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==Units==
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{| width="100%" border="0" cellpadding="3px" cellspacing="2px"
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|- align="center" bgcolor="#c5e8c5"
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! width="100%" colspan="7" | Here are the unit types that are available in [[Utopia]] (racial/personality bonuses are not included)
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|- align="center" bgcolor="#eefeee"
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!|Units||Description||Offense||Defense||Cost||Networth
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|- bgcolor="#f9fafb"  cellpadding="3px" cellspacing="2px" align="center"
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|bgcolor="#eefeee"|'''Peasants'''||<div align="left">Peasants are responsible for working and [[Economy#Money|generating income]] for your province.</div> || || || ||0.25
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|- bgcolor="#f9fafb"  cellpadding="3px" cellspacing="2px" align="center"
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|bgcolor="#eefeee"|'''Soldiers'''||<div align="left">The basic unit for every province. They are drafted from Peasants and can be trained into Specialists, Elites or Thieves. You are not required to pay [[Economy#Military_Expenses_.2F_Wages|Wages]] for Soldiers. </div>|| 3†|| 0†||Varies||0.25 networth per point of power
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|- bgcolor="#f9fafb"  cellpadding="3px" cellspacing="2px" align="center"
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|bgcolor="#eefeee"|'''Wizards'''||<div align="left">Wizards are required to cast spells. They do not count towards your military size. Check out the [[Mystics|Mystics Guide]] as well as the [[Magic Formulas|Mystic Formulas]]. </div> || || || ||7
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|- bgcolor="#f9fafb"  cellpadding="3px" cellspacing="2px" align="center"
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|bgcolor="#eefeee"|'''Thieves'''||<div align="left">The part of your military which will conduct [[Thievery|Thievery ops]]. Be sure to check out [[Thievery Formulas]] as well </div> ||  ||||500gc ||5
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|- bgcolor="#f9fafb"  cellpadding="3px" cellspacing="2px" align="center"
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|bgcolor="#eefeee"|'''Horses'''||<div align="left">Sending horses with your attacks adds raw offensive point per horse. You may include up to one horse per military unit sent in combat.</div> ||2†<BR>|||| ||0.3 per point of power
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|- bgcolor="#f9fafb"  cellpadding="3px" cellspacing="2px" align="center"
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|bgcolor="#eefeee"|'''Prisoners'''||<div align="left">Prisoners are taken from the total number of enemies that would've been killed after an attack, usually at a 2/3 prisoner to total kills ratio - IF there is room in your dungeons for them. Prisoners have no upkeep, every 2 prisoners fills 1 job, and every prisoner produces 0.75gc per hour. About one third of the prisoners sent are lost in the fight. They are then again immediately available to your general. You can use at most 1 Prisoner for every 5† normal troops you send. </div> ||8†<BR>|||| ||0.2 per point of power
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|- bgcolor="#f9fafb"  cellpadding="3px" cellspacing="2px" align="center"
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|bgcolor="#eefeee"|'''Mercenaries'''||<div align="left">You can use at most 1 Mercenary for every 5† normal troops you send. </div> ||8†<BR>||||300gc||
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|- bgcolor="#f9fafb"  cellpadding="3px" cellspacing="2px" align="center"
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|bgcolor="#eefeee"|'''[[Military#Military_Units|Defensive Specialist]]'''||<div align="left">These troops defend your land only, and are unable to attack. </div> || ||10†<BR> ||350gc||0.5 networth per point of power<BR>
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|- bgcolor="#f9fafb"  cellpadding="3px" cellspacing="2px" align="center"
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|bgcolor="#eefeee"|'''[[Military#Military_Units|Offensive Specialist]]'''||<div align="left">These troops are used to attack, and are unable to defend. </div> || 10†<BR>||||350gc||0.4 networth per point of power<BR>
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|- bgcolor="#f9fafb"  cellpadding="3px" cellspacing="2px" align="center"
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|bgcolor="#eefeee"|'''[[Military#Military_Units|Elites]]'''||<div align="left">Elites have offensive as well as defensive strength. Their offensive and defensive values vary from race to race. For Elite values please see the respective [[Race]] page. </div> ||Varies||Varies||Varies|| Varies
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|}
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† [[Race#Comparison_Table|Racial]] and [[Personality#Comparison_Table|Personality]] modifiers can increase or decrease this number.
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<!--* Elite Net Worth values don't have a fixed value. Elite Net Worth will be calculated as 0.36*off_points + 0.45*def_points, rounded to the nearest .25
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**For example: Elite Value of 15/6 => elite offensive strength 15*.36 + 6*.45 = 8.1, therefore the final NW is 8-->
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==Formulas==
 
==Formulas==
  
 
===Soldiers Drafted Per Tick===
 
===Soldiers Drafted Per Tick===
  <b>Soldiers Drafted per Tick =</b> Peasants * Draft Speed * [[Mystics#Patriotism|Patriotism]] * [[Dragons|Dragon]]
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  <b>Soldiers Drafted per Tick =</b> Peasants * Draft Speed * Race Bonus * Personality Bonus * [[Mystics#Patriotism|Patriotism]] * Affluent Ritual * [[Mystics#Sloth|Sloth]] * [[Dragons|Dragon]] * [[Science_Formulas#Science_Categories.2C_Types_and_Effects|Heroism Science Effect]]  
  
 
{{Mods}}
 
{{Mods}}
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|-
 
| '''[[Mystics#Patriotism|Patriotism]]''' || 1.3 || 1
 
| '''[[Mystics#Patriotism|Patriotism]]''' || 1.3 || 1
 
|-
 
|-
| '''[[Dragons]]''' || 0.8 || 1
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| '''[[Mystics#Sloth|Sloth]]''' || 0.5 || 1
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|-
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| '''Ruby [[Dragons|Dragon]]''' || 0.75 || 1
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|-
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| '''Expedient Ritual''' || 1.2 || 1
 
|}
 
|}
  
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===Draft Cost Formula===
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<b>Cost of Soldier Drafting =</b> Current Draft Level Factor * Draft Rate * Race Bonus * Personality Bonus * [[Buildings#Armouries|Armouries Mod]] * <!--[[Relations#End-of-War_Ceasefire|EOWCF]] *-->[[Science_Formulas#Science_Categories.2C_Types_and_Effects|Heroism Science Effect]] * [[Mystics#Sloth|Sloth Effect]]
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'''Note'''
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*Current Draft Level Factor scales base soldier draft cost upwards once 50% of max population is reached
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*Draft Level Factor is MAX(1.0154*((Solds+Ospecs+Dspecs+Elites)/maxpop)^2+1.1759*((Solds+Ospecs+Dspecs+Elites)/maxpop)+0.3633,1)* base rate for level
  
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===Draft Rate Formula===
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<b>Draft Rate =</b> Base Draft Rate * Patriotism Bonus * [[Science_Formulas#Science_Categories.2C_Types_and_Effects|Heroism Science Effect]] * Sloth * Ritual
  
===Draft Cost Formula===
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*[[Mystics|Drought]] reduces draft rate by 15%
<b>Cost of Soldier Drafting =</b> Current Draft Level * Draft Rate * [[Buildings#Armouries|Armouries Mod]] * Racial Bonus
 
  
 
{| cellpadding="4"  
 
{| cellpadding="4"  
 
|-bgcolor="#dedeff"
 
|-bgcolor="#dedeff"
|'''Draft Rate''' || '''Draft Speed''' || '''Cost per soldier'''
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|'''Base Draft Rate''' || '''Draft Speed''' || '''Cost per soldier'''
 
|-
 
|-
| '''Reservist''' || 0.3% || 30gc
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| '''Reservist''' || 0.5% || 30gc
 
|-
 
|-
| '''Normal''' || 0.6% || 50gc
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| '''Normal''' || 1.0% || 50gc
 
|-
 
|-
| '''Aggressive''' || 1.0% || 75gc
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| '''Aggressive''' || 1.5%|| 75gc
 
|-
 
|-
| '''Emergency''' || 1.5% || 110gc
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| '''Emergency''' || 2.0%|| 110gc
 
|}
 
|}
 
 
:The way the current draft level modifies draft costs is unknown.
 
  
 
===Training Formulas===
 
===Training Formulas===
  <b>Training Cost =</b> Unit Cost * ([[Buildings#Armouries|Armouries Bonus]])
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  <b>Training Cost =</b> Unit Cost * Race Bonus * [[Buildings#Armouries|Armouries Bonus]] <!--* [[Ritual|Expedient Ritual]]-->
  
  <b>Full training time =</b> 24 * [[Personality#The_Tactitian|Personality Bonus]] * [[Race#Orcs|Race Bonus]]* [[Mystics#Inspire_Army|Inspire Army]] * War Bonus
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  <b>Full training time =</b> 24 * Race Bonus * Personality Bonus * MAX ([[Mystics#Inspire_Army|Inspire Army]],[[Mystics#Hero's_Inspiration|Hero's Inspiration]]) * [[Science_Formulas#Science_Categories.2C_Types_and_Effects|Valor Science Effect]] * [[Ritual|Haste Ritual]] * [[Growth#Training_Grounds|Training Grounds Bonus]]
 
 
{{Mods}}
 
| '''Personality: [[Personality#The_Tactitian|Tactitian]] || 0.7 || 1
 
|-
 
| '''Race: [[Race#Orcs|Orcs]] || 0.7 || 1
 
|-
 
| '''[[Mystics#Inspire_Army|Inspire Army]]''' || 0.8 || 1
 
|-
 
| '''[[War]]''' || 0.75 || 1
 
|}
 
  
 
===Maintenance cost===
 
===Maintenance cost===
Maintenance costs/Wages are the same for defspecs, offspecs and elites.
 
 
 
 
[[Economy#Military_Expenses_.2F_Wages|'''Click here for the Formula''']]
 
[[Economy#Military_Expenses_.2F_Wages|'''Click here for the Formula''']]
  
==Units==
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{{Guide navigation}}
 
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{{Races}}
{| width="100%" border="0" cellpadding="3px" cellspacing="2px"
 
|- align="center" bgcolor="#c5e8c5"
 
! width="100%" colspan="7" | Here are the unit types that are available in [[Utopia]] (racial/personality bonuses are not included)
 
|- align="center" bgcolor="#eefeee"
 
!|Units||Description||Offense||Defense||Cost||Networth
 
|- bgcolor="#f9fafb"  cellpadding="3px" cellspacing="2px" align="center"
 
|bgcolor="#eefeee"|'''Peasants'''||<div align="left">Peasants are responsible for working and [[Economy#Money|generating income]] for your province.</div> || || || ||1
 
|- bgcolor="#f9fafb"  cellpadding="3px" cellspacing="2px" align="center"
 
|bgcolor="#eefeee"|'''Soldiers'''||<div align="left">The basic unit for every province. They are drafted from Peasants and can be trained into Specialists, Elites or Thieves. You are not required to pay [[Economy#Military_Expenses_.2F_Wages|Wages]] for Soldiers. </div>|| 1|| 1||Varies||1.5
 
|- bgcolor="#f9fafb"  cellpadding="3px" cellspacing="2px" align="center"
 
|bgcolor="#eefeee"|'''Wizards'''||<div align="left">Wizards are required to cast spells. They do not count towards your military size. Check out the [[Mystics|Mystics Guide]] as well as the [[Magic Formulas|Mystic Formulas]]. </div> || || || ||4
 
|- bgcolor="#f9fafb"  cellpadding="3px" cellspacing="2px" align="center"
 
|bgcolor="#eefeee"|'''Thieves'''||<div align="left">The part of your military which will conduct [[Thievery|Thievery ops]]. Be sure to check out [[Thievery Formulas]] as well </div> ||  ||||500gc ||4
 
|- bgcolor="#f9fafb"  cellpadding="3px" cellspacing="2px" align="center"
 
|bgcolor="#eefeee"|'''Horses'''||<div align="left">By sending horses with your attacks adds one raw offensive point.</div> ||1  |||| ||0.6
 
|- bgcolor="#f9fafb"  cellpadding="3px" cellspacing="2px" align="center"
 
|bgcolor="#eefeee"|'''Prisoners'''||<div align="left">Prisoners are taken in addition to enemy killed after an attack, usually a similar number to the number of kills, IF there is room in your dungeons for them. Prisoners have no upkeep, every 2 prisoners fills 1 job, and every prisoner produces 0.5gc per hour. About half the prisoners sent are lost in the fight. They are then again immediately available to your general. </div> ||3  |||| ||
 
|- bgcolor="#f9fafb"  cellpadding="3px" cellspacing="2px" align="center"
 
|bgcolor="#eefeee"|'''Mercenaries'''||<div align="left">You can use at most 1 Mercenary for every 5 normal troops you send. </div> ||3  ||||350gc||
 
|- bgcolor="#f9fafb"  cellpadding="3px" cellspacing="2px" align="center"
 
|bgcolor="#eefeee"|'''Defensive Specialist'''||<div align="left">These troops defend your land only, and are unable to attack. </div> || ||5<BR> ||350gc<BR>[[Buildings#Armouries|Arms]]||1 networth per point of power<BR>
 
|- bgcolor="#f9fafb"  cellpadding="3px" cellspacing="2px" align="center"
 
|bgcolor="#eefeee"|'''Offensive Specialist'''||<div align="left">These troops are used to attack, and are unable to defend. </div> || 5<BR>||||350gc<BR>[[Buildings#Armouries|Arms]]||.8 networth per point of power<BR>
 
|- bgcolor="#f9fafb"  cellpadding="3px" cellspacing="2px" align="center"
 
|bgcolor="#eefeee"|'''Elites'''||<div align="left">Elites are, obviously, elite troops. Their offensive and defensive values vary from race to race. For Elite values please see the respective [[Race]] page. </div> ||Varies||Varies||Varies|| Varies
 
|}
 
 
 
  
[[Category:Guides]]
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[[Category:Guide]]
 
[[Category:Formulas]]
 
[[Category:Formulas]]

Latest revision as of 22:45, 20 May 2024

Units

Here are the unit types that are available in Utopia (racial/personality bonuses are not included)
Units Description Offense Defense Cost Networth
Peasants
Peasants are responsible for working and generating income for your province.
0.25
Soldiers
The basic unit for every province. They are drafted from Peasants and can be trained into Specialists, Elites or Thieves. You are not required to pay Wages for Soldiers.
3† 0† Varies 0.25 networth per point of power
Wizards
Wizards are required to cast spells. They do not count towards your military size. Check out the Mystics Guide as well as the Mystic Formulas.
7
Thieves
The part of your military which will conduct Thievery ops. Be sure to check out Thievery Formulas as well
500gc 5
Horses
Sending horses with your attacks adds raw offensive point per horse. You may include up to one horse per military unit sent in combat.
2†
0.3 per point of power
Prisoners
Prisoners are taken from the total number of enemies that would've been killed after an attack, usually at a 2/3 prisoner to total kills ratio - IF there is room in your dungeons for them. Prisoners have no upkeep, every 2 prisoners fills 1 job, and every prisoner produces 0.75gc per hour. About one third of the prisoners sent are lost in the fight. They are then again immediately available to your general. You can use at most 1 Prisoner for every 5† normal troops you send.
8†
0.2 per point of power
Mercenaries
You can use at most 1 Mercenary for every 5† normal troops you send.
8†
300gc
Defensive Specialist
These troops defend your land only, and are unable to attack.
10†
350gc 0.5 networth per point of power
Offensive Specialist
These troops are used to attack, and are unable to defend.
10†
350gc 0.4 networth per point of power
Elites
Elites have offensive as well as defensive strength. Their offensive and defensive values vary from race to race. For Elite values please see the respective Race page.
Varies Varies Varies Varies

Racial and Personality modifiers can increase or decrease this number.


Formulas

Soldiers Drafted Per Tick

Soldiers Drafted per Tick = Peasants * Draft Speed * Race Bonus * Personality Bonus * Patriotism * Affluent Ritual * Sloth * Dragon * Heroism Science Effect 
Modifier Type Active Otherwise
Patriotism 1.3 1
Sloth 0.5 1
Ruby Dragon 0.75 1
Expedient Ritual 1.2 1

Draft Cost Formula

Cost of Soldier Drafting = Current Draft Level Factor * Draft Rate * Race Bonus * Personality Bonus * Armouries Mod * Heroism Science Effect * Sloth Effect

Note

  • Current Draft Level Factor scales base soldier draft cost upwards once 50% of max population is reached
  • Draft Level Factor is MAX(1.0154*((Solds+Ospecs+Dspecs+Elites)/maxpop)^2+1.1759*((Solds+Ospecs+Dspecs+Elites)/maxpop)+0.3633,1)* base rate for level

Draft Rate Formula

Draft Rate = Base Draft Rate * Patriotism Bonus * Heroism Science Effect * Sloth * Ritual
Base Draft Rate Draft Speed Cost per soldier
Reservist 0.5% 30gc
Normal 1.0% 50gc
Aggressive 1.5% 75gc
Emergency 2.0% 110gc

Training Formulas

Training Cost = Unit Cost * Race Bonus * Armouries Bonus 
Full training time = 24 * Race Bonus * Personality Bonus * MAX (Inspire Army,Hero's Inspiration) * Valor Science Effect * Haste Ritual * Training Grounds Bonus

Maintenance cost

Click here for the Formula

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Races & Personalities
Races Avians  • Dark Elves  • Dwarves  • Elves  • Faeries  • Halflings  • Humans  • Orcs  • Undead
Extinct Races Bocans  • Dryads  • Gnomes
Personalities The Artisan  • The Cleric  • The Heretic  • The Merchant  • The Mystic  • The Rogue  • The Sage  • The Shepherd  • The Tactician  • The War Hero  • The Warrior
Extinct Personalities The Freak  • The General  • The Paladin  • The Raider  • The Undead  • The Necromancer