Science Formulas

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Science Effects

Scientist Spawn Rate

Each province starts with a set number of scientists assigned to the various science categories. Scientists start out as Recruits that provide no bonus, then as they progress ther provide incrementally greater benefits with each progression.

  • Recruit -> Novice = 3 Utopian days (3 hours)
  • Novice -> Graduate = 72 Utopian days (3 days)
  • Graduate -> Professor = 96 Utopian days (4 days)

Scientists can be re-assigned at any time, but revert to Recruit level when doing so.
Every tick each province builds progress towards a new random scientist. Laboratories increase the rate of this progress.

Scientists Spawn Rate = 9.5 * Race Mod * Laboratories Effect * Revelation Mod
Modifier Type Multiplier
Race: Human 1.25
Spell: Revelation 1.3


Scientist Networth

Networth Per Scientist = ~1.7gc * tick of experience
  • Professors experience caps at 72 hours
  • A maxed-out professor will provide ~413gc Networth

Obsolete and historical data - saved for reference

Historical information on science systems and formulas can be found here: Science: Obsolete and historical data


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