Difference between revisions of "Science Formulas"
From The Utopian Encyclopedia
m (→Science Categories, Types and Effects) |
m (→Science Categories, Types and Effects) |
||
Line 38: | Line 38: | ||
|} | |} | ||
− | <b>Science Bonus =</b> ( # of Books in Type )^(1/ | + | <b>Science Bonus =</b> ( # of Books in Type )^(1/X) * Science Multiplier * [[Race]] Mod * [[Personality]] Mod * [[Mystics#Amnesia|Amnesia Effect]] * [[Attacking_%26_Defending#Attack_Type|Learn Effect]] * [[Mystics#Scientific Insights|Scientific Insights]] Mod |
=Scientists and Books= | =Scientists and Books= |
Revision as of 16:53, 12 April 2019
Contents
Science Categories, Types and Effects
Science Category | Type | Effect | Multiplier |
Economy | Alchemy | Income | |
Economy | Tools | Building Effectiveness | |
Economy | Housing | Population Limits | |
Economy | Production | Food & Rune Production | |
Economy | Bookkeeping | Wage Reduction | |
Economy | Artisan | Construction Time Reduction & Construction Cost Reduction | |
Warfare | Strategy | Defensive Military Efficiency | |
Warfare | Siege | Battle Gains | |
Warfare | Tactics | Offensive Military Efficiency | |
Warfare | Valor | Reduced Military Train Time & Increased Dragon Slaying Strength | |
Warfare | Heroism | Draft Speed & Draft Costs Reduction | |
Arcane Arts | Crime | Thievery Effectiveness | |
Arcane Arts | Channeling | Magic Effectiveness | |
Arcane Arts | Shielding | Reduced Damage from Enemy Thievery and Magic Instant Operations | |
Arcane Arts | Cunning | Increased Thievery and Magic Instant Operation Damage | |
Arcane Arts | Invocation | Ritual Rune Cost Reduction |
Science Bonus = ( # of Books in Type )^(1/X) * Science Multiplier * Race Mod * Personality Mod * Amnesia Effect * Learn Effect * Scientific Insights Mod
Scientists and Books
- Each province starts with a set number of scientists assigned to the three science Categories (Economy, Warfare, Arcane Arts).
- Scientists start out as Recruits, then as they progress they provide incrementally greater benefits with each progression.
- Scientist experience is based on how many books they have produced in that category.
- Scientists have no networth value.
- Scientists can be re-assigned at any time, but revert to Recruit level when doing so.
- Every tick each province builds progress towards a new scientist. Laboratories increase the rate of this progress.
- Scientists produce a set number of books each tick in the Category they are allocated (Economy, Warfare, Arcane Arts), based on their rank. Schools increase this effect, but only in a single Category selected with a drop-down menu.
- Books can be allocated to any science Type within the Category they have been produced.
- Allocated books go into effect instantly.
- Inactive provinces do not produce books.
Scientists Spawn Rate = X * Race Mod * Laboratories Effect * Revelation Mod
Rank | Experience | Book Production |
Recruit | 0-2399 | 100 |
Novice | 2400-12479 | 140 |
Graduate | 12480-25439 | 180 |
Professor | 25440+ | 225 |
Science Networth
Each book is worth ~0.00 points of networth.
Obsolete and historical data - saved for reference
Historical information on science systems and formulas can be found here: Science: Obsolete and historical data
« Previous: Growth | Next: Military » |
The Utopia Guide | |
---|---|
Introduction | Getting Started with Utopia • Creating a province • Race & Personality |
The Menus | Throne • Kingdom • News
Explore • Growth • Science • Military Mystics • Thievery • War Room • Aid • Dragon • Ritual • Stances Politics • Relations • Rankings • Preferences |
Advanced | MunkBot • Invitations • Reservations • Utopia • Province • World of Legends • Formulas |
Rules | Game Rules |