Magic Formulas

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Wizards Per Acre

The ratio of your WPA to your opponent's WPA will determine the success rate of your conducted magic spells.

Raw WPA

Raw WPA = Number of Wizards / Acres

Mod WPA

Offensive Modified WPA = Raw WPA * Channeling Science * Racial Mod * Honour Mod * Mage's Fury Mod
Defensive Modified WPA = Raw WPA * Channeling Science * Racial Mod * Honour Mod * Mage's Fury Mod * Magic Shield Mod

Limit Wizard training

Guilds train Wizards if it allowed and current number of Wizards is less then Maximum Allowed

Maximum Wizards Allowed to Train = Peasants * 2

Runes Cost Formula

Runes cost = ROUNDDOWN ( (0.6 * Size + 200) * Spell Cost Multiplier * 1.5 )

The Spell Book

Main article The Spell Book

Spell Table [Offensive Spells]

Spell Description Spell
Bonus
Difficulty Cost
Multiplier
Duration
(Average)
Avian Dwarf Elf Faery Halfling Human Orc Undead Cle Here Merch Mys Rog Sage Shep Tact WHero Warr
Crystal Ball
[Expand]
0.004 0.35 N/A Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Storms
[Expand]
0.009 0.8 12 Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Drought
[Expand]
75% / 85% 0.01 1.0 12 Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Magic Ward
[Expand]
150% 0.02 1.15 6 No No Yes Yes No No No No No No No No No No No No No No
Gluttony
[Expand]
125% 0.014 1.2 12 No No Yes Yes No No No No No No No No No No No No No No
Vermin
[Expand]
50% 0.014 1.275 N/A No No No No No No No No No Yes No No No No No No No No
Greed
[Expand]
125% 0.016 1.3 12 Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Fool's Gold
[Expand]
75% 0.017 1.4 N/A No No No No No No No No No Yes No No No No No No No No
Expose Thieves
[Expand]
0.95 0.024 1.4 6 Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Chastity
[Expand]
50% 0.024 1.4 6 No No Yes Yes No No No No No No No No No No No No No No
Sloth
[Expand]
50% / 200% 0.024 1.4 6 No No Yes Yes No No No No No No No No No No No No No No
Pitfalls
[Expand]
125% 0.019 1.5 12 No No No No No No No No No No No Yes No No No No No No
Fireball
[Expand]
93% 0.02 1.5 N/A Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Lightning Strike
[Expand]
0.02 1.55 N/A Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Explosions
[Expand]
0.02 1.8 12. Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Blizzard
[Expand]
90% 0.02 1.8 6 No No No No No No No No No No No Yes No No No No No No
Nightmares
[Expand]
98.5% 0.039 2.2 N/A No No No No No No No No No Yes No No No No No No No No
Tornadoes
[Expand]
0.03 2.5 N/A Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Mystic Vortex
[Expand]
50% 0.031 2.8 N/A Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Amnesia
[Expand]
0.95 0.034 2.8 N/A No No No No No No No No No Yes No No No No No No No No
Meteor Showers
[Expand]
0.04 2.8 8 No No No No No No No No No No No Yes No No No No No No
Abolish Ritual
[Expand]
-2% 0.032 2.8 N/A Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Land Lust
[Expand]
0.04 3.5 N/A Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Spell Description Spell
Bonus
Difficulty Cost
Multiplier
Duration
(Average)
Avian Dwarf Elf Faery Halfling Human Orc Undead Cle Here Merch Mys Rog Sage Shep Tact WHero Warr


Additional Information

The Utopia Guide
Introduction Getting Started with Utopia  • Creating a province  • Race & Personality
The Menus Throne  • Kingdom  • News

Explore  • Growth  • Science  • Military

Mystics  • Thievery  • War Room • Aid  • Dragon  • Ritual  • Stances

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Advanced MunkBot  • Invitations  • Reservations  • Utopia  • Province  • World of Legends  • Formulas
Rules Game Rules
Races & Personalities
Races Avians  • Dark Elves  • Dryads  • Dwarves  • Elves  • Faeries  • Halflings  • Humans  • Orcs  • Undead
Extinct Races Bocans  • Gnomes
Personalities The Artisan  • The Cleric  • The General  • The Heretic  • The Mystic  • The Rogue  • The Tactician  • The Warrior
Extinct Personalities The Freak  • The Paladin  • The Raider  • The Undead  • The Necromancer  • The Merchant  • The Sage  • The Shepherd  • The War Hero


The Spellbook
Self Spells Army Spells Defensive Spells Animate Dead  • Greater Protection  • Minor Protection  • Town Watch  • Wrathful Smite  • †Fog
Offensive Spells Aggression  • Anonymity  • Bloodlust  • Fanaticism  • Quick Feet  • War Spoils
Army Spells Inspire Army  • †Hero's Inspiration  • Patriotism
Civil Spells Mystic Security Spells Divine Shield  • Mage's Fury  • Magic Shield  • †Mystic Aura  • Nature's Blessing  • Reflect Magic
Thievery Spells Clear Sight  • Illuminate Shadows  • Invisibility  • Shadowlight
Economy Spells Builders' Boon  • Fertile Lands  • Fountain of Knowledge  • Love & Peace  • Mind Focus  • Paradise • Tree of Gold  • Revelation  • †Scientific Insights
Combat Spells Economy Damage Spells Friendly Blizzard  • Droughts  • Explosions  • Greed  • Gluttony  • Vermin
Unfriendly Amnesia  • Fool's Gold  • Land Lust  • Lightning Strike  • Magic Ward  • Nightfall  • †Sloth  • Tornadoes  • †Barrier of Integrity
Population Damage Spells Friendly Storms
Unfriendly Chastity  • Fireball  • Nightmares
Hostile Meteor Showers
Interaction Spells Friendly Crystal Ball  • Crystal Eye  • Pitfalls
Unfriendly Expose Thieves  • Mystic Vortex