Difference between revisions of "Relations"
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*Non-aggression pact during war: Deletion of players making the agreement. | *Non-aggression pact during war: Deletion of players making the agreement. | ||
*Attempts to manipulate war win rankings using friends to initiate multiple wars: Removal of war wins. | *Attempts to manipulate war win rankings using friends to initiate multiple wars: Removal of war wins. | ||
− | * | + | *Agreement to trading acres for a war win: Monarchs of both kingdoms deleted and the removal of all war wins. |
*"Ending" a war before minimum war duration: Monarchs of both kingdoms deleted | *"Ending" a war before minimum war duration: Monarchs of both kingdoms deleted | ||
Revision as of 17:58, 17 May 2013
Attacking another kingdom affects the relations between the two kingdoms.
By continually attacking, your kingdom's conflict level against said kingdom will elevate, thereby changing the relation type; first from Normal to Unfriendly, and then Hostile.
There are five relation types, each of which have various benefits and penalties.
Stances
Kingdom's stance is an unilateral statement to the world of kingdom's intentions and is controlled by the Monarch. Each Kingdom has one Stance with everyone.
With each stance comes unique bonuses and drawbacks.
- Stance cannot changed quicker then 24 hours (1 Utopian Month).
- Stance Effects are negated in war.
Stances | ||
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Normal | Aggressive | Fortified |
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Relation Types
Kingdom has different relations between each Kingdoms. Relations depend from the history, conflict level and diplomatic abilities of Monarchs. Between each two kingdoms exists several types of relations. It is indicated as:
Their Attitude Towards Us : XX Our Attitude Towards Them : YY
Normal
- No effects
This is Relation by default.
At the begin of Age, all Kingdoms have Normal Relations between each other.
When Ceasefire is broken, Normal Relation remains. When War ended, both Kingdoms have Normal Relation between each other.
Ceasefire
- Prohibits any Attacks, Spells, or Thief Ops between kingdoms
- Annul Hostile Meter
Both Monarchs could accept Ceasefire, if one Monarch send an proposal to Ceasefire, another accept it.
It is also shown as Non Aggression Pact.
It breaks only if someone from Monarchs break it.
End-of-War_Ceasefire have a bit different effects, and other conditions.
Unfriendly
- Unlocks certain ( Unfriendly / Hostile / War ) spells and thievery operations to opposite Kingdom
When minimum limit of attacks and hostility points is reached, Normal relation become Unfriendly towards another Kingdom. If hostility points fall down below this limit, Normal relations are resumed instead.
Unfriendly relations permit the use of more complex and fierce operations and spells to the enemy kingdom.
Hostile
- +10% Combat Gains
- Increases the Networth Range of the Conquest Attack
- Mana & Stealth costs for offensive spells/ops reduced to 2%
When sufficient limit of attacks and hostility points riches, Unfriendly relation become Hostile towards another Kingdom. If hostility points fall down below this limit, return Unfriendly relation instead.
The Hostile Meter
Each attack generates hostility points. Traditional Marches, Plunders, Learns, Massacres and Razes generate 2 points whereas all other attacks generate 1 point.
- Unfriendly is achieved at 5 points and Hostile is achieved at 15 points.
- To declare war, the declaring kingdom must be at least Unfriendly with the kingdom that is being declared on, and the kingdom being declared on must be Hostile towards the declaring kingdom.
- Below the cap, only the kingdom with the lower hostility points may declare war.
- The Hostile Meter is capped at 200 points.
- If both Kingdoms reach the cap, then both Kingdoms will have the option to declare war.
- If there is a disparity between the two Kingdoms' hostility point totals greater than 100, then gains on attacks will be reduced.
- The reduction is on a linear scale starting at a 100 point difference to a 200 point difference at which the gains for the aggressor Kingdom will be reduced by 50%.
More detailed information about the Hostile Meter may be found here.
War
War begins when a kingdom declares war. A kingdom may only declare war if its target has more than 75% of its nw, and less than 133% of its nw or if the maximum hostility level is reached by both kingdoms. In order to declare war, the target kingdom must be hostile with your kingdom, and your kingdom must be at least unfriendly with them. In instances where both kingdoms are hostile with each other, the kingdom who has given fewer points on the hostile meter will receive the "button" and be able to declare. A war can last no less than 48 days(Utopian Days) after deceleration. A kingdom can only war one kingdom at a time.
Honor gains and land gains are higher in war than out of war.
Immediate Effects
- War overrides hostilities with all other kingdoms. Upon leaving war, hostilities resume. While in war, there is a decay of two hostility points per utopian month or 1/6th of the meter, whichever is greater.
- -10% Attack Time
- Enhanced Massacre Destroys Buildings
- Mana & Stealth costs for offensive spells/ops reduced to 2%
- The Paradise Spell cannot be cast
- Science Research Limited to "Active" Level or Below
- +500% Exploration Costs
After 12 Hours
- -20% Attack Time
After 24 Hours
- -25% Military Losses
- -25% Military Training Time
- No Distance Penalties for Attacks
- -75% Gains and Effectiveness for operations to and from other Kingdoms (this fades in from war start)
War Terms
Any informal or formal agreements made between kingdoms that must abide by the Code of Conduct. Violations may cause the war to be deemed a Fake War. Fake Wars are subject to actions by the game operators.
Example past Fake wars and punishments received:
- Non-aggression pact during war: Deletion of players making the agreement.
- Attempts to manipulate war win rankings using friends to initiate multiple wars: Removal of war wins.
- Agreement to trading acres for a war win: Monarchs of both kingdoms deleted and the removal of all war wins.
- "Ending" a war before minimum war duration: Monarchs of both kingdoms deleted
Starting a War
Upon reaching Hostile relations, the Monarch of the least Hostile Kingdom will receive the option to Declare War as long as their own relations with that Kingdom are at a minimum of Unfriendly. This "War Button" appears on the Relations Page under War tab. If both kingdoms hostility levels fill the hostile meter then both kingdoms will have a "declare war" button. If the monarch chooses to war, certain effects are immediately applied, while others slowly take effect; rising to their maximum potential over a 24 hour period.
Relation Table
Inter-Kingdoms' Relations | ||||
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Ceasefire | Normal | Unfriendly | Hostile | War |
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To opposite Kingdom :
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Immediate Effects
Benefits
Penalties
After 12 Hours (12 Utopian Days) Benefits
After 24 Hours (1 Utopian Month) Benefits
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Ending a War
Only the Kingdoms' Monarch is able to end a war. This is accomplished in one of two ways: Mutual Peace or Withdrawal. Either choice results in an end-of-war ceasefire.
Mutual Peace
This option requires consent by both parties and simply settles the war with no winner. This is an excellent option when both kingdoms simply lose interest in the war or find it more beneficial to simply move on.
Withdrawal
Once the minimum time limit is reached, either kingdom can withdraw from war.
War will end automatically if opponents networth to 50% of others. This will only occur after a minimum of 7 days (1 Utopian year).
Withdrawals can only occur if the withdrawing kingdom has not committed any attacks within the past two Utopian Days. Withdrawing rewards the opposing kingdom with a war win that will show on their kingdom page.
Victory
There is only one way to win - if the opposite Kingdom withdraw from war. War will end automatically if your opponents networth drops to 50% of yours. This will only occur after a minimum of 7 days (1 Utopian year).
After winning war the winning kingdom receives the following benefits:
* 100 books of science per acre based on your median province * 3 times your median provinces acres in spec credits * Free building credits to the total of your current unbuilt acres * Land or honor, selected beforehand by the monarch.
End-of-War Ceasefire
After a war ends, neither kingdom may have any relations for an Utopian Month and are automatically placed in a 12 hour end-of-war ceasefire. During the ceasefire both kingdoms remain in war relations, thus retaining the protection benefits while rebuilding. After 12 hours, the kingdoms have the choice either to end the ceasefire or to wait up to an additional 84 hours. This choice is independent of the other kingdom.
During this ceasefire, both sides benefit from:
* All land currently out with armies at war end returns home immediately. * Instant population growth of 20% of your max pop if you are under 50% of your max pop * +500% Birthrate * 30% reduction in training costs of all troops. * Draft cost reduced 50%
War Forum
Shortly after declaring war, a temporary Forum is created. This is known as the War Forum.
In the War Forum provinces from either kingdom can interact by starting new threads or posting in existing ones. Provinces are expected to interact respectfully. Any offending material can be removed by either kingdom's monarch.
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