Difference between revisions of "Dragons"

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(Dragon's Behavior)
(Ruby)
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=== Ruby ===
 
=== Ruby ===
Reduces [[Attacking_%26_Defending#Military_Efficiency|military effectiveness]] by 8%
+
Reduces [[Attacking_%26_Defending#Military_Efficiency|military effectiveness]] by 10%
  
 
10% lower income
 
10% lower income
  
 
the loss of 20% of new draftees
 
the loss of 20% of new draftees
 
  
 
==Dragon's Table==
 
==Dragon's Table==

Revision as of 06:02, 6 January 2016

Dragons are creatures, who help to disturb target Kingdom.

Monarch only could ask for Dragon (choose which type and what the target).

When Dragon is chosen, any province could donate money for funding.

When Dragon is sent to an opposing kingdom, will wreak havoc on their lands - reducing income and lowering the draft rate of a province. The dragon will continue its work for six months or until slain by the kingdom's forces.


Dragon's Behavior

  • All dragons result in 10% lower income and the loss of 20% of new draftees.
  • Troops will slay a dragon at their individual strength. Every soldier sent will destroy 1 point of strength. A race with +1 offensive strength will slay at 5 points, an elite will slay at its highest elite value. You cannot oversend.
  • Dragons will fly away on their own on the dawning of the 6th Utopian month; having lasted for a total of 120 utopian days.
  • Dragons send range is from 20% smaller to 25% larger in relation to kingdoms networth.
  • Only Monarchs have the option to start a dragon project. Once a dragon project is started a Fund Dragon menu link will appear in the navigation area for all qualified provinces to help funding the dragon project. Fully funded the dragon will instantly begin ravaging the designated kingdom.
  • Provinces in protection may not fund or slay a dragon.
  • Once a kingdom receives a Dragon a menu link will appear in the affected players navigation area allowing them access to the Slay Dragon section.

Dragon Types & Damage

Emerald

20% Higher military losses in combat

15% lower attack gains

10% lower income

the loss of 20% of new draftees

Sapphire*

25% lower magic effectiveness

25% lower thievery effectiveness

10% lower income

the loss of 20% of new draftees

Gold

Reduces building efficiency by 25%

10% lower income

the loss of 20% of new draftees

Ruby

Reduces military effectiveness by 10%

10% lower income

the loss of 20% of new draftees

Dragon's Table

Dragon Type
Emerald Sapphire* Gold Ruby

+20% Military losses in combat & -15% Attack gains

-25% Thievery & Magic Effectiveness

-25% from Building Efficiency

-8% from Military Efficiency

All dragons result in 10% lower income and the loss of 20% of new draftees.

Addition Information

  • Dragons Formulas
  • *It is debated within the community whether Sapphire dragons add a 25% Spell Failure chance.
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