Difference between revisions of "Dragons"
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− | * All dragons result in 10% lower income, 10% lower food production, the loss of 20% of new draftees, and destroy | + | * All dragons result in 10% lower income, 10% lower food production, the loss of 20% of new draftees, and destroy 3% of buildings every 6 ticks. |
− | * Troops will slay a dragon at their individual strength. Every soldier sent will destroy 2 points of strength ( | + | * Troops will slay a dragon at their individual strength. Every soldier sent will destroy 2 points of strength (3 points for Orcs). A race/personality with +1/2 offensive strength will slay at 11/12 points, an elite will slay at its highest elite value. You cannot oversend. |
− | * | + | * Some races or personalities may receive a bonus to dragon slaying strength of all troops (including soldiers) |
* All provinces can boost their dragon slaying strength by investing in Valor science. | * All provinces can boost their dragon slaying strength by investing in Valor science. |
Revision as of 23:13, 19 September 2020
Dragons are creatures that help to disturb target Kingdom.
Monarch and Stewards can choose which Dragon type and the target Kingdom.
When Dragon is chosen, provinces can donate money for funding.
When the Dragon is sent to an opposing kingdom, it will wreak havoc on their lands - reducing income, food production and lowering the draft rate of a province. The Dragon will continue its work for five full months or until slain by the enemy kingdom's forces.
Contents
Dragon's Behavior
- All dragons result in 10% lower income, 10% lower food production, the loss of 20% of new draftees, and destroy 3% of buildings every 6 ticks.
- Troops will slay a dragon at their individual strength. Every soldier sent will destroy 2 points of strength (3 points for Orcs). A race/personality with +1/2 offensive strength will slay at 11/12 points, an elite will slay at its highest elite value. You cannot oversend.
- Some races or personalities may receive a bonus to dragon slaying strength of all troops (including soldiers)
- All provinces can boost their dragon slaying strength by investing in Valor science.
- Dragons will fly away on their own on the dawning of the 6th Utopian month; having lasted for a total of 120 utopian days.
- Dragons send range is from 20% smaller to 25% larger in relation to kingdoms networth. Dragon send range will be removed when targeting a Kingdom you are at war with.
- Monarchs and Stewards have the option to start a dragon project. Once a dragon project is started a Fund Dragon menu link will appear in the navigation area for all qualified provinces to help funding the dragon project. When fully funded, the dragon will instantly begin ravaging the designated kingdom.
- Provinces in protection may not fund or slay a dragon.
- Once a kingdom receives a Dragon, a menu link will appear in the affected players navigation area allowing them access to the Slay Dragon section.
Dragon Types & Damage
Amethyst
25% Lower Science Efficiency
10% Lower Income
10% Lower Food Production
Loss of 20% of new draftees
Destroys 1% of Buildings every 6 ticks
Emerald
20% Higher Military Losses in Combat
15% Lower Attack Gains
10% Lower Income
10% Lower Food Production
Loss of 20% of new draftees
Destroys 1% of Buildings every 6 ticks
Ruby
Reduces Military Effectiveness by 10%
10% Lower Income
10% Lower Food Production
Loss of 20% of new draftees
Destroys 1% of Buildings every 6 ticks
Sapphire
25% Lower Magic Effectiveness
25% Lower Thievery Effectiveness
10% Lower Income
10% Lower Food Production
Loss of 20% of new draftees
Destroys 1% of Buildings every 6 ticks
Topaz
Reduces Building Efficiency by 25%
10% Lower Income
10% Lower Food Production
Loss of 20% of new draftees
Destroys 1% of Buildings every 6 ticks
Dragon's Table
Dragon Type | ||||
---|---|---|---|---|
Amethyst | Emerald | Ruby | Sapphire | Topaz
|
-25% Science Efficiency |
+20% Military Casualties & -15% Attack gains |
-25% Thievery & Magic Effectiveness |
-25% Building Efficiency |
-10% Military Efficiency |
All dragons result in 10% lower income, 10% lower food production, the loss of 20% of new draftees, and destroy 3% of buildings every 6 ticks. |
Additional Information
- Sapphire/Topaz - Cheaper, health reduced
- Amethyst/Ruby - Slightly more expensive, more health
- Emerald - A lot more expensive, health increased significantly
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