Difference between revisions of "Race"

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Utopia currently has 8 races. This is a list of the current benefits, limitations, Spellbooks, and army info for the Utopian Races on the WoL server for the current age, [[Age 80|Age 80]]
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Utopia currently has 8 races. This is a list of the current benefits, limitations, Spellbooks, and army info for the Utopian Races on the WoL server for the current age, [[Age 81|Age 81]]
  
For previous bonuses, see [[Age 79|Age 79 - Vanguards Acquiescence]]
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For previous bonuses, see [[Age 80|Age 80 - Age of Reconnaissance]]
  
 
For personality bonuses, see [[Personality]]
 
For personality bonuses, see [[Personality]]
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| 1a = Avians
 
| 1a = Avians
 
| 1b =  
 
| 1b =  
* -20% Attack travel time
+
* -20% Attack Time
 
* +1 Defensive Specialist Strength
 
* +1 Defensive Specialist Strength
 
* -50% Ambush Land Losses
 
* -50% Ambush Land Losses
 +
* +10% birth rates
 
| 1c =  
 
| 1c =  
 +
* -10% Combat Gains
 +
* +10% Military Casualties
 
* Cannot Use War Horses or Stables
 
* Cannot Use War Horses or Stables
* +10% Military Casualties
 
  
| 1d = Aggression, Bloodlust, Fanaticism, Greater Protection
+
| 1d = Bloodlust, Greater Protection
| 1e = Elite: 7/3, 750gc, 8.0 NW
+
| 1e = Elite: 8/3, 850gc, 8.5 NW
  
 
| 2a = Dwarves
 
| 2a = Dwarves
 
| 2b =  
 
| 2b =  
 
* +20% Building Efficiency
 
* +20% Building Efficiency
* -40% Building Construction Time
+
* -50% Construction Cost
 
* +25% Building Credits from attacks
 
* +25% Building Credits from attacks
 
| 2c =  
 
| 2c =  
 
* +100% Food consumption
 
* +100% Food consumption
  
| 2d = Clear Sight, Inspire Army, Mystic Aura, Reflect Magic
+
| 2d = Clear Sight, Inspire Army, Mystic Aura
| 2e = Elite: 6/6, 825gc, 8.5 NW
+
| 2e = Elite: 7/5, 950gc, 10.5 NW
  
 
| 3a = Elves
 
| 3a = Elves
 
| 3b =  
 
| 3b =  
* -25% Spell Rune Costs
+
* +1% Mana per tick
* -25% Military Train Time
 
 
* +10% Military Efficiency
 
* +10% Military Efficiency
* Can Cast Self Spells on Others
+
* Can Cast Self Spells on Kingdom members
 
| 3c =  
 
| 3c =  
* +15% Explore Costs
+
* +20% Explore Costs
  
| 3d = Inspire Army, Mage's Fury
+
| 3d = Inspire Army, Mage's Fury, Mystic Aura
| 3e = Elite: 7/4, 950gc, 9.5 NW
+
| 3e = Elite: 7/3, 800gc, 8.5 NW
  
 
| 4a = Faeries
 
| 4a = Faeries
 
| 4b =  
 
| 4b =  
 
* Access to All Racial Spells
 
* Access to All Racial Spells
* +20% Wizardry Effectiveness (WPA)
+
* +25% Wizardry Effectiveness (WPA)
 
| 4c =  
 
| 4c =  
* -5% Population
+
* -10% Population
 
* -1 General
 
* -1 General
  
| 4d = All Racial Spells, Tree of Gold  
+
| 4d = All Racial Spells, Reflect Magic, Tree of Gold
| 4e = Elite: 4/8, 1200gc, 10.0 NW
+
| 4e = Elite: 3/8, 1100gc, 10.0 NW
  
 
| 5a = Halflings
 
| 5a = Halflings
 
| 5b =  
 
| 5b =  
* +50% Thievery Effectiveness (TPA)
+
* Homes hold 20 population
 +
* +25% Thievery Effectiveness (TPA)
 
* -50% Thief Losses
 
* -50% Thief Losses
 +
* Mercenaries and Prisoners fight with 10 strength
 
* Can use Specialist credits to train Thieves
 
* Can use Specialist credits to train Thieves
* Can use Specialist credits to train Elites
 
* Mercenaries and Prisoners fight with 10 strength
 
 
* +1 Offense/Defense Soldiers
 
* +1 Offense/Defense Soldiers
 
| 5c =  
 
| 5c =  
 
* Cannot use Hospitals
 
* Cannot use Hospitals
  
| 5d = Aggression, Town Watch
+
| 5d = Aggression, Gluttony, Town Watch
| 5e = Elite: 5/5, 200gc, 6.5 NW
+
| 5e = Elite: 5/6, 500gc, 8.0 NW
  
 
| 6a = Humans
 
| 6a = Humans
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* +15% Science Effectiveness
 
* +15% Science Effectiveness
 
* +1 Offensive Specialist Strength
 
* +1 Offensive Specialist Strength
 +
* -25% Military Wages
 
| 6c =  
 
| 6c =  
 
* -1% Mana Recovery Per Tick
 
* -1% Mana Recovery Per Tick
  
| 6d = Greater Protection, Inspire Army, Quick Feet, Revelation
+
| 6d = Quick Feet, Revelation
| 6e = Elite: 5/7, 1100gc, 10.0 NW
+
| 6e = Elite: 5/7, 1050gc, 9.5 NW
  
 
| 7a = Orcs
 
| 7a = Orcs
 
| 7b =  
 
| 7b =  
* +5% Population
+
* +10% Combat Gains
 
* -50% Draft Costs
 
* -50% Draft Costs
 
* +15% Enemy Military Casualties
 
* +15% Enemy Military Casualties
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* 20% of Spells Fail
 
* 20% of Spells Fail
 
* 20% of Thievery Operations Fail
 
* 20% of Thievery Operations Fail
 +
* +10% Damage taken from Sabotage Operations
 
| 7d = Inspire Army
 
| 7d = Inspire Army
| 7e = Elite: 9/2, 1050gc, 8.75 NW
+
| 7e = Elite: 9/3, 1000gc, 9.0 NW
  
 
| 8a = Undead
 
| 8a = Undead
 
| 8b =  
 
| 8b =  
* +15% Population
+
* +10% Population
* -40% Military Casualties
+
* -30% Military Casualties
 
* Converts some Specialists to Elites on Successful Traditional Marches
 
* Converts some Specialists to Elites on Successful Traditional Marches
 
* No food needed
 
* No food needed
 
* Spreads and is immune to the Plague
 
* Spreads and is immune to the Plague
 
| 8c =  
 
| 8c =  
* Only Basic Thievery Intel Operations available
+
* -35% Science Effectiveness
* -25% Science Effectiveness
 
 
* -1 Offense Specialist Strength
 
* -1 Offense Specialist Strength
 
* -1 Defensive Specialist Strength
 
* -1 Defensive Specialist Strength
| 8d = Animate Dead
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* Only Basic Thievery Intel Operations available
| 8e = Elite: 11/3, 2050gc, 10.75 NW
+
* Cannot train Elites
 +
| 8d = Animate Dead, Chastity
 +
| 8e = Elite: 10/2, -gc, 10.0 NW
 
}}
 
}}
  

Revision as of 13:41, 28 April 2019

Utopia currently has 8 races. This is a list of the current benefits, limitations, Spellbooks, and army info for the Utopian Races on the WoL server for the current age, Age 81

For previous bonuses, see Age 80 - Age of Reconnaissance

For personality bonuses, see Personality

Comparison Table

 Avians  Dwarves  Elves  Faeries
  • -20% Attack Time
  • +1 Defensive Specialist Strength
  • -50% Ambush Land Losses
  • +10% birth rates
  • +20% Building Efficiency
  • -50% Construction Cost
  • +25% Building Credits from attacks
  • +1% Mana per tick
  • +10% Military Efficiency
  • Can Cast Self Spells on Kingdom members
  • Access to All Racial Spells
  • +25% Wizardry Effectiveness (WPA)

Bloodlust, Greater Protection

Clear Sight, Inspire Army, Mystic Aura

Inspire Army, Mage's Fury, Mystic Aura

All Racial Spells, Reflect Magic, Tree of Gold

  • -10% Combat Gains
  • +10% Military Casualties
  • Cannot Use War Horses or Stables
  • +100% Food consumption
  • +20% Explore Costs
  • -10% Population
  • -1 General

Elite: 8/3, 850gc, 8.5 NW

Elite: 7/5, 950gc, 10.5 NW

Elite: 7/3, 800gc, 8.5 NW

Elite: 3/8, 1100gc, 10.0 NW

 
 Halflings  Humans  Orcs  Undead
  • Homes hold 20 population
  • +25% Thievery Effectiveness (TPA)
  • -50% Thief Losses
  • Mercenaries and Prisoners fight with 10 strength
  • Can use Specialist credits to train Thieves
  • +1 Offense/Defense Soldiers
  • +15% Science Effectiveness
  • +1 Offensive Specialist Strength
  • -25% Military Wages
  • +10% Combat Gains
  • -50% Draft Costs
  • +15% Enemy Military Casualties
  • +10% Population
  • -30% Military Casualties
  • Converts some Specialists to Elites on Successful Traditional Marches
  • No food needed
  • Spreads and is immune to the Plague

Aggression, Gluttony, Town Watch

Quick Feet, Revelation

Inspire Army

Animate Dead, Chastity

  • Cannot use Hospitals
  • -1% Mana Recovery Per Tick
  • 20% of Spells Fail
  • 20% of Thievery Operations Fail
  • +10% Damage taken from Sabotage Operations
  • -35% Science Effectiveness
  • -1 Offense Specialist Strength
  • -1 Defensive Specialist Strength
  • Only Basic Thievery Intel Operations available
  • Cannot train Elites

Elite: 5/6, 500gc, 8.0 NW

Elite: 5/7, 1050gc, 9.5 NW

Elite: 9/3, 1000gc, 9.0 NW

Elite: 10/2, -gc, 10.0 NW


Current Races in Utopia

Avians

  • A mix of bird and man, Avians have the unique ability to fly. Their natural wilderness lifestyle and speed make them efficient and powerful warriors, but they breed at a ferocious rate.

Lived at: Age 3 ... Age 35, Age 45... now

Dwarves

  • Dwarves are a friendly but powerful race of individuals, and by far the most technologically advanced race in Utopia. They have always had huge skills in engineering, mining and metallurgy, and with time and experience they have become excellent at building and using their land.

Lived at: Age 1 ... now

Elves

  • An intelligent group of individuals, Elves have always been known for their magical abilities and grant a high priority to the research of the arcane powers. Elves master the mystical energies easier than other race. They also have learned many and powerful spells. Overall, Elves are naturally oriented towards Magic, but are very versatile and can be used for attacking also. They can be good Mages or supporting Attacker/Mages.

Lived at: Age 1 ... Age 72 ... Age 74

Faeries

  • A race of creatures unbeknownst to many, the Faeries excel at magic (as they are beings of magic themselves) and subterfuge (largely due to their small size), but are often known as the most peaceful of the Utopian races. These creatures are considered fragile but noble, and much about these tiny forest dwellers remains a mystery.

Lived at: Age 1 ... Age 35, Age 50 ... now

Halflings

  • A race resembling tiny humans, Halflings are famous for their quickness and Thievery skills. Their small stature makes them mediocre warriors, but also creates many unique advantages. Their petite size also results in the natural ability to substantially increase their effectiveness on certain thievery operations.

Lived at: Age 3 ... Age 35, Age 47 ... Age 72, Age 76

Humans

  • The most scholarly and noble of the races, Humans have always taken the greatest interest in learning about their world, and developing better tools and machines to make life easier. Alas, they are often considered a greedy and selfish bunch, but humans do know how to make money extremely well. Overall, Humans are versatile.

Lived at: Age 1 ... now

Orcs

  • The most evil of the races, the Orcs are cruel, selfish, and arrogant. Lovers of destruction and chaos, they are one of the most ferocious and efficient warriors on the planet and their ranks are filled with one of the most powerful units in the game, the dreadful Ogre. Unfortunately, their abilities in the arts of Science leave much to be desired. Overall, Orcs tend to be focused Attackers and are a good pick for players who do not want to bother with heavy magic or thievery yet.

Lived at: Age 1 ... now

Undead

  • The Undead are an unnatural species with amazingly unique abilities. They are generally rotting to pieces and carry the plague (a highly contagious disease that will kill the living but seems to provide them the strength they need to survive) with them wherever they walk. Unfortunately, their zombie-like nature (their brains are literally falling apart) makes it difficult for them to understand the arts of thievery, resulting in them having trouble remembering things they had learned and holding back their ability to progress.

Lived at: Age 6 ... Age 35, Age 43, Age 50 ... Age 73, Age 80

Retired Races

Bocans

  • The malevolent Bocan can take any form, from a satyr to a cat. The only way to spot a Bocan is their eyes, which will glow red, blue, or green. This characteristic makes them excellent thieves. But be careful, they are fiercely independent creatures and may not follow your orders as effectively as you may wish.

Lived at: Age 73... Age 76

Dark Elves

  • Subterranean counterpart of the Elves, the Dark Elves are also known for their magical abilities and are evil individuals that like suffering and pain. Their hostile underground environment has allowed the Dark Elves to develop special offensive manoeuvres, their offensive troops are more efficient than average, as well as a unique spell that makes enemy troops completely harmless by giving them nightmares!

Lived at: Age 36 ... Age 49, Age 73 ... Age 76

Dryads

  • A recently discovered race of magical treefolk, the Dryads have are caretakers of nature and have a unique connection to the land. This affinity allows them to produce bountiful harvests from their own lands, even if they don't have farms. This link also extends to the creatures of their woodlands, most notably the horses they breed and care for, who possess a fierceness of spirit not found amongst those of other races. Despite the strength of their woods and it's creatures, the dryads themselves are rather peaceable and shy away from combat unless absolutely necessary. Even then, their aversion to bloodshed makes them reluctant to enter battle or even slay those who would bear arms against them. But when they decide to fight, they are very strong.

Lived at: Age 72 ... Age 76

Gnomes

  • The most mysterious of the races, the Gnomes are short legged individuals who live in natural areas close to the Earth and care for wildlife. Because of their extremely small size, Gnomes are genetically well suited for the tasks of thievery and excel at espionage operations. Alas, their specific magical nature makes them immune to the healing techniques used by the other races. Overall, Gnomes are by far the best intelligence gatherers in the game. Gnomes are versatile and will be a good pick for players who want to focus on conducting thievery operations, combining this with either attacking power or Magic. Their cheap troops make them another good pick for beginners.

Lived at: Age 36 ... Age 49


« Previous: Creating a province Next: Personality »
Ages
Ages 1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105

Races & Personalities
Races Avians  • Dark Elves  • Dwarves  • Elves  • Faeries  • Halflings  • Humans  • Orcs  • Undead
Extinct Races Bocans  • Dryads  • Gnomes
Personalities The Artisan  • The Cleric  • The Heretic  • The Merchant  • The Mystic  • The Rogue  • The Sage  • The Shepherd  • The Tactician  • The War Hero  • The Warrior
Extinct Personalities The Freak  • The General  • The Paladin  • The Raider  • The Undead  • The Necromancer
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