Dragons
Dragons are creatures that help to disturb target Kingdom.
Monarch and Stewards can choose which Dragon type and the target Kingdom.
When Dragon is chosen, provinces can donate money for funding.
When the Dragon is sent to an opposing kingdom, it will wreak havoc on their lands - reducing income, food production and lowering the draft rate of a province. The Dragon will continue its work for five full months or until slain by the enemy kingdom's forces.
Contents
Dragon's Behavior
- All dragons result in 10% lower income, 10% lower food production, the loss of 20% of new draftees, and destroy 1% of buildings per tick.
- Troops will slay a dragon at their individual strength. Every soldier sent will destroy 2 points of strength (4 points for Orcs). A race/personality with +1/2 offensive strength will slay at 11/12 points, an elite will slay at its highest elite value. You cannot oversend.
- Paladin's receive a bonus to dragon slaying strength of all troops (including soldiers)
- All provinces can boost their dragon slaying strength by investing in Valor science.
- Dragons will fly away on their own on the dawning of the 6th Utopian month; having lasted for a total of 120 utopian days.
- Dragons send range is from 20% smaller to 25% larger in relation to kingdoms networth. Dragon send range will be removed when targeting a Kingdom you are at war with.
- Monarchs and Stewards have the option to start a dragon project. Once a dragon project is started a Fund Dragon menu link will appear in the navigation area for all qualified provinces to help funding the dragon project. When fully funded, the dragon will instantly begin ravaging the designated kingdom.
- Provinces in protection may not fund or slay a dragon.
- Once a kingdom receives a Dragon, a menu link will appear in the affected players navigation area allowing them access to the Slay Dragon section.
Dragon Types & Damage
Emerald
20% Higher military losses in combat
15% lower attack gains
10% lower income
the loss of 20% of new draftees
destroys 1% of buildings per tick
Sapphire
25% lower magic effectiveness
25% lower thievery effectiveness
10% lower income
the loss of 20% of new draftees
destroys 1% of buildings per tick
Gold
Reduces building efficiency by 25%
10% lower income
the loss of 20% of new draftees
destroys 1% of buildings per tick
Ruby
Reduces military effectiveness by 10%
10% lower income
the loss of 20% of new draftees
destroys 1% of buildings per tick
Dragon's Table
Dragon Type | |||
---|---|---|---|
Emerald | Sapphire* | Gold | Ruby |
+20% Military losses in combat & -15% Attack gains |
-25% Thievery & Magic Effectiveness |
-25% from Building Efficiency |
-10% from Military Efficiency |
All dragons result in 10% lower income, 10% lower food production, the loss of 20% of new draftees, and destroy 1% of buildings per tick. |
Additional Information
- Ruby - Slightly more expensive, a lot more health
- Sapphire - A lot cheaper, health reduced significantly
- Gold - Cost unchanged, health slightly reduced
- Emerald - A lot more expensive, health increased significantly
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