Dragons

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Dragons are creatures that help to disturb target Kingdom.

Monarch and Stewards can choose which Dragon type and the target Kingdom.

When Dragon is chosen, provinces can donate money for funding.

When the Dragon is sent to an opposing kingdom, it will wreak havoc on their lands - reducing income, food production and lowering the draft rate of a province. The Dragon will continue its work for five full months or until slain by the enemy kingdom's forces.


Dragon's Behavior

  • All dragons result in 10% lower income, 10% lower food production, the loss of 20% of new draftees, and destroy 1% of buildings per tick.
  • Troops will slay a dragon at their individual strength. Every soldier sent will destroy 2 points of strength (4 points for Orcs). A race/personality with +1/2 offensive strength will slay at 11/12 points, an elite will slay at its highest elite value. You cannot oversend.
  • Paladin's receive a bonus to dragon slaying strength of all troops (including soldiers)
  • All provinces can boost their dragon slaying strength by investing in Valor science.
  • Dragons will fly away on their own on the dawning of the 6th Utopian month; having lasted for a total of 120 utopian days.
  • Dragons send range is from 20% smaller to 25% larger in relation to kingdoms networth. Dragon send range will be removed when targeting a Kingdom you are at war with.
  • Monarchs and Stewards have the option to start a dragon project. Once a dragon project is started a Fund Dragon menu link will appear in the navigation area for all qualified provinces to help funding the dragon project. When fully funded, the dragon will instantly begin ravaging the designated kingdom.
  • Provinces in protection may not fund or slay a dragon.
  • Once a kingdom receives a Dragon, a menu link will appear in the affected players navigation area allowing them access to the Slay Dragon section.

Dragon Types & Damage

Emerald

20% Higher military losses in combat

15% lower attack gains

10% lower income

the loss of 20% of new draftees

destroys 1% of buildings per tick

Sapphire

25% lower magic effectiveness

25% lower thievery effectiveness

10% lower income

the loss of 20% of new draftees

destroys 1% of buildings per tick

Gold

Reduces building efficiency by 25%

10% lower income

the loss of 20% of new draftees

destroys 1% of buildings per tick

Ruby

Reduces military effectiveness by 10%

10% lower income

the loss of 20% of new draftees

destroys 1% of buildings per tick

Dragon's Table

Dragon Type
Emerald Sapphire* Gold Ruby

+20% Military losses in combat & -15% Attack gains

-25% Thievery & Magic Effectiveness

-25% from Building Efficiency

-10% from Military Efficiency

All dragons result in 10% lower income, 10% lower food production, the loss of 20% of new draftees, and destroy 1% of buildings per tick.

Additional Information

Dragons Formulas

  • Ruby - Slightly more expensive, a lot more health
  • Sapphire - A lot cheaper, health reduced significantly
  • Gold - Cost unchanged, health slightly reduced
  • Emerald - A lot more expensive, health increased significantly
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