Science Formulas
Science Effects
Each province starts with a set number of scientists assigned to the three science categories. Scientists start out as Recruits, then as they progress they provide incrementally greater benefits with each progression.
Scientist experience is based on how many books they have produced in that category.
Scientists have no networth value.
- Recruit -> Novice = X Books produced (X hours)
- Novice -> Graduate = X Books produced (X hours)
- Graduate -> Professor = X Books produced (X hours)
Scientists can be re-assigned at any time, but revert to Recruit level when doing so.
Every tick each province builds progress towards a new scientist. Laboratories increase the rate of this progress.
Scientists Spawn Rate = X * Race Mod * Laboratories Effect * Revelation Mod
Modifier Type | Multiplier |
Spell: Revelation | 1.3 |
Scientists produce a set number of books each tick in the category they are allocated, based on their rank. Schools increase this effect.
Rank | Books |
Recruit | 100 |
Novice | 125 |
Graduate | 150 |
Professor | 200 |
Scientist Networth
Networth Per Scientist = ~1.7gc * tick of experience
- Professors experience caps at 72 hours
- A maxed-out professor will provide ~413gc Networth
Obsolete and historical data - saved for reference
Historical information on science systems and formulas can be found here: Science: Obsolete and historical data
« Previous: Growth | Next: Military » |
The Utopia Guide | |
---|---|
Introduction | Getting Started with Utopia • Creating a province • Race & Personality |
The Menus | Throne • Kingdom • News
Explore • Growth • Science • Military Mystics • Thievery • War Room • Aid • Dragon • Ritual • Stances Politics • Relations • Rankings • Preferences |
Advanced | MunkBot • Invitations • Reservations • Utopia • Province • World of Legends • Formulas |
Rules | Game Rules |