Difference between revisions of "Growth"

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Revision as of 17:22, 26 April 2018

Your growth page lets you build up your acres with a variety of buildings. The buildings page can help provide details on the benefits of building various structures, but there is no perfect or ideal balance.

Your growth page also provides information on:

  • Construction Time
  • Construction Costs
  • Total Land
  • Unbuilt Land
  • Free Building Credits
  • Maximum Buildable Now
  • The Amount Of Each Building You Own
  • The Amount Of Each Building In Progress

To build a building, just input the amount desired of the building you wish to build in the construct space next to the building you wish to build, then click construct buildings.

The growth page also gives you the option to accelerate the construction of your building, whether or not to use available credits, and the links to either raze or cancel buildings.

Build Table

Note: Capacity buildings are not affected by Building Efficiency (i.e., Homes, Stables, Dungeons can hold the specified number regardless of BE).

Building Capacity Flat Rate Base Percent Base Effect Percent Max Living Space Jobs Description
Barren Land 15 People 2 Bushels 15 0 Houses 15 people and Produces 2 bushels per hour (Unaffected by BE)
Homes 10 People 4% 75% 35 0 Houses 35 people and Increases Birth Rate
Farms 70 Bushels 25 25 Produces 70 bushels per day
Mills 4%
3%
2%
100%
75%
50%
25 25 Decreases Build Costs (Max of 99%)
Decreases Gold Exploration Costs
Decreases Soldier Exploration Costs
Banks 25gc
1.25%

31.25%
25 25 Produces 25gc per day
Increase in Income
Training Grounds 1.5% 37.5% 25 25 Increases Offensive Military Efficiency
Armouries 2%
2%
1.5%
50%
50%
37.5%
25 25 Decreases Draft Costs
Reduction of Wages
Decreases Training Costs
Military Barracks 1.5% 37.5% 25 25 Lowers Attack Time
Forts 2.0% 37.5% 25 25 Increases Defensive Military Efficiency
Guard Stations 2% 50% 25 25 Decrease Resource Losses when Attacked
Hospitals 2%
3%
50%
75%
25 25 Daily Chance of Curing the Plague
Decreases Military Losses
Guilds 0.02 Wizards 25 25 Wizards Trained per day

Guilds also increase spell duration

Towers 12 Runes 25 25 Produces 12 runes per day
Thieves Dens 4%
3%
95%
75%
25 25 Lowers losses in Thievery Operations
Bonus to TPA
Watch Towers 2%
3%
50%
75%
25 25 Chance of Catching Enemy Thieves
Rate of Repelling Individual Enemy Thieves
Laboratories 4% 95% 25 25 Increase scientist spawn rate (Unaffected by BE)
Universities 2.5% 50% 25 25 Protection of Scientists from Abducts
Stables 80 Horses 2 Horse 25 25 Houses horses and increase their production rate
Dungeons 30 Prisoners 25 25 Houses Prisoners of War
Building Capacity Flat Rate Base Percent Base Effect Percent Max Living Space Jobs Description

Additional Information

« Previous: Explore Next: Sciences »
Buildings
Civil Buildings Barren Lands  • Homes  • Farms  • Mills  • Banks
Military Buildings Training Grounds  • Armouries  • Barracks  • Forts  • Guard Stations  • Hospitals  • Stables  • Dungeons
Thievery and Mystic Buildings Guilds  • Towers  • Thieves' Dens  • Watchtowers
Science Buildings Universities  • Libraries
The Utopia Guide
Introduction Getting Started with Utopia  • Creating a province  • Race & Personality
The Menus Throne  • Kingdom  • News

Explore  • Growth  • Science  • Military

Mystics  • Thievery  • War Room • Aid  • Dragon  • Ritual  • Stances

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Advanced MunkBot  • Invitations  • Reservations  • Utopia  • Province  • World of Legends  • Formulas
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