw-collapsible mw-collapsed">Increases Defensive Military Efficiency by 5% (multiplicative). Stacks with Greater Protection.</div>
| align="center" valign="top"| 0.35  
+
| align="center" valign="middle"| 105%
 +
| align="center" valign="middle"| 0.017
 +
| align="center" valign="middle"| 0.35  
 +
| align="center" valign="middle"| 12
 +
| {{YesCell}} <!--Support-->
 +
| {{YesCell}}    <!-- Avian -->
 +
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 +
| {{YesCell}}    <!-- Dwarf -->
 +
| {{YesCell}}    <!-- Elf -->
 +
| {{YesCell}}    <!-- Faery -->
 +
<!--| {{YesCell}}    <!-- Gnome -->
 +
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
 +
| {{YesCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Greater Protection
 +
| <div class="mw-collapsible mw-collapsed">Increases Defensive Military Efficiency by 5%. Stacks (multiplicative) with Minor Protection.</div>
 +
| align="center" valign="middle"| 105%
 +
| align="center" valign="middle"| 0.019
 +
| align="center" valign="middle"| 0.45
 +
| align="center" valign="middle"| 24
 +
| {{YesCell}} <!--Support-->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Avian -->
| {{YesCell}}    <!-- Undead -->
+
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 +
| {{NoCell}}    <!-- Dwarf -->
 +
| {{NoCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| align="center" valign="top"| 12
+
<!--| {{NoCell}}    <!-- Gnome -->
| valign="top"| Defensive Military Efficiency 5% higher (multiplied not added)
+
| {{NoCell}}   <!-- Halfling -->
|-
 
! valign="top" {{OrangeTable}}|Greater Protection
 
| align="center" valign="top"| 105%
 
| align="center" valign="top"| 0.45
 
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Dwarf -->
 
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
| {{NoCell}}    <!-- Avian -->
+
| {{NoCell}}    <!-- Undead -->
| {{YesCell}}    <!-- Undead -->
+
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Magic Shield
 +
| <div class="mw-collapsible mw-collapsed">Increases Defensive Magic Effectiveness by 20%.</div>
 +
| align="center" valign="middle"| 120%
 +
| align="center" valign="middle"| 0.022
 +
| align="center" valign="middle"| 0.5
 +
| align="center" valign="middle"| 14
 +
| {{YesCell}} <!--Support-->
 +
| {{YesCell}}    <!-- Avian -->
 +
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 +
| {{YesCell}}    <!-- Dwarf -->
 +
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| align="center" valign="top"| 24
+
<!--| {{YesCell}}    <!-- Gnome -->
| valign="top"| Defensive Military Efficiency 5% higher (multiplied not added)
+
| {{YesCell}}   <!-- Halfling -->
|-
 
! valign="top" {{OrangeTable}}|Magic Shield
 
| align="center" valign="top"| 120%
 
| align="center" valign="top"| 0.5
 
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
| {{YesCell}}    <!-- Avian -->
 
 
| {{YesCell}}    <!-- Undead -->
 
| {{YesCell}}    <!-- Undead -->
| {{YesCell}}    <!-- Faery -->
+
| {{NoCell}}    <!-- Artisan -->
| align="center" valign="top"| 14
+
| {{NoCell}}    <!-- Cleric -->
| valign="top"| Increases defensive Magic Effectiveness by 20%
+
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-  
 
|-  
! valign="top" {{OrangeTable}}|Mystic Aura  
+
! valign="middle" {{OrangeTable}}|Mystic Aura  
| align="center" valign="top"|  
+
| <div class="mw-collapsible mw-collapsed">Makes the next spell cast on you fail automatically.</div>
| align="center" valign="top"| 0.5  
+
| align="center" valign="middle"|
 +
| align="center" valign="middle"| 0.022
 +
| align="center" valign="middle"| 0.5  
 +
| align="center" valign="middle"| N/A
 +
| {{NoCell}} <!--Support-->
 +
| {{NoCell}}    <!-- Avian -->
 +
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 +
| {{NoCell}}    <!-- Dwarf -->
 +
| {{NoCell}}    <!-- Elf -->
 +
| {{NoCell}}    <!-- Faery -->
 +
<!--| {{NoCell}}    <!-- Gnome -->
 +
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Dwarf -->
 
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
 +
| {{NoCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Fertile Lands
 +
| <div class="mw-collapsible mw-collapsed">Increases Food production by 25%</div>
 +
| align="center" valign="middle"| 125%
 +
| align="center" valign="middle"| 0.022
 +
| align="center" valign="middle"| 0.5
 +
| align="center" valign="middle"| 16
 +
| {{YesCell}} <!--Support-->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Avian -->
| {{NoCell}}    <!-- Undead -->
+
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 +
| {{YesCell}}    <!-- Dwarf -->
 +
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| valign="top"|
+
<!--| {{YesCell}}    <!-- Gnome -->
| valign="top"| Makes the next spell casted on you to fail automatically
+
| {{YesCell}}   <!-- Halfling -->
|-
 
! valign="top" {{OrangeTable}}|Fertile Lands
 
| align="center" valign="top"| 125%
 
| align="center" valign="top"| 0.5
 
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
 +
| {{YesCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Nature's Blessing
 +
| <div class="mw-collapsible mw-collapsed">Grants immunity to Storms and Droughts. Has a 33% chance to cure the Plague on a successful cast.</div>
 +
| align="center" valign="middle"| 100%
 +
| align="center" valign="middle"| 0.023
 +
| align="center" valign="middle"| 0.6
 +
| align="center" valign="middle"| 16
 +
| {{YesCell}} <!--Support-->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Avian -->
| {{YesCell}}    <!-- Undead -->
+
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 +
| {{YesCell}}    <!-- Dwarf -->
 +
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
 
+
<!--| {{YesCell}}    <!-- Gnome -->
| align="center" valign="top"| 16
+
| {{YesCell}}   <!-- Halfling -->
| valign="top"| 25% higher food production.
 
|-
 
! valign="top" {{OrangeTable}}|Nature's Blessing
 
| align="center" valign="top"| 100%
 
| align="center" valign="top"| 0.6
 
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
 +
| {{YesCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Love & Peace
 +
| <div class="mw-collapsible mw-collapsed">Increases Birth Rate by +0.85% and War Horse production rate by 40%.</div>
 +
| align="center" valign="middle"| +0.85%
 +
| align="center" valign="middle"| 0.024
 +
| align="center" valign="middle"| 0.7
 +
| align="center" valign="middle"| 14
 +
| {{YesCell}} <!--Support-->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Avian -->
| {{YesCell}}    <!-- Undead -->
+
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 +
| {{YesCell}}    <!-- Dwarf -->
 +
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
 
+
<!--| {{YesCell}}    <!-- Gnome -->
| align="center" valign="top"| 16
+
| {{YesCell}}   <!-- Halfling -->
| valign="top"| Defense against droughts and storms. Has a 20% chance to cure the Plague on a successful cast.
 
|-
 
! valign="top" {{OrangeTable}}|Love & Peace
 
| align="center" valign="top"| +0.85%
 
| align="center" valign="top"| 0.7
 
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
| {{YesCell}}    <!-- Avian -->
 
 
| {{YesCell}}    <!-- Undead -->
 
| {{YesCell}}    <!-- Undead -->
| {{YesCell}}    <!-- Faery -->
+
| {{NoCell}}    <!-- Artisan -->
 
+
| {{NoCell}}    <!-- Cleric -->
| align="center" valign="top"| 14
+
| {{NoCell}}    <!-- Heretic -->
| valign="top"| Increases base population growth by 0.85%
+
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
! valign="top" {{OrangeTable}}|Tree of Gold
+
! valign="middle" {{OrangeTable}}|Divine Shield
| align="center" valign="top"| 40 - 80%  
+
| <div class="mw-collapsible mw-collapsed">Decreases Instant Spell Damage taken by 20%.</div>
| align="center" valign="top"| 0.8  
+
| align="center" valign="middle"| 80%  
| {{YesCell}}    <!-- Human -->
+
| align="center" valign="middle"| 0.024
 +
| align="center" valign="middle"| 0.8
 +
| align="center" valign="middle"| 12
 +
| {{YesCell}} <!--Support-->
 +
| {{NoCell}}    <!-- Avian -->
 +
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 +
| {{NoCell}}    <!-- Dwarf -->
 +
| {{NoCell}}    <!-- Elf -->
 +
| {{NoCell}}    <!-- Faery -->
 +
<!--| {{NoCell}}    <!-- Gnome -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Halfling -->
| {{NoCell}}    <!-- Elf -->
+
| {{NoCell}}    <!-- Human -->
| {{NoCell}}    <!-- Dwarf -->
 
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
 +
| {{NoCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{YesCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Quick Feet
 +
| <div class="mw-collapsible mw-collapsed">Decreases Attack Time by 10%.</div>
 +
| align="center" valign="middle"| 90%
 +
| align="center" valign="middle"| 0.026
 +
| align="center" valign="middle"| 0.8
 +
| align="center" valign="middle"| 2
 +
| {{NoCell}} <!--Support-->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Avian -->
| {{NoCell}}    <!-- Undead -->
+
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 +
| {{NoCell}}    <!-- Dwarf -->
 +
| {{NoCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
 
+
<!--| {{NoCell}}    <!-- Gnome -->
| align="center" valign="top"|
+
| {{YesCell}}   <!-- Halfling -->
|| Gives 40-80% of daily income
 
|-
 
! valign="top" {{OrangeTable}}|Quick Feet
 
| align="center" valign="top"|  90%
 
| align="center" valign="top"| 0.8
 
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
| {{NoCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Dwarf -->
 
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
| {{NoCell}}    <!-- Avian -->
 
 
| {{NoCell}}    <!-- Undead -->
 
| {{NoCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Builder's Boon
 +
| <div class="mw-collapsible mw-collapsed">Reduces Construction Time by 25%.</div>
 +
| align="center" valign="middle"| 75%
 +
| align="center" valign="middle"| 0.027
 +
| align="center" valign="middle"| 1
 +
| align="center" valign="middle"| 12
 +
| {{YesCell}} <!--Support-->
 +
| {{YesCell}}    <!-- Avian -->
 +
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 +
| {{YesCell}}    <!-- Dwarf -->
 +
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| align="center" valign="top"| 
+
<!--| {{YesCell}}    <!-- Gnome -->
|| Decreases your next return time by 10%
+
| {{YesCell}}   <!-- Halfling -->
|-
 
! valign="top" {{OrangeTable}}|Builder's Boon
 
| align="center" valign="top"|  90%
 
| align="center" valign="top"| 1
 
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
 +
| {{YesCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Inspire Army
 +
| <div class="mw-collapsible mw-collapsed">Reduces wages by 15% and decreases training time by 20%.</div>
 +
| align="center" valign="middle"| 85%/80%
 +
| align="center" valign="middle"| 0.028
 +
| align="center" valign="middle"| 1.1
 +
| align="center" valign="middle"| 12
 +
| {{YesCell}} <!--Support-->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Avian -->
| {{YesCell}}    <!-- Undead -->
+
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 +
| {{YesCell}}    <!-- Dwarf -->
 +
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
 
+
<!--| {{YesCell}}    <!-- Gnome -->
| align="center" valign="top"| 12
+
| {{YesCell}}   <!-- Halfling -->
|| 10% reduced construction time
 
|-
 
! valign="top" {{OrangeTable}}|Inspire Army
 
| align="center" valign="top"|  85% / 80%
 
| align="center" valign="top"| 1.1
 
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
 +
| {{YesCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Hero's Inspiration
 +
| <div class="mw-collapsible mw-collapsed">Reduces Military Wages by 30% and Training Time by 30%.</div>
 +
| align="center" valign="middle"| 70%/70%
 +
| align="center" valign="middle"| 0.017
 +
| align="center" valign="middle"| 1.1
 +
| align="center" valign="middle"| 14
 +
| {{NoCell}} <!--Support-->
 +
| {{NoCell}}    <!-- Avian -->
 +
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 +
| {{NoCell}}    <!-- Dwarf -->
 +
| {{NoCell}}    <!-- Elf -->
 +
| {{NoCell}}    <!-- Faery -->
 +
<!--| {{NoCell}}    <!-- Gnome -->
 +
| {{NoCell}}    <!-- Halfling -->
 +
| {{NoCell}}    <!-- Human -->
 +
| {{NoCell}}    <!-- Orc -->
 +
| {{NoCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{YesCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Scientific Insights
 +
| <div class="mw-collapsible mw-collapsed">Increases Science Efficiency by 10%.</div>
 +
| align="center" valign="middle"| 110%
 +
| align="center" valign="middle"| 0.019
 +
| align="center" valign="middle"| 1.25
 +
| align="center" valign="middle"| 9
 +
| {{NoCell}} <!--Support-->
 +
| {{NoCell}}    <!-- Avian -->
 +
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 +
| {{NoCell}}    <!-- Dwarf -->
 +
| {{NoCell}}    <!-- Elf -->
 +
| {{NoCell}}    <!-- Faery -->
 +
<!--| {{NoCell}}    <!-- Gnome -->
 +
| {{NoCell}}    <!-- Halfling -->
 +
| {{NoCell}}    <!-- Human -->
 +
| {{NoCell}}    <!-- Orc -->
 +
| {{NoCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{YesCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Anonymity
 +
| <div class="mw-collapsible mw-collapsed">Hides province name in the next attack, but reveals Kingdom location. No Honor gains when active. Reduces attack gains by 15%. Grants Ambush Immunity for this attack.</div>
 +
| align="center" valign="middle"|
 +
| align="center" valign="middle"| 0.04
 +
| align="center" valign="middle"| 1.3
 +
| align="center" valign="middle"| N/A
 +
| {{NoCell}} <!--Support-->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Avian -->
| {{YesCell}}    <!-- Undead -->
+
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 +
| {{YesCell}}    <!-- Dwarf -->
 +
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
 
+
<!--| {{YesCell}}    <!-- Gnome -->
| align="center" valign="top"|  12
+
| {{YesCell}}   <!-- Halfling -->
||  15% reduced army upkeep / 20% quicker training time
 
|-
 
! valign="top" {{OrangeTable}}|Anonymity
 
| align="center" valign="top"|
 
| align="center" valign="top"| 1.3
 
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
| {{YesCell}}    <!-- Avian -->
 
 
| {{YesCell}}    <!-- Undead -->
 
| {{YesCell}}    <!-- Undead -->
| {{YesCell}}    <!-- Faery -->
+
| {{NoCell}}    <!-- Artisan -->
 
+
| {{NoCell}}    <!-- Cleric -->
| align="center" valign="top"|  
+
| {{NoCell}}    <!-- Heretic -->
|| Hides province name in the next attack, but reveals kingdom location. No honor gains when active. Prevents being ambushed. +15% attack time
+
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
! valign="top" {{OrangeTable}}|Invisibility
+
! valign="middle" {{OrangeTable}}|Illuminate Shadows
| align="center" valign="top"| 110%
+
| <div class="mw-collapsible mw-collapsed">Reduces Damage taken from Thievery Operations by 20%.</div>
| align="center" valign="top"| 1.35
+
| align="center" valign="middle"| 80%
 +
| align="center" valign="middle"| 0.02
 +
| align="center" valign="middle"| 1.3
 +
| align="center" valign="middle"| 8
 +
| {{YesCell}} <!--Support-->
 +
| {{NoCell}}    <!-- Avian -->
 +
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 +
| {{NoCell}}    <!-- Dwarf -->
 +
| {{NoCell}}    <!-- Elf -->
 +
| {{NoCell}}    <!-- Faery -->
 +
<!--| {{NoCell}}    <!-- Gnome -->
 +
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
| {{YesCell}}    <!-- Halfling -->
+
| {{NoCell}}    <!-- Orc -->
| {{NoCell}}    <!-- Elf -->
+
| {{NoCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{YesCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}| Salvation
 +
| <div class="mw-collapsible mw-collapsed">Reduces All Military Casualties by 15%.</div>
 +
| align="center" valign="middle"| 85%
 +
| align="center" valign="middle"| 0.02
 +
| align="center" valign="middle"| 1.3
 +
| align="center" valign="middle"| 8
 +
| {{YesCell}} <!--Support-->
 +
| {{NoCell}}    <!-- Avian -->
 +
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Dwarf -->
 +
| {{YesCell}}    <!-- Elf -->
 +
| {{YesCell}}    <!-- Faery -->
 +
<!--| {{NoCell}}    <!-- Gnome -->
 +
| {{NoCell}}    <!-- Halfling -->
 +
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
 +
| {{NoCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Wrath
 +
| <div class="mw-collapsible mw-collapsed">Increases the Military Casualties of attacking provinces by 20%.</div>
 +
| align="center" valign="middle"| 120%
 +
| align="center" valign="middle"| 0.021
 +
| align="center" valign="middle"| 1.35
 +
| align="center" valign="middle"| 8
 +
| {{NoCell}} <!--Support-->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Avian -->
 +
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 +
| {{NoCell}}    <!-- Dwarf -->
 +
| {{YesCell}}    <!-- Elf -->
 +
| {{YesCell}}    <!-- Faery -->
 +
<!--| {{NoCell}}    <!-- Gnome -->
 +
| {{NoCell}}    <!-- Halfling -->
 +
| {{NoCell}}    <!-- Human -->
 +
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Undead -->
 
| {{NoCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Invisibility
 +
| <div class="mw-collapsible mw-collapsed">Increases Offensive Thievery Effectiveness (Offensive TPA) by 10%. Reduce Thieves lost during Thievery Operations by 20%.</div>
 +
| align="center" valign="middle"| 110%/80%
 +
| align="center" valign="middle"| 0.032
 +
| align="center" valign="middle"| 1.35
 +
| align="center" valign="middle"| 12
 +
| {{NoCell}} <!--Support-->
 +
| {{NoCell}}    <!-- Avian -->
 +
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 +
| {{NoCell}}    <!-- Dwarf -->
 +
| {{NoCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
 
+
<!--| {{YesCell}}    <!-- Gnome -->
| align="center" valign="top"| 12
+
| {{NoCell}}    <!-- Halfling -->
|| 10% more thievery offense
+
| {{NoCell}}    <!-- Human -->
 +
| {{NoCell}}    <!-- Orc -->
 +
| {{NoCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
! valign="top" {{OrangeTable}}|Clear Sight  
+
! valign="middle" {{OrangeTable}}|Clear Sight  
| align="center" valign="top"| 75%
+
| <div class="mw-collapsible mw-collapsed">Gives a 25% chance to catch enemy thieves.</div>
| align="center" valign="top"| 1.4
+
| align="center" valign="middle"| 75%
 +
| align="center" valign="middle"| 0.033
 +
| align="center" valign="middle"| 1.4
 +
| align="center" valign="middle"| 16
 +
| {{NoCell}} <!--Support-->
 +
| {{NoCell}}    <!-- Avian -->
 +
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 +
| {{NoCell}}    <!-- Dwarf -->
 +
| {{NoCell}}    <!-- Elf -->
 +
| {{NoCell}}    <!-- Faery -->
 +
<!--| {{NoCell}}    <!-- Gnome -->
 +
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
 +
| {{NoCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{YesCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Mage's Fury
 +
| <div class="mw-collapsible mw-collapsed">Magic Effectiveness 25% higher for Offense, 25% lower for Defense.</div>
 +
| align="center" valign="middle"| 125%/75%
 +
| align="center" valign="middle"| 0.033
 +
| align="center" valign="middle"| 1.4
 +
| align="center" valign="middle"| 6
 +
| {{NoCell}} <!--Support-->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Avian -->
| {{NoCell}}    <!-- Undead -->
+
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 +
| {{NoCell}}    <!-- Dwarf -->
 +
| {{NoCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
 
+
<!--| {{NoCell}}    <!-- Gnome -->
| align="center" valign="top"| 18
+
| {{NoCell}}   <!-- Halfling -->
|| Gives a 25% chance to catch thieves in addition to the normal chance
 
|-
 
! valign="top" {{OrangeTable}}|Mage's Fury
 
| align="center" valign="top"| 120% / 80%
 
| align="center" valign="top"| 1.4
 
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
| {{NoCell}}    <!-- Halfling -->
+
| {{NoCell}}    <!-- Orc -->
 +
| {{NoCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|War Spoils
 +
| <div class="mw-collapsible mw-collapsed">While the spell is active, you immediately take control of Land gained on Attacks.</div>
 +
| align="center" valign="middle"|
 +
| align="center" valign="middle"| 0.034
 +
| align="center" valign="middle"| 1.45
 +
| align="center" valign="middle"| 4
 +
| {{YesCell}} <!--Support-->
 +
| {{YesCell}}    <!-- Avian -->
 +
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 +
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Elf -->
 +
| {{YesCell}}    <!-- Faery -->
 +
<!--| {{YesCell}}    <!-- Gnome -->
 +
| {{YesCell}}    <!-- Halfling -->
 +
| {{YesCell}}    <!-- Human -->
 +
| {{YesCell}}    <!-- Orc -->
 +
| {{YesCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Mind Focus
 +
| <div class="mw-collapsible mw-collapsed">Increases Wizard production by 25%.</div>
 +
| align="center" valign="middle"| 125%
 +
| align="center" valign="middle"| 0.033
 +
| align="center" valign="middle"| 1.475
 +
| align="center" valign="middle"| 12
 +
| {{NoCell}} <!--Support-->
 +
| {{NoCell}}    <!-- Avian -->
 +
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Dwarf -->
 +
| {{NoCell}}    <!-- Elf -->
 +
| {{NoCell}}    <!-- Faery -->
 +
<!--| {{NoCell}}    <!-- Gnome -->
 +
| {{NoCell}}    <!-- Halfling -->
 +
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
| {{NoCell}}    <!-- Avian -->
 
 
| {{NoCell}}    <!-- Undead -->
 
| {{NoCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Fanaticism
 +
| <div class="mw-collapsible mw-collapsed">Increases Offensive Military Efficiency by 5%. Decreases Defensive Military Efficiency by 5%.</div>
 +
| align="center" valign="middle"| 105%/95%
 +
| align="center" valign="middle"| 0.034
 +
| align="center" valign="middle"| 1.5
 +
| align="center" valign="middle"| 6
 +
| {{NoCell}} <!--Support-->
 +
| {{YesCell}}    <!-- Avian -->
 +
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 +
| {{YesCell}}    <!-- Dwarf -->
 +
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
 
+
<!--| {{YesCell}}    <!-- Gnome -->
| align="center" valign="top"| 8
+
| {{YesCell}}    <!-- Halfling -->
|| Magic effectiveness 20% higher for offense, 20% lower for defense
+
| {{YesCell}}    <!-- Human -->
 +
| {{YesCell}}    <!-- Orc -->
 +
| {{YesCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
! valign="top" {{OrangeTable}}|War Spoils
+
! valign="middle" {{OrangeTable}}|Guile
| align="center" valign="top"|  
+
| <div class="mw-collapsible mw-collapsed">Increases Instant Spell Damage and Sabotage Operation Damage by 10% for the duration.</div>
| align="center" valign="top"| 1.45
+
| align="center" valign="middle"| 110%
| {{YesCell}}    <!-- Human -->
+
| align="center" valign="middle"| 0.039
 +
| align="center" valign="middle"| 1.5
 +
| align="center" valign="middle"| 8
 +
| {{NoCell}} <!--Support-->
 +
| {{NoCell}}    <!-- Avian -->
 +
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 +
| {{NoCell}}    <!-- Dwarf -->
 +
| {{NoCell}}    <!-- Elf -->
 +
| {{YesCell}}    <!-- Faery -->
 +
<!--| {{YesCell}}    <!-- Gnome -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Halfling -->
 +
| {{NoCell}}    <!-- Human -->
 +
| {{NoCell}}    <!-- Orc -->
 +
| {{NoCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Revelation
 +
| <div class="mw-collapsible mw-collapsed">Increases the Spawn Rate of new Scientists by 30% while the spell is active.</div>
 +
| align="center" valign="middle"| 130%
 +
| align="center" valign="middle"| 0.035
 +
| align="center" valign="middle"| 1.55
 +
| align="center" valign="middle"| 10
 +
| {{NoCell}} <!--Support-->
 +
| {{NoCell}}    <!-- Avian -->
 +
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 +
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Elf -->
 +
| {{NoCell}}    <!-- Faery -->
 +
<!--| {{NoCell}}    <!-- Gnome -->
 +
| {{NoCell}}    <!-- Halfling -->
 +
| {{NoCell}}    <!-- Human -->
 +
| {{NoCell}}    <!-- Orc -->
 +
| {{NoCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{YesCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Fountain of Knowledge
 +
| <div class="mw-collapsible mw-collapsed">Increases the Science Book production by 10% while the spell is active.</div>
 +
| align="center" valign="middle"| 110%
 +
| align="center" valign="middle"| 0.033
 +
| align="center" valign="middle"| 1.55
 +
| align="center" valign="middle"| 10
 +
| {{NoCell}} <!--Support-->
 +
| {{NoCell}}    <!-- Avian -->
 +
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Dwarf -->
 +
| {{NoCell}}    <!-- Elf -->
 +
| {{YesCell}}    <!-- Faery -->
 +
<!--| {{NoCell}}    <!-- Gnome -->
 +
| {{NoCell}}    <!-- Halfling -->
 +
| {{YesCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
 +
| {{NoCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Tree of Gold
 +
| <div class="mw-collapsible mw-collapsed">Instantly generates 26.66% to 53.33% of daily Income.</div>
 +
| align="center" valign="middle"|
 +
| align="center" valign="middle"| 0.025
 +
| align="center" valign="middle"| 1.6
 +
| align="center" valign="middle"| N/A
 +
| {{NoCell}} <!--Support-->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Avian -->
 +
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 +
| {{NoCell}}    <!-- Dwarf -->
 +
| {{NoCell}}    <!-- Elf -->
 +
| {{YesCell}}    <!-- Faery -->
 +
<!--| {{NoCell}}    <!-- Gnome -->
 +
| {{NoCell}}    <!-- Halfling -->
 +
| {{YesCell}}    <!-- Human -->
 +
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Undead -->
 
| {{NoCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Town Watch
 +
| <div class="mw-collapsible mw-collapsed">Every 5 Peasants defend with 1 strength, but suffer high Casualties.</div>
 +
| align="center" valign="middle"|
 +
| align="center" valign="middle"| 0.037
 +
| align="center" valign="middle"| 1.6
 +
| align="center" valign="middle"| 10
 +
| {{NoCell}} <!--Support-->
 +
| {{NoCell}}    <!-- Avian -->
 +
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 +
| {{NoCell}}    <!-- Dwarf -->
 +
| {{NoCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| align="center" valign="top"| 4
+
<!--| {{NoCell}}    <!-- Gnome -->
|| Land gained in attacks are taken control of immediately
+
| {{YesCell}}    <!-- Halfling -->
 +
| {{NoCell}}    <!-- Human -->
 +
| {{NoCell}}    <!-- Orc -->
 +
| {{NoCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
! valign="top" {{OrangeTable}}|Fanaticism
+
! valign="middle" {{OrangeTable}}|Aggression
| align="center" valign="top"| 105% / 97%
+
| <div class="mw-collapsible mw-collapsed">Soldiers are +2/-2 strength for the duration of the spell.</div>
| align="center" valign="top"| 1.5
+
| align="center" valign="middle"| +2/-2
 +
| align="center" valign="middle"| 0.037
 +
| align="center" valign="middle"| 1.625
 +
| align="center" valign="middle"| 12
 +
| {{NoCell}} <!--Support-->
 +
| {{NoCell}}    <!-- Avian -->
 +
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 +
| {{NoCell}}    <!-- Dwarf -->
 +
| {{NoCell}}    <!-- Elf -->
 +
| {{YesCell}}    <!-- Faery -->
 +
<!--| {{NoCell}}    <!-- Gnome -->
 +
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
 +
| {{NoCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Miner's Mystique
 +
| <div class="mw-collapsible mw-collapsed">Peasants generate an extra 0.3gc per tick.</div>
 +
| align="center" valign="middle"| +0.3
 +
| align="center" valign="middle"| 0.038
 +
| align="center" valign="middle"| 1.65
 +
| align="center" valign="middle"| 14
 +
| {{NoCell}} <!--Support-->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Avian -->
| {{NoCell}}    <!-- Undead -->
+
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 +
| {{YesCell}}    <!-- Dwarf -->
 +
| {{NoCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| align="center" valign="top"| 8
+
<!--| {{NoCell}}    <!-- Gnome -->
|| Military efficiency 5% higher for offense, 3% lower for defense
 
|-
 
! valign="top" {{OrangeTable}}|Fountain of Knowledge
 
| align="center" valign="top"| 110%
 
| align="center" valign="top"| 1.55
 
| {{YesCell}}    <!-- Human -->
 
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Halfling -->
| {{NoCell}}    <!-- Elf -->
+
| {{NoCell}}    <!-- Human -->
| {{NoCell}}    <!-- Dwarf -->
 
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
| {{NoCell}}    <!-- Avian -->
 
 
| {{NoCell}}    <!-- Undead -->
 
| {{NoCell}}    <!-- Undead -->
| {{YesCell}}    <!-- Faery -->
+
| {{NoCell}}    <!-- Artisan -->
| align="center" valign="top"| 18
+
| {{NoCell}}    <!-- Cleric -->
|| Science points learned each turn are increased by 10% during the duration of the spell
+
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
! valign="top" {{OrangeTable}}|Town Watch
+
! valign="middle" {{OrangeTable}}|Ghost Workers
| align="center" valign="top"| 12.5%
+
| <div class="mw-collapsible mw-collapsed">Lowers Jobs required for maximum efficiency by 25%.</div>
| align="center" valign="top"| 1.6
+
| align="center" valign="middle"| 75%
| {{YesCell}}    <!-- Human -->
+
| align="center" valign="middle"| 0.038
| {{YesCell}}    <!-- Halfling -->
+
| align="center" valign="middle"| 1.65
 +
| align="center" valign="middle"| 14
 +
| {{NoCell}} <!--Support-->
 +
| {{NoCell}}    <!-- Avian -->
 +
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 +
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Elf -->
| {{NoCell}}    <!-- Dwarf -->
+
| {{YesCell}}    <!-- Faery -->
 +
<!--| {{NoCell}}    <!-- Gnome -->
 +
| {{NoCell}}    <!-- Halfling -->
 +
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
| {{YesCell}}    <!-- Avian -->
 
 
| {{YesCell}}    <!-- Undead -->
 
| {{YesCell}}    <!-- Undead -->
| {{YesCell}}    <!-- Faery -->
+
| {{NoCell}}    <!-- Artisan -->
| align="center" valign="top"| 10
+
| {{NoCell}}    <!-- Cleric -->
|| Peasants defend equal to 1/4 of a soldier but suffer high casualties.
+
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
! valign="top" {{OrangeTable}}|Aggression
+
! valign="middle" {{OrangeTable}}|Animate Dead
| align="center" valign="top"|  
+
| <div class="mw-collapsible mw-collapsed">In your next defensive battle, 50% your Military Casualties are returned as Soldiers.</div>
| align="center" valign="top"| 1.65
+
| align="center" valign="middle"| 50%
 +
| align="center" valign="middle"| 0.038
 +
| align="center" valign="middle"| 1.7
 +
| align="center" valign="middle"| N/A
 +
| {{NoCell}} <!--Support-->
 +
| {{NoCell}}    <!-- Avian -->
 +
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 +
| {{NoCell}}    <!-- Dwarf -->
 +
| {{NoCell}}    <!-- Elf -->
 +
| {{NoCell}}    <!-- Faery -->
 +
<!--| {{NoCell}}    <!-- Gnome -->
 +
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
| {{YesCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Dwarf -->
 
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
 +
| {{NoCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{YesCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Mist
 +
| <div class="mw-collapsible mw-collapsed">10% lower resource losses in battle.</div>
 +
| align="center" valign="middle"| 90%
 +
| align="center" valign="middle"| 0.038
 +
| align="center" valign="middle"| 1.7
 +
| align="center" valign="middle"| 4
 +
| {{NoCell}} <!--Support-->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Avian -->
| {{NoCell}}    <!-- Undead -->
+
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 +
| {{NoCell}}    <!-- Dwarf -->
 +
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| align="center" valign="top"| 12
+
<!--| {{NoCell}}    <!-- Gnome -->
|| Soldiers are 2/0 units instead of 1/1 units for the duration of the spell
+
| {{NoCell}}   <!-- Halfling -->
|-
 
! valign="top" {{OrangeTable}}|Animate Dead
 
| align="center" valign="top"|  50%
 
| align="center" valign="top"| 1.7
 
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Dwarf -->
 
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
 +
| {{NoCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Reflect Magic
 +
| <div class="mw-collapsible mw-collapsed">25% chance to reflect Offensive Spells back upon casters.</div>
 +
| align="center" valign="middle"| 25%
 +
| align="center" valign="middle"| 0.4
 +
| align="center" valign="middle"| 1.8
 +
| align="center" valign="middle"| 12
 +
| {{NoCell}} <!--Support-->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Avian -->
| {{YesCell}}    <!-- Undead -->
+
| {{NoCell}}    <!-- Dark Elf -->
| {{YesCell}}    <!-- Faery -->
+
<!--| {{NoCell}}    <!-- Dryad -->
| align="center" valign="top"|
+
| {{NoCell}}    <!-- Dwarf -->
|| In your next defensive battle, half your army casualties are returned as soldiers
+
| {{NoCell}}    <!-- Elf -->
|-
+
| {{NoCell}}    <!-- Faery -->
! valign="top" {{OrangeTable}}|Reflect Magic
+
<!--| {{NoCell}}   <!-- Gnome -->
| align="center" valign="top"|  80%
+
| {{NoCell}}    <!-- Halfling -->
| align="center" valign="top"| 1.8
 
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
| {{NoCell}}    <!-- Halfling -->
+
| {{NoCell}}    <!-- Orc -->
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Avian -->
 
 
| {{NoCell}}    <!-- Undead -->
 
| {{NoCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{YesCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Shadowlight
 +
| <div class="mw-collapsible mw-collapsed">Reveals the origin Province for the next Thievery Operation on you. Makes the next Sabotage Operation targeting you fail automatically.</div>
 +
| align="center" valign="middle"|
 +
| align="center" valign="middle"| 0.042
 +
| align="center" valign="middle"| 1.9
 +
| align="center" valign="middle"| N/A
 +
| {{YesCell}} <!--Support-->
 +
| {{YesCell}}    <!-- Avian -->
 +
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 +
| {{YesCell}}    <!-- Dwarf -->
 +
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| align="center" valign="top"| 12
+
<!--| {{YesCell}}    <!-- Gnome -->
|| 20% of all spells cast on you are reflected back
+
| {{YesCell}}   <!-- Halfling -->
|-
 
! valign="top" {{OrangeTable}}|Shadowlight
 
| align="center" valign="top"|
 
| align="center" valign="top"| 1.9
 
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
| {{YesCell}}    <!-- Avian -->
 
 
| {{YesCell}}    <!-- Undead -->
 
| {{YesCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Bloodlust
 +
| <div class="mw-collapsible mw-collapsed">Increases Offensive Military Efficiency by 10% and Enemy Military Casualties by 15%, but suffer 15% higher Military Casualties.</div>
 +
| align="center" valign="middle"| 110%<br> 115%/115%
 +
| align="center" valign="middle"| 0.04
 +
| align="center" valign="middle"| 2.0
 +
| align="center" valign="middle"| 6
 +
| {{NoCell}} <!--Support-->
 +
| {{NoCell}}    <!-- Avian -->
 +
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 +
| {{NoCell}}    <!-- Dwarf -->
 +
| {{NoCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| align="center" valign="top"|
+
<!--| {{NoCell}}    <!-- Gnome -->
|| Reveals the origin province for the next thievery on you.
+
| {{NoCell}}   <!-- Halfling -->
|-
 
! valign="top" {{OrangeTable}}|Bloodlust
 
| align="center" valign="top"|
 
| align="center" valign="top"|
 
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Dwarf -->
 
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
| {{NoCell}}    <!-- Avian -->
 
 
| {{NoCell}}    <!-- Undead -->
 
| {{NoCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Patriotism
 +
| <div class="mw-collapsible mw-collapsed">Increases draft speed by 30%. Lowers Propaganda Damage taken by 30%.</div>
 +
| align="center" valign="middle"| 130%/70%
 +
| align="center" valign="middle"| 0.045
 +
| align="center" valign="middle"| 2.0
 +
| align="center" valign="middle"| 12
 +
| {{YesCell}} <!--Support-->
 +
| {{YesCell}}    <!-- Avian -->
 +
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 +
| {{YesCell}}    <!-- Dwarf -->
 +
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| align="center" valign="top"|  
+
<!--| {{YesCell}}    <!-- Gnome -->
|| 15% more kills and suffer 5% higher losses on their next attack
+
| {{YesCell}}    <!-- Halfling -->
 +
| {{YesCell}}    <!-- Human -->
 +
| {{YesCell}}    <!-- Orc -->
 +
| {{YesCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
! valign="top" {{OrangeTable}}|Patriotism
+
! valign="middle" {{OrangeTable}}|Paradise
| align="center" valign="top"| 130%
+
| <div class="mw-collapsible mw-collapsed">Creates a few acres of land. Consumes explore pool. Not available during War or Protection.</div>
| align="center" valign="top"| 2.0
+
| align="center" valign="middle"|
 +
| align="center" valign="middle"| 0.5
 +
| align="center" valign="middle"| 3.0
 +
| align="center" valign="middle"| N/A
 +
| {{NoCell}} <!--Support-->
 +
| {{YesCell}}    <!-- Avian -->
 +
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 +
| {{YesCell}}    <!-- Dwarf -->
 +
| {{YesCell}}    <!-- Elf -->
 +
| {{YesCell}}    <!-- Faery -->
 +
<!--| {{YesCell}}    <!-- Gnome -->
 +
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
 +
| {{YesCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Cast Ritual
 +
| <div class="mw-collapsible mw-collapsed"> Increases progress towards the chosen ritual for each cast. Only available on the [[Ritual]] tab.</div>
 +
| align="center" valign="middle"|
 +
| align="center" valign="middle"| N/A
 +
| align="center" valign="middle"| 6.0
 +
| align="center" valign="middle"| N/A
 +
| {{NoCell}} <!--Support-->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Avian -->
| {{YesCell}}    <!-- Undead -->
+
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 +
| {{YesCell}}    <!-- Dwarf -->
 +
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| align="center" valign="top"| 12
+
<!--| {{YesCell}}    <!-- Gnome -->
|| Increases draft speed by 30%
+
| {{YesCell}}   <!-- Halfling -->
|-
 
! valign="top" {{OrangeTable}}|Paradise
 
| align="center" valign="top"|
 
| align="center" valign="top"| 3.0
 
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
| {{YesCell}}    <!-- Avian -->
 
 
| {{YesCell}}    <!-- Undead -->
 
| {{YesCell}}    <!-- Undead -->
| {{YesCell}}    <!-- Faery -->
+
| {{NoCell}}    <!-- Artisan -->
| align="center" valign="top"|  
+
| {{NoCell}}    <!-- Cleric -->
|| Creates a few acres of land
+
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-class="sortbottom" {{OrangeTable}}
 
|-class="sortbottom" {{OrangeTable}}
! Spell !! Spell-Bonus !! Cost Multiplier !! Human !! Halfling !! Elf !! Dwarf !! Orc !! Avian !! Undead !! Faery !! Duration (Average) !! Description
+
! Spell !! class="unsortable"|Description !! Spell<br> Bonus !! Difficulty !! Cost<br> Multiplier !! Duration<br> (Average) !! Support<br> Spell !! Av !! DE <!--!! Dryad--> !! Dw !! Elf !! Fa <!--!! Gn--> !! Ha !! Hu !! Or !! Ud !! Art !! Cl !! He !! Mer !! Mys <!--!! Necro !! Raid--> !! Ro <!--!! Sa--> !! Shep !! Tact !! WH !! Warr
 
|}
 
|}
  
Line 426: Line 1,329:
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
 
|- {{OrangeTable}}
 
|- {{OrangeTable}}
! Spell !! Spell-Bonus !! Cost Multiplier !! Human !! Halfling !! Elf !! Dwarf !! Orc !! Avian !! Undead !! Faery !! Duration !! class="unsortable"|Description
+
! Spell !! class="unsortable"|Description !! Spell<br> Bonus !! Difficulty !! Cost<br> Multiplier !! Duration<br> (Average) !! Av !! DE <!--!! Dryad--> !! Dw !! Elf !! Fa <!--!! Gn--> !! Ha !! Hu !! Or !! Ud !! Art !! Cl !! He !! Mer !! Mys <!--!! Necro !! Raid--> !! Ro <!--!! Sa--> !! Shep !! Tact !! WH !! Warr
 
|-
 
|-
! valign="top" {{OrangeTable}}|Chastity
+
! valign="middle" {{OrangeTable}}|Crystal Ball
| align="center" valign="top"|
+
| <div class="mw-collapsible mw-collapsed">Reveals target's Throne, displaying Troops and Resources. Fully accurate. Costs 1 Mana.</div>
| align="center" valign="top"| 0.7
+
| align="center" valign="middle"|  
| {{NoCell}}    <!-- Human -->
+
| align="center" valign="middle"| 0.004
| {{NoCell}}    <!-- Halfling -->
+
| align="center" valign="middle"| 0.35
| {{NoCell}}    <!-- Elf -->
+
| align="center" valign="middle"| N/A
| {{NoCell}}    <!-- Dwarf -->
+
| {{YesCell}}    <!-- Avian -->
| {{NoCell}}    <!-- Orc -->
+
| {{YesCell}}    <!-- Dark Elf -->
| {{NoCell}}    <!-- Avian -->
+
<!--| {{YesCell}}    <!-- Dryad -->
 +
| {{YesCell}}    <!-- Dwarf -->
 +
| {{YesCell}}    <!-- Elf -->
 +
| {{YesCell}}    <!-- Faery -->
 +
<!--| {{YesCell}}    <!-- Gnome -->
 +
| {{YesCell}}    <!-- Halfling -->
 +
| {{YesCell}}    <!-- Human -->
 +
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Undead -->
 
| {{YesCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Storms
 +
| <div class="mw-collapsible mw-collapsed">Kills Peasants equal to 1.5% of total Population. Cancels Drought. Increases Tornado damage taken by 15%.</div>
 +
| align="center" valign="middle"|
 +
| align="center" valign="middle"| 0.009
 +
| align="center" valign="middle"| 0.8
 +
| align="center" valign="middle"| 12
 +
| {{YesCell}}    <!-- Avian -->
 +
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 +
| {{YesCell}}    <!-- Dwarf -->
 +
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| align="center" valign="top"|
+
<!--| {{YesCell}}    <!-- Gnome -->
| valign="top"| Reduces Pop Growth Rate to 0
+
| {{YesCell}}   <!-- Halfling -->
|-
 
|-
 
! valign="top" {{OrangeTable}}|Storms
 
| align="center" valign="top"|  33%
 
| align="center" valign="top"| 0.8
 
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
 +
| {{YesCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Drought
 +
| <div class="mw-collapsible mw-collapsed">Food production reduced by 25%. Draft Speed reduced by 15%. Kills some War Horses. Cancels Storms. Increases Arson damage taken by 15%.</div>
 +
| align="center" valign="middle"| 75% / 85%
 +
| align="center" valign="middle"| 0.01
 +
| align="center" valign="middle"| 1.0
 +
| align="center" valign="middle"| 12
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Avian -->
| {{YesCell}}    <!-- Undead -->
+
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 +
| {{YesCell}}    <!-- Dwarf -->
 +
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| align="center" valign="top"| 12
+
<!--| {{YesCell}}    <!-- Gnome -->
| valign="top"| Kills 1.5% of total population. Cancels Drought
+
| {{YesCell}}   <!-- Halfling -->
|-
 
! valign="top" {{OrangeTable}}|Drought
 
| align="center" valign="top"|  75%
 
| align="center" valign="top"| 1.0
 
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
| {{YesCell}}    <!-- Avian -->
 
 
| {{YesCell}}    <!-- Undead -->
 
| {{YesCell}}    <!-- Undead -->
| {{YesCell}}    <!-- Faery -->
+
| {{NoCell}}    <!-- Artisan -->
| align="center" valign="top"| 12
+
| {{NoCell}}    <!-- Cleric -->
| valign="top"| Food production reduced by 25%. Draft Speed is also reduced by 15%. Even kills some horses.  Cancels Storms.
+
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
! valign="top" {{OrangeTable}}|Vermin
+
! valign="middle" {{OrangeTable}}|Magic Ward
| align="center" valign="top"| 450%
+
| <div class="mw-collapsible mw-collapsed">''Unfriendly + Hostile + War'': Increases the Rune Costs of target province by 100%.</div>
| align="center" valign="top"| 1.2
+
| align="center" valign="middle"| 200%
 +
| align="center" valign="middle"| 0.02
 +
| align="center" valign="middle"| 1.15
 +
| align="center" valign="middle"| 6
 +
| {{NoCell}}    <!-- Avian -->
 +
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 +
| {{NoCell}}    <!-- Dwarf -->
 +
| {{NoCell}}    <!-- Elf -->
 +
| {{NoCell}}    <!-- Faery -->
 +
<!--| {{NoCell}}    <!-- Gnome -->
 +
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Dwarf -->
 
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
 +
| {{NoCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{YesCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Gluttony
 +
| <div class="mw-collapsible mw-collapsed">Increases Food required by 25%.</div>
 +
| align="center" valign="middle"| 125%
 +
| align="center" valign="middle"| 0.014
 +
| align="center" valign="middle"| 1.2
 +
| align="center" valign="middle"| 12
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Avian -->
| {{NoCell}}    <!-- Undead -->
+
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 +
| {{YesCell}}    <!-- Dwarf -->
 +
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| align="center" valign="top"| 12
+
<!--| {{YesCell}}    <!-- Gnome -->
| valign="top"| Food decay increased to 4.5% (from 1%)
+
| {{YesCell}}    <!-- Halfling -->
 +
| {{YesCell}}    <!-- Human -->
 +
| {{YesCell}}    <!-- Orc -->
 +
| {{YesCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
! valign="top" {{OrangeTable}}|Expose Thieves
+
! valign="middle" {{OrangeTable}}|Vermin
| align="center" valign="top"| 93%
+
| <div class="mw-collapsible mw-collapsed">Destroys on average about 50% of target's Food.</div>
| align="center" valign="top"| 1.2
+
| align="center" valign="middle"| 50%
| {{YesCell}}    <!-- Human -->
+
| align="center" valign="middle"| 0.014
 +
| align="center" valign="middle"| 1.275
 +
| align="center" valign="middle"| N/A
 +
| {{NoCell}}    <!-- Avian -->
 +
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 +
| {{NoCell}}    <!-- Dwarf -->
 +
| {{NoCell}}    <!-- Elf -->
 +
| {{YesCell}}    <!-- Faery -->
 +
<!--| {{NoCell}}    <!-- Gnome -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Halfling -->
 +
| {{NoCell}}    <!-- Human -->
 +
| {{NoCell}}    <!-- Orc -->
 +
| {{NoCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Greed
 +
| <div class="mw-collapsible mw-collapsed">Increases Military Wages and Draft Costs of target province by 25%.</div>
 +
| align="center" valign="middle"| 125%
 +
| align="center" valign="middle"| 0.016
 +
| align="center" valign="middle"| 1.3
 +
| align="center" valign="middle"| 12
 +
| {{YesCell}}    <!-- Avian -->
 +
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 +
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Elf -->
| {{YesCell}}    <!-- Dwarf -->
+
| {{YesCell}}    <!-- Faery -->
 +
<!--| {{YesCell}}    <!-- Gnome -->
 +
| {{YesCell}}    <!-- Halfling -->
 +
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
 +
| {{YesCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Expose Thieves
 +
| <div class="mw-collapsible mw-collapsed">''Unfriendly + Hostile + War'': Reduces target province's Stealth by 5% of current Stealth level every Tick.</div>
 +
| align="center" valign="middle"| 0.95
 +
| align="center" valign="middle"| 0.024
 +
| align="center" valign="middle"| 1.4
 +
| align="center" valign="middle"| 6
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Avian -->
| {{YesCell}}    <!-- Undead -->
+
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 +
| {{YesCell}}    <!-- Dwarf -->
 +
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| align="center" valign="top"|
+
<!--| {{YesCell}}    <!-- Gnome -->
| valign="top"| Opponent stealth reduced to roughly 93% of original stealth
+
| {{YesCell}}   <!-- Halfling -->
|-
 
! valign="top" {{OrangeTable}}|Greed
 
| align="center" valign="top"|
 
| align="center" valign="top"| 1.3
 
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
| {{YesCell}}    <!-- Avian -->
 
 
| {{YesCell}}    <!-- Undead -->
 
| {{YesCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Chastity
 +
| <div class="mw-collapsible mw-collapsed">Reduces Birth Rate by 50%.</div>
 +
| align="center" valign="middle"| 50%
 +
| align="center" valign="middle"| 0.024
 +
| align="center" valign="middle"| 1.4
 +
| align="center" valign="middle"| 6
 +
| {{NoCell}}    <!-- Avian -->
 +
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 +
| {{NoCell}}    <!-- Dwarf -->
 +
| {{NoCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| align="center" valign="top"| 12
+
<!--| {{NoCell}}    <!-- Gnome -->
| valign="top"| Increases draft cost and army upkeep by 25% for the opponent
+
| {{NoCell}}    <!-- Halfling -->
 +
| {{NoCell}}    <!-- Human -->
 +
| {{NoCell}}    <!-- Orc -->
 +
| {{NoCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
! valign="top" {{OrangeTable}}|Fools Gold
+
! valign="middle" {{OrangeTable}}|Sloth
| align="center" valign="top"| 75%
+
| <div class="mw-collapsible mw-collapsed">''Unfriendly + Hostile + War'': Reduces Drafting Rate of target province by 50%. Increases Draft Cost by 100%.</div>
| align="center" valign="top"| 1.4
+
| align="center" valign="middle"| 50% / 200%
 +
| align="center" valign="middle"| 0.024
 +
| align="center" valign="middle"| 1.4
 +
| align="center" valign="middle"| 6
 +
| {{NoCell}}    <!-- Avian -->
 +
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 +
| {{NoCell}}    <!-- Dwarf -->
 +
| {{NoCell}}    <!-- Elf -->
 +
| {{NoCell}}    <!-- Faery -->
 +
<!--| {{NoCell}}    <!-- Gnome -->
 +
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
| {{NoCell}}    <!-- Avian -->
 
 
| {{NoCell}}    <!-- Undead -->
 
| {{NoCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Fireball
 +
| <div class="mw-collapsible mw-collapsed">''Unfriendly + Hostile + War'': Kills ~6% of opponent's Peasants.</div>
 +
| align="center" valign="middle"| 94%
 +
| align="center" valign="middle"| 0.02
 +
| align="center" valign="middle"| 1.5
 +
| align="center" valign="middle"| N/A
 +
| {{YesCell}}    <!-- Avian -->
 +
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 +
| {{YesCell}}    <!-- Dwarf -->
 +
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| align="center" valign="top"|  
+
<!--| {{YesCell}}    <!-- Gnome -->
| valign="top"| Converts 25% of equal sized opponent's gold into worthless lead
+
| {{YesCell}}    <!-- Halfling -->
 +
| {{YesCell}}    <!-- Human -->
 +
| {{YesCell}}    <!-- Orc -->
 +
| {{YesCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
! valign="top" {{OrangeTable}}|Pitfalls
+
! valign="middle" {{OrangeTable}}|Fool's Gold
| align="center" valign="top"|  
+
| <div class="mw-collapsible mw-collapsed">''Unfriendly + Hostile + War'': Destroys up to 25% of target's Gold.</div>
| align="center" valign="top"| 1.5
+
| align="center" valign="middle"| 75%
 +
| align="center" valign="middle"| 0.02
 +
| align="center" valign="middle"| 1.5
 +
| align="center" valign="middle"| N/A
 +
| {{NoCell}}    <!-- Avian -->
 +
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 +
| {{NoCell}}    <!-- Dwarf -->
 +
| {{NoCell}}    <!-- Elf -->
 +
| {{NoCell}}    <!-- Faery -->
 +
<!--| {{NoCell}}    <!-- Gnome -->
 +
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
| {{NoCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Dwarf -->
 
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
| {{NoCell}}    <!-- Avian -->
 
 
| {{NoCell}}    <!-- Undead -->
 
| {{NoCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{YesCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Lightning Strike
 +
| <div class="mw-collapsible mw-collapsed">''Unfriendly + Hostile + War'': Destroys up to 65% of opponent's Runes.</div>
 +
| align="center" valign="middle"|
 +
| align="center" valign="middle"| 0.02
 +
| align="center" valign="middle"| 1.55
 +
| align="center" valign="middle"| N/A
 +
| {{YesCell}}    <!-- Avian -->
 +
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 +
| {{YesCell}}    <!-- Dwarf -->
 +
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| align="center" valign="top"| 12
+
<!--| {{YesCell}}    <!-- Gnome -->
| valign="top"| Causes opponent to suffer higher losses
+
| {{YesCell}}   <!-- Halfling -->
|-
 
! valign="top" {{OrangeTable}}|Fireball
 
| align="center" valign="top"|  97%
 
| align="center" valign="top"| 1.5
 
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
 +
| {{YesCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Explosions
 +
| <div class="mw-collapsible mw-collapsed">When sending aid if either the donor or the receiver are under the explosions spell, there is a 50% chance that the shipment will be reduced to 55%-80% of what it would have been otherwise.</div>
 +
| align="center" valign="middle"|
 +
| align="center" valign="middle"| 0.02
 +
| align="center" valign="middle"| 1.8
 +
| align="center" valign="middle"| 12
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Avian -->
| {{YesCell}}    <!-- Undead -->
+
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 +
| {{YesCell}}    <!-- Dwarf -->
 +
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| align="center" valign="top"|
+
<!--| {{YesCell}}    <!-- Gnome -->
| valign="top"| ''Unfriendly + Hostile + War'': Kills 3% of equal sized opponent's peasants
+
| {{YesCell}}   <!-- Halfling -->
|-
 
! valign="top" {{OrangeTable}}|Lightning Strike
 
| align="center" valign="top"|  75%
 
| align="center" valign="top"| 1.55
 
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
| {{YesCell}}    <!-- Avian -->
 
 
| {{YesCell}}    <!-- Undead -->
 
| {{YesCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Blizzard
 +
| <div class="mw-collapsible mw-collapsed">Reduces the building effectiveness of target province by 10%.</div>
 +
| align="center" valign="middle"| 90%
 +
| align="center" valign="middle"| 0.02
 +
| align="center" valign="middle"| 1.8
 +
| align="center" valign="middle"| 6
 +
| {{NoCell}}    <!-- Avian -->
 +
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 +
| {{NoCell}}    <!-- Dwarf -->
 +
| {{NoCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| align="center" valign="top"|  
+
<!--| {{NoCell}}    <!-- Gnome -->
| valign="top"| ''Unfriendly + Hostile + War'': Destroys up to 65% of opponent's runes
+
| {{NoCell}}    <!-- Halfling -->
 +
| {{NoCell}}    <!-- Human -->
 +
| {{NoCell}}    <!-- Orc -->
 +
| {{NoCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
<!--| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
! valign="top" {{OrangeTable}}|Explosions
+
! valign="middle" {{OrangeTable}}|Pitfalls
| align="center" valign="top"|  
+
| <div class="mw-collapsible mw-collapsed">Causes opponent to suffer 15% higher Defensive Military Casualties.</div>
| align="center" valign="top"| 1.8
+
| align="center" valign="middle"| 115%
| {{YesCell}}    <!-- Human -->
+
| align="center" valign="middle"| 0.024
| {{YesCell}}    <!-- Halfling -->
+
| align="center" valign="middle"| 1.8
 +
| align="center" valign="middle"| 12
 +
| {{NoCell}}    <!-- Avian -->
 +
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 +
| {{NoCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Elf -->
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Undead -->
 
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| align="center" valign="top"| 12
+
<!--| {{NoCell}}    <!-- Gnome -->
| valign="top"|  When sending aid if either the donor or the receiver are under the explosions spell, then there is a 50% chance that the shipment will be reduce to 55%-80% of what it would have been otherwise.
+
| {{NoCell}}   <!-- Halfling -->
|-
 
! valign="top" {{OrangeTable}}|Amnesia
 
| align="center" valign="top"|  97%
 
| align="center" valign="top"| 1.9
 
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
| {{NoCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Dwarf -->
 
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
| {{NoCell}}    <!-- Avian -->
 
 
| {{NoCell}}    <!-- Undead -->
 
| {{NoCell}}    <!-- Undead -->
| {{YesCell}}    <!-- Faery -->
+
| {{NoCell}}    <!-- Artisan -->
| align="center" valign="top"|  
+
| {{NoCell}}    <!-- Cleric -->
| valign="top"| ''Unfriendly + Hostile + War'': Turns up to 13% of opponent's science back into research, 65% of this science is relearned, the rest is destroyed.
+
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
! valign="top" {{OrangeTable}}|Nightmares  
+
! valign="middle" {{OrangeTable}}|Nightmares  
| align="center" valign="top"| 97%
+
| <div class="mw-collapsible mw-collapsed">''Unfriendly + Hostile + War'': Roughly 1.5% of target's Troops are put back in Training over 8 Ticks.</div>
| align="center" valign="top"| 2.2
+
| align="center" valign="middle"| 98.5%
 +
| align="center" valign="middle"| 0.039
 +
| align="center" valign="middle"| 2.2
 +
| align="center" valign="middle"| N/A
 +
| {{NoCell}}    <!-- Avian -->
 +
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 +
| {{NoCell}}    <!-- Dwarf -->
 +
| {{NoCell}}    <!-- Elf -->
 +
| {{NoCell}}    <!-- Faery -->
 +
<!--| {{NoCell}}    <!-- Gnome -->
 +
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
| {{NoCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Dwarf -->
 
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
| {{NoCell}}    <!-- Avian -->
 
 
| {{NoCell}}    <!-- Undead -->
 
| {{NoCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{YesCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Tornadoes
 +
| <div class="mw-collapsible mw-collapsed">''Unfriendly + Hostile + War'': Destroys several of your opponent's Buildings.</div>
 +
| align="center" valign="middle"| 
 +
| align="center" valign="middle"| 0.03
 +
| align="center" valign="middle"| 2.5
 +
| align="center" valign="middle"| N/A
 +
| {{YesCell}}    <!-- Avian -->
 +
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 +
| {{YesCell}}    <!-- Dwarf -->
 +
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| align="center" valign="top"|  
+
<!--| {{YesCell}}    <!-- Gnome -->
| valign="top"| ''Unfriendly + Hostile + War'': Makes roughly 1.5% of troops be put back in training over 6 hours. Soldiers will quit instead.
+
| {{YesCell}}    <!-- Halfling -->
 +
| {{YesCell}}    <!-- Human -->
 +
| {{YesCell}}    <!-- Orc -->
 +
| {{YesCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
! valign="top" {{OrangeTable}}|Mystic Vortex  
+
! valign="middle" {{OrangeTable}}|Mystic Vortex  
| align="center" valign="top"| 50%
+
| <div class="mw-collapsible mw-collapsed">''Unfriendly + Hostile + War'': For each active spell your opponent has, there's a 50% chance it's removed.</div>
| align="center" valign="top"| 3.5
+
| align="center" valign="middle"| 50%
 +
| align="center" valign="middle"| 0.031
 +
| align="center" valign="middle"| 2.8
 +
| align="center" valign="middle"| N/A
 +
| {{YesCell}}    <!-- Avian -->
 +
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 +
| {{YesCell}}    <!-- Dwarf -->
 +
| {{YesCell}}    <!-- Elf -->
 +
| {{YesCell}}    <!-- Faery -->
 +
<!--| {{YesCell}}    <!-- Gnome -->
 +
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
 +
| {{YesCell}}    <!-- Orc -->
 +
| {{YesCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Amnesia
 +
| <div class="mw-collapsible mw-collapsed">''War'': Temporarily removes ~5% of target's total allocated Science Books. These return over 24 ticks.</div>
 +
| align="center" valign="middle"| 0.95
 +
| align="center" valign="middle"| 0.034
 +
| align="center" valign="middle"| 2.8
 +
| align="center" valign="middle"| N/A
 +
| {{YesCell}}    <!-- Avian -->
 +
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 +
| {{YesCell}}    <!-- Dwarf -->
 +
| {{YesCell}}    <!-- Elf -->
 +
| {{YesCell}}    <!-- Faery -->
 +
<!--| {{YesCell}}    <!-- Gnome -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Halfling -->
| {{YesCell}}    <!-- Elf -->
+
| {{YesCell}}    <!-- Human -->
| {{YesCell}}    <!-- Dwarf -->
 
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
| {{YesCell}}    <!-- Avian -->
 
 
| {{YesCell}}    <!-- Undead -->
 
| {{YesCell}}    <!-- Undead -->
| {{YesCell}}    <!-- Faery -->
+
| {{NoCell}}    <!-- Artisan -->
| align="center" valign="top"|  
+
| {{NoCell}}    <!-- Cleric -->
| valign="top"| ''Unfriendly + Hostile + War'': For each active spell your opponent has, there's a 50% chance it's removed.
+
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
! valign="top" {{OrangeTable}}|Meteor Showers  
+
! valign="middle" {{OrangeTable}}|Meteor Showers  
| align="center" valign="top"|  
+
| <div class="mw-collapsible mw-collapsed">''Hostile + War'': Kills Peasants and Troops every Tick.</div>
| align="center" valign="top"| 2.4
+
| align="center" valign="middle"|
 +
| align="center" valign="middle"| 0.04
 +
| align="center" valign="middle"| 3.5
 +
| align="center" valign="middle"| 8
 +
| {{NoCell}}    <!-- Avian -->
 +
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 +
| {{NoCell}}    <!-- Dwarf -->
 +
| {{NoCell}}    <!-- Elf -->
 +
| {{NoCell}}    <!-- Faery -->
 +
<!--| {{NoCell}}    <!-- Gnome -->
 +
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Dwarf -->
 
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
| {{NoCell}}    <!-- Avian -->
 
 
| {{NoCell}}    <!-- Undead -->
 
| {{NoCell}}    <!-- Undead -->
| {{NoCell}}    <!-- Faery -->
+
| {{NoCell}}    <!-- Artisan -->
| align="center" valign="top"| 8
+
| {{NoCell}}    <!-- Cleric -->
| valign="top"| '''The Mystic personality also has access to this spell.''' ''Unfriendly + Hostile + War'': Kills some peasants and troops.
+
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{YesCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
! valign="top" {{OrangeTable}}|Tornadoes
+
! valign="middle" {{OrangeTable}}|Abolish Ritual
| align="center" valign="top"|  
+
| <div class="mw-collapsible mw-collapsed">''Unfriendly + Hostile + War'': Reduces enemy ritual strength by 2%. Limited to 10 casts on a single enemy province; see [[Ritual]] tab for more details.</div>
| align="center" valign="top"| 2.5
+
| align="center" valign="middle"| -2%
 +
| align="center" valign="middle"| 0.032
 +
| align="center" valign="middle"| 2.8
 +
| align="center" valign="middle"| N/A
 +
| {{YesCell}}    <!-- Avian -->
 +
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 +
| {{YesCell}}    <!-- Dwarf -->
 +
| {{YesCell}}    <!-- Elf -->
 +
| {{YesCell}}    <!-- Faery -->
 +
<!--| {{YesCell}}    <!-- Gnome -->
 +
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
 +
| {{YesCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Land Lust
 +
| <div class="mw-collapsible mw-collapsed">''Unfriendly + Hostile + War'': Captures between 1 and 1.25% of opponents Acres.</div>
 +
| align="center" valign="middle"|
 +
| align="center" valign="middle"| 0.04
 +
| align="center" valign="middle"| 4
 +
| align="center" valign="middle"| N/A
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Avian -->
| {{YesCell}}    <!-- Undead -->
+
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 +
| {{YesCell}}    <!-- Dwarf -->
 +
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| align="center" valign="top"|
+
<!--| {{YesCell}}    <!-- Gnome -->
| valign="top"| ''Unfriendly + Hostile + War'': Destroys several of your opponent's buildings
+
| {{YesCell}}   <!-- Halfling -->
|-
 
! valign="top" {{OrangeTable}}|Land Lust
 
| align="center" valign="top"|
 
| align="center" valign="top"| 3.5
 
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
| {{YesCell}}    <!-- Avian -->
 
 
| {{YesCell}}    <!-- Undead -->
 
| {{YesCell}}    <!-- Undead -->
| {{YesCell}}    <!-- Faery -->
+
| {{NoCell}}    <!-- Artisan -->
| align="center" valign="top"|  
+
| {{NoCell}}    <!-- Cleric -->
| valign="top"| ''Unfriendly + Hostile + War'': Captures between 1 acre and 1% of opponents land.
+
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-class="sortbottom"  {{OrangeTable}}
 
|-class="sortbottom"  {{OrangeTable}}
! Spell !! Spell-Bonus !! Cost Multiplier !! Human !! Halfling !! Elf !! Dwarf !! Orc !! Avian !! Undead !! Faery !! Duration !! Description
+
! Spell !! class="unsortable"|Description !! Spell<br> Bonus !! Difficulty !! Cost<br> Multiplier !! Duration<br> (Average) !! Av !! DE <!--!! Dryad--> !! Dw !! Elf !! Fa <!--!! Gn--> !! Ha !! Hu !! Or !! Ud !! Art !! Cl !! He !! Mer !! Mys <!--!! Necro !! Raid--> !! Ro <!--!! Sa--> !! Shep !! Tact !! WH !! Warr
 
|}
 
|}
 +
<!--==Retired Spells==
 +
{|class="wikitable sortable"
 +
|- {{OrangeTable}}
 +
! Spell !! Spell-Bonus !! Cost Multiplier !! Avian !! Dark Elf !! Dwarf !! Elf !! Faery !! Halfling !! Human !! Orc !! Undead !! Duration (Average) !! Support Spell !! class="unsortable"|Description
  
== Additional Information ==
+
! Spell !! Spell-Bonus !! Cost Multiplier !! Avian !! Dark Elf !! Dwarf !! Elf !! Faery !! Halfling !! Human !! Orc !! Undead !! Duration (Average) !! Support Spell !! Description
* [[Percent Guilds]]
+
|}-->
* [[WPA]]
 
* [[Mystics]]
 
  
 +
==Spells and Ability to Cast==
  
 +
For full information on all of the current Spells refer to [[Mystics|Mystics]].
 +
 +
<!--To see what races and personalities are capable of casting each spell, refer to the [[Mystics_Spell_Table|Mystic Spell Table]].-->
 +
 +
{{Guide navigation}}
 +
{{Races}}
 
{{Spellbook}}
 
{{Spellbook}}
{{Races}}
+
[[Category:Guide]]
 
[[Category:Formulas]]
 
[[Category:Formulas]]

Revision as of 22:51, 20 April 2024

Calculating Percent Guilds

Unlike all your other units, either the military footmen or the thieves, wizards are not trained by using gold. Your ascendant wizards will have to go through intensive studies in Guilds before being able to serve you properly. They are an absolute necessity for Mages.

Trains 0.02 Wizards Daily (2% chance to train a Wizard per Guild) Unaffected by BE (Building Efficiency) Guilds also increase the duration of your self spells and offensive spells. Guilds are unaffected by Building Efficiency for the purposes of calculating spell duration or wizards trained.

Percent Guilds, or % Guilds, refers to the current percentage of guilds a province has.

% Guilds = Total Number of Guilds / Total Acres

Effects of Percent Guilds

Spell Duration

Percent Guilds determines Spell Duration. The higher the percent Guilds, the longer a spell will last. This remains true until the maximum Duration for that particular Spell is reached. Maximum durations can be attained when 20% of your Land dedicated to Guilds (unaffected by Building Efficiency).
Some Races or Personalities may have a bonus or penalty to Spell Duration. Destabilize Guilds lowers Spell Duration.

Self Spells

For Self Spells, a higher percent Guilds results in a greater:

  • Spell Duration
  • Chance of a Successful Cast

Offensive Spells

For Offensive Spells, a higher percent Guilds results in a greater:

  • Spell Duration

Wizards Per Acre

The ratio of your WPA to your opponent's WPA will determine the success rate of your conducted magic spells.

Raw WPA

Raw WPA = Number of Wizards /Acres

Calculating Mod WPA

Magic Effectiveness increases the WPA without changing the number of Wizards. This is known as mod WPA.

Offensive Modified WPA = Raw WPA * Channeling Science * Racial Mod * Honor Mod * Mage's Fury Mod
Defensive Modified WPA = Raw WPA * Channeling Science * Racial Mod * Honor Mod * Mage's Fury Mod * Magic Shield Mod
Modifier Type Active Otherwise
Race: Elf 1.25 1
Mage's Fury: Mage's Fury 1.25 (off) / 0.75 (def) 1
Magic Shield: Magic Shield 1.2 (def) 1
Ritual: Havoc 1.2 (off) 1

Effects of Mod WPA

Offensive Spells

Modifier = Your Mod WPA / Opponent's Mod WPA

The higher this modifier is, the greater the:

  • Chance of a Successful Cast
  • Chance of Preventing an Opponent's Spell

Self Spells

WPA does not influence self spells.

Limit Wizard Training

Guilds train Wizards if it allowed and current number of Wizards is less then Maximum Allowed

Maximum Wizards Allowed to Train = Peasants * 2

Runes Cost Formula

Runes cost = ROUNDDOWN ( (0.6 * Size + 200) * Spell Cost Multiplier * 1.5 )

Spell Table [Self Spells]

Spell Description Spell
Bonus
Difficulty Cost
Multiplier
Duration
(Average)
Support
Spell
Av DE Dw Elf Fa Ha Hu Or Ud Art Cl He Mer Mys Ro Shep Tact WH Warr
Minor Protection
Increases Defensive Military Efficiency by 5% (multiplicative). Stacks with Greater Protection.
105% 0.017 0.35 12 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Greater Protection
Increases Defensive Military Efficiency by 5%. Stacks (multiplicative) with Minor Protection.
105% 0.019 0.45 24 Yes Yes No No No Yes No No No No No No No No No No No No No No
Magic Shield
Increases Defensive Magic Effectiveness by 20%.
120% 0.022 0.5 14 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Mystic Aura
Makes the next spell cast on you fail automatically.
0.022 0.5 N/A No No No No No No No No No No No No No No No No No No No No
Fertile Lands
Increases Food production by 25%
125% 0.022 0.5 16 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Nature's Blessing
Grants immunity to Storms and Droughts. Has a 33% chance to cure the Plague on a successful cast.
100% 0.023 0.6 16 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Love & Peace
Increases Birth Rate by +0.85% and War Horse production rate by 40%.
+0.85% 0.024 0.7 14 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Divine Shield
Decreases Instant Spell Damage taken by 20%.
80% 0.024 0.8 12 Yes No No No No No No No No No No Yes No No No No No No No No
Quick Feet
Decreases Attack Time by 10%.
90% 0.026 0.8 2 No No No No No Yes Yes No No No No No No No No No No No No No
Builder's Boon
Reduces Construction Time by 25%.
75% 0.027 1 12 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Inspire Army
Reduces wages by 15% and decreases training time by 20%.
85%/80% 0.028 1.1 12 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Hero's Inspiration
Reduces Military Wages by 30% and Training Time by 30%.
70%/70% 0.017 1.1 14 No No No No No No No No No No No No No No No No No No Yes No
Scientific Insights
Increases Science Efficiency by 10%.
110% 0.019 1.25 9 No No No No No No No No No No No No No No No No No No No No
Anonymity
Hides province name in the next attack, but reveals Kingdom location. No Honor gains when active. Reduces attack gains by 15%. Grants Ambush Immunity for this attack.
0.04 1.3 N/A No Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Illuminate Shadows
Reduces Damage taken from Thievery Operations by 20%.
80% 0.02 1.3 8 Yes No No No No No No No No No No Yes No No No No No No No No
Salvation
Reduces All Military Casualties by 15%.
85% 0.02 1.3 8 Yes No No No Yes Yes No No No No No No No No No No No No No No
Wrath
Increases the Military Casualties of attacking provinces by 20%.
120% 0.021 1.35 8 No No No No Yes Yes No No No No No No No No No No No No No No
Invisibility
Increases Offensive Thievery Effectiveness (Offensive TPA) by 10%. Reduce Thieves lost during Thievery Operations by 20%.
110%/80% 0.032 1.35 12 No No Yes No No Yes No No No No No No No No No No No No No No
Clear Sight
Gives a 25% chance to catch enemy thieves.
75% 0.033 1.4 16 No No No No No No No No No No No No No Yes No No No No No No
Mage's Fury
Magic Effectiveness 25% higher for Offense, 25% lower for Defense.
125%/75% 0.033 1.4 6 No No Yes No No Yes No No No No No No No No No No No No No No
War Spoils
While the spell is active, you immediately take control of Land gained on Attacks.
0.034 1.45 4 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Mind Focus
Increases Wizard production by 25%.
125% 0.033 1.475 12 No No No No No No No No No No No No No No No No No No No No
Fanaticism
Increases Offensive Military Efficiency by 5%. Decreases Defensive Military Efficiency by 5%.
105%/95% 0.034 1.5 6 No Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Guile
Increases Instant Spell Damage and Sabotage Operation Damage by 10% for the duration.
110% 0.039 1.5 8 No No No No No Yes No No No No No No No No No No No No No No
Revelation
Increases the Spawn Rate of new Scientists by 30% while the spell is active.
130% 0.035 1.55 10 No No No No No No No No No No No No No No No No No No No No
Fountain of Knowledge
Increases the Science Book production by 10% while the spell is active.
110% 0.033 1.55 10 No No No No No Yes No Yes No No No No No No No No No No No No
Tree of Gold
Instantly generates 26.66% to 53.33% of daily Income.
0.025 1.6 N/A No No No No No Yes No Yes No No No No No No No No No No No No
Town Watch
Every 5 Peasants defend with 1 strength, but suffer high Casualties.
0.037 1.6 10 No No No No No Yes Yes No No No No No No No No No No No No No
Aggression
Soldiers are +2/-2 strength for the duration of the spell.
+2/-2 0.037 1.625 12 No No No No No Yes No No Yes No No No No No No No No No No No
Miner's Mystique
Peasants generate an extra 0.3gc per tick.
+0.3 0.038 1.65 14 No No No Yes No Yes No No No No No No No No No No No No No No
Ghost Workers
Lowers Jobs required for maximum efficiency by 25%.
75% 0.038 1.65 14 No No No No No Yes No No No Yes No No No No No No No No No No
Animate Dead
In your next defensive battle, 50% your Military Casualties are returned as Soldiers.
50% 0.038 1.7 N/A No No No No No No No No No No No No No No No No No No No No
Mist
10% lower resource losses in battle.
90% 0.038 1.7 4 No No No No Yes Yes No No No No No No No No No No No No No No
Reflect Magic
25% chance to reflect Offensive Spells back upon casters.
25% 0.4 1.8 12 No No No No No No No No No No No No No No No No Yes No No No
Shadowlight
Reveals the origin Province for the next Thievery Operation on you. Makes the next Sabotage Operation targeting you fail automatically.
0.042 1.9 N/A Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Bloodlust
Increases Offensive Military Efficiency by 10% and Enemy Military Casualties by 15%, but suffer 15% higher Military Casualties.
110%
115%/115%
0.04 2.0 6 No No No No No Yes No No Yes No No No No No No No No No No No
Patriotism
Increases draft speed by 30%. Lowers Propaganda Damage taken by 30%.
130%/70% 0.045 2.0 12 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Paradise
Creates a few acres of land. Consumes explore pool. Not available during War or Protection.
0.5 3.0 N/A No Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Cast Ritual
Increases progress towards the chosen ritual for each cast. Only available on the Ritual tab.
N/A 6.0 N/A No Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Spell Description Spell
Bonus
Difficulty Cost
Multiplier
Duration
(Average)
Support
Spell
Av DE Dw Elf Fa Ha Hu Or Ud Art Cl He Mer Mys Ro Shep Tact WH Warr

Spell Table [Offensive Spells]

Spell Description Spell
Bonus
Difficulty Cost
Multiplier
Duration
(Average)
Av DE Dw Elf Fa Ha Hu Or Ud Art Cl He Mer Mys Ro Shep Tact WH Warr
Crystal Ball
Reveals target's Throne, displaying Troops and Resources. Fully accurate. Costs 1 Mana.
0.004 0.35 N/A Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Storms
Kills Peasants equal to 1.5% of total Population. Cancels Drought. Increases Tornado damage taken by 15%.
0.009 0.8 12 Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Drought
Food production reduced by 25%. Draft Speed reduced by 15%. Kills some War Horses. Cancels Storms. Increases Arson damage taken by 15%.
75% / 85% 0.01 1.0 12 Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Magic Ward
Unfriendly + Hostile + War: Increases the Rune Costs of target province by 100%.
200% 0.02 1.15 6 No No No No No No No No No No No No No Yes No No No No No
Gluttony
Increases Food required by 25%.
125% 0.014 1.2 12 Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Vermin
Destroys on average about 50% of target's Food.
50% 0.014 1.275 N/A No No No No Yes Yes No No No No No No No No No No No No No
Greed
Increases Military Wages and Draft Costs of target province by 25%.
125% 0.016 1.3 12 Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Expose Thieves
Unfriendly + Hostile + War: Reduces target province's Stealth by 5% of current Stealth level every Tick.
0.95 0.024 1.4 6 Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Chastity
Reduces Birth Rate by 50%.
50% 0.024 1.4 6 No Yes No No Yes No No No No No No No No No No No No No No
Sloth
Unfriendly + Hostile + War: Reduces Drafting Rate of target province by 50%. Increases Draft Cost by 100%.
50% / 200% 0.024 1.4 6 No No No No No No No No No No No No No No No No No No No
Fireball
Unfriendly + Hostile + War: Kills ~6% of opponent's Peasants.
94% 0.02 1.5 N/A Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Fool's Gold
Unfriendly + Hostile + War: Destroys up to 25% of target's Gold.
75% 0.02 1.5 N/A No No No No No No No No No No No Yes No No No No No No No
Lightning Strike
Unfriendly + Hostile + War: Destroys up to 65% of opponent's Runes.
0.02 1.55 N/A Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Explosions
When sending aid if either the donor or the receiver are under the explosions spell, there is a 50% chance that the shipment will be reduced to 55%-80% of what it would have been otherwise.
0.02 1.8 12 Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Blizzard
Reduces the building effectiveness of target province by 10%.
90% 0.02 1.8 6 No Yes No No Yes No No No No No No No No No No No No No No
Pitfalls
Causes opponent to suffer 15% higher Defensive Military Casualties.
115% 0.024 1.8 12 No No No Yes Yes No No No No No No No No No No No No No No
Nightmares
Unfriendly + Hostile + War: Roughly 1.5% of target's Troops are put back in Training over 8 Ticks.
98.5% 0.039 2.2 N/A No No No No No No No No No No No Yes No No No No No No No
Tornadoes
Unfriendly + Hostile + War: Destroys several of your opponent's Buildings.
0.03 2.5 N/A Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Mystic Vortex
Unfriendly + Hostile + War: For each active spell your opponent has, there's a 50% chance it's removed.
50% 0.031 2.8 N/A Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Amnesia
War: Temporarily removes ~5% of target's total allocated Science Books. These return over 24 ticks.
0.95 0.034 2.8 N/A Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Meteor Showers
Hostile + War: Kills Peasants and Troops every Tick.
0.04 3.5 8 No No No No No No No No No No No No No Yes No No No No No
Abolish Ritual
Unfriendly + Hostile + War: Reduces enemy ritual strength by 2%. Limited to 10 casts on a single enemy province; see Ritual tab for more details.
-2% 0.032 2.8 N/A Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Land Lust
Unfriendly + Hostile + War: Captures between 1 and 1.25% of opponents Acres.
0.04 4 N/A Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Spell Description Spell
Bonus
Difficulty Cost
Multiplier
Duration
(Average)
Av DE Dw Elf Fa Ha Hu Or Ud Art Cl He Mer Mys Ro Shep Tact WH Warr

Spells and Ability to Cast

For full information on all of the current Spells refer to Mystics.


The Utopia Guide
Introduction Getting Started with Utopia  • Creating a province  • Race & Personality
The Menus Throne  • Kingdom  • News

Explore  • Growth  • Science  • Military

Mystics  • Thievery  • War Room • Aid  • Dragon  • Ritual  • Stances

Mail & Forums

Politics  • Relations  • Rankings  • Preferences

Advanced MunkBot  • Invitations  • Reservations  • Utopia  • Province  • World of Legends  • Formulas
Rules Game Rules
Races & Personalities
Races Avians  • Dark Elves  • Dwarves  • Elves  • Faeries  • Halflings  • Humans  • Orcs  • Undead
Extinct Races Bocans  • Dryads  • Gnomes
Personalities The Artisan  • The Cleric  • The Heretic  • The Merchant  • The Mystic  • The Rogue  • The Sage  • The Shepherd  • The Tactician  • The War Hero  • The Warrior
Extinct Personalities The Freak  • The General  • The Paladin  • The Raider  • The Undead  • The Necromancer
The Spellbook
Self Spells Army Spells Defensive Spells Animate Dead  • Greater Protection  • Minor Protection  • Town Watch  • Wrathful Smite  • †Fog
Offensive Spells Aggression  • Anonymity  • Bloodlust  • Fanaticism  • Quick Feet  • War Spoils
Army Spells Inspire Army  • Hero's Inspiration  • Patriotism
Civil Spells Mystic Security Spells Divine Shield  • Mage's Fury  • Magic Shield  • Mystic Aura  • Nature's Blessing  • Reflect Magic
Thievery Spells Clear Sight  • Illuminate Shadows  • Invisibility  • Shadowlight
Economy Spells Builders' Boon  • Fertile Lands  • Fountain of Knowledge  • Love & Peace  • Mind Focus  • Paradise • Tree of Gold  • Revelation  • †Scientific Insights
Combat Spells Economy Damage Spells Friendly Blizzard  • Droughts  • Explosions  • Greed  • Gluttony  • Vermin
Unfriendly Amnesia  • Fool's Gold  • Land Lust  • Lightning Strike  • Magic Ward  • Sloth  • Tornadoes  • †Barrier of Integrity
Population Damage Spells Friendly Storms
Unfriendly Chastity  • Fireball  • Nightmares
Hostile Meteor Showers
Interaction Spells Friendly Crystal Ball  • Crystal Eye  • Pitfalls
Unfriendly Expose Thieves  • Mystic Vortex