Difference between revisions of "Personality"

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(Updated with age 73)
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For Race bonuses, see [[Race]]
 
For Race bonuses, see [[Race]]
  
=Comparison Table=
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= Personalities =
  
 
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* -35% Your Military Casualties (on attack or defense)
 
* -35% Your Military Casualties (on attack or defense)
 
* Immune to The Plague
 
* Immune to The Plague
* Access to Animate Dead, Greater Protection
+
* +15% Population Science Effectiveness
 +
* Spell Book: Animate Dead, Greater Protection
  
 
* Starts with +800 soldiers and +800 specialist credits
 
* Starts with +800 soldiers and +800 specialist credits
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| 2a = Heretic
 
| 2a = Heretic
 
| 2b =   
 
| 2b =   
* Wizards do not die on failed spells
+
* +15% Spell and Operation Damage
* Thieves do not die on failed operations
+
* +10% Magic Science Effectiveness
* Successful spell casts get 35% of rune cost refunded
+
* +10% Thievery Science Effectiveness
* +20% Combat Instant Spell Damage
+
* No wizards killed from failed spells
* +20% Sabotage Damage
+
* -50% thieves lost on failed ops
* +20% Spell Success
+
* Spell Book: Nightmare, Blizzard and Revelation
* +20% Magic and Thievery Science Effectiveness
 
* Access to Nightmares, Revelation, and Blizzard
 
  
* Starts with +100 Wizards and +200 thieves
+
* Starts with +150 wizards and +300 thieves
  
 
| 3a = Mystic
 
| 3a = Mystic
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* All Guilds are 100% more effective
 
* All Guilds are 100% more effective
 
* +75% Magic Science Effectiveness
 
* +75% Magic Science Effectiveness
* +15% Combat Instant Spell Damage
+
* +20% Spell Damage
* Access to Meteor Showers, Chastity, Revelation, Paradise
+
* Spell Book: Meteor Showers, Chastity, Revelation and Paradise
  
* Starts with +600 Wizards
+
* Starts with +800 Wizards
  
 
| 4a = Paladin
 
| 4a = Paladin
| 4b =
+
| 4b =  
* +20% Dragon-slaying Strength
+
* Can Cast Fading Self Spells on Kingdom Members (success will be based on WPA)
* Can cast Duration Self Spells on Kingdom mates
+
* Troops attacks dragon with 25% more strength
* Access to Fool's Gold and the following Paladin-only spells: Illuminate Shadows, Paladin's Inspiration, Barrier of Integrity, Magic Ward, Wrathful Smite, Divine Shield, and Scientific Insight
+
* Spell Book: Fool's Gold, Paladin's Inspiration, Scientific Insights, Illuminate Shadows, Wrathful Smite, Divine Shield, Magic Ward, Barrier of Integrity
 
+
* Starts with +400 soldiers, +400 specialist credits, and +200 Wizards
+
* Starts with +400 soldiers, +400 specialist credits and +400 wizards
  
 
| 5a = Rogue
 
| 5a = Rogue
 
| 5b =  
 
| 5b =  
 
* +1 Stealth recovery per tick
 
* +1 Stealth recovery per tick
* Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
+
* Access to all thievery operations
 
* Thieves Dens are 50% more effective
 
* Thieves Dens are 50% more effective
 
* +50% Thievery Science Effectiveness
 
* +50% Thievery Science Effectiveness
* Access to Gluttony, Revelation, Paradise
+
* Spell Book: Gluttony, Paradise and Revelation
  
* Starts with +400 thieves
+
* Starts with +800 thieves
  
 
| 6a = Sage
 
| 6a = Sage
 
| 6b =  
 
| 6b =  
 
* Protect 30% of scientists on abduct attack
 
* Protect 30% of scientists on abduct attack
* Scientists are 25% more effective
+
* Scientists are 30% more effective
* Access to Amnesia
+
* Spell Book: Amnesia
  
* Starts with 25% extra scientists
+
* Starts with 50% extra scientists
  
 
| 7a = Tactician
 
| 7a = Tactician
 
| 7b =  
 
| 7b =  
* -20% Attack Time
+
* -15% Attack Time
 
* Accurate Espionage
 
* Accurate Espionage
* Access to Clear Sight
+
* Spell Book: Clear Sight
  
 
* Starts with +800 soldiers and +800 specialist credits
 
* Starts with +800 soldiers and +800 specialist credits
  
| 8a = War Hero
+
| 8a = Warrior
 
| 8b =  
 
| 8b =  
* +100% Honor Effects (Including additional votes for monarch)
+
* +10% Offensive Military Efficiency
* +5% Combat Gains
+
* +15% Military Science Effectiveness
* Converts some Specialists into Elites on successful land attacks
+
* Full Conquest Access (Regardless of NW range)
* Immune to all Dragon effects and Income Penalties
+
* Spell Book: Fanaticism
* Access to War Spoils, Pitfalls
+
 
 +
* Starts with +800 soldiers and +800 specialist credits
 +
 
 +
| 9a = War Hero
 +
| 9b =
 +
* Converts some Specialists into Elites on successful Traditional March attacks
 +
* Immune to Dragon
 +
* Income penalty effects
 +
* +5% Battle Gains
 +
* +100% Honor Bonuses
 +
* Spell Book: War Spoils, Pitfalls
 
   
 
   
 
* Starts with 800 elites
 
* Starts with 800 elites
 
| 9a = Warrior
 
| 9b =
 
* +5% OME
 
* +10% OME in War
 
* Enhanced Conquest range
 
* Access to Fanaticism
 
 
* Starts with +800 soldiers and +800 specialist credits
 
 
}}
 
}}
  

Revision as of 00:16, 17 August 2017

Utopia currently has 9 personalities. This is a list of the bonuses and penalties for the Utopian Personalities on the WoL server for Age 72.

For previous bonuses, see Personalities (Age 71)

For Race bonuses, see Race

Personalities

 Cleric  Heretic  Mystic
  • -35% Your Military Casualties (on attack or defense)
  • Immune to The Plague
  • +15% Population Science Effectiveness
  • Spell Book: Animate Dead, Greater Protection
  • Starts with +800 soldiers and +800 specialist credits
  • +15% Spell and Operation Damage
  • +10% Magic Science Effectiveness
  • +10% Thievery Science Effectiveness
  • No wizards killed from failed spells
  • -50% thieves lost on failed ops
  • Spell Book: Nightmare, Blizzard and Revelation
  • Starts with +150 wizards and +300 thieves
  • All Guilds are 100% more effective
  • +75% Magic Science Effectiveness
  • +20% Spell Damage
  • Spell Book: Meteor Showers, Chastity, Revelation and Paradise
  • Starts with +800 Wizards
 
 Paladin  Rogue  Sage
  • Can Cast Fading Self Spells on Kingdom Members (success will be based on WPA)
  • Troops attacks dragon with 25% more strength
  • Spell Book: Fool's Gold, Paladin's Inspiration, Scientific Insights, Illuminate Shadows, Wrathful Smite, Divine Shield, Magic Ward, Barrier of Integrity
  • Starts with +400 soldiers, +400 specialist credits and +400 wizards
  • +1 Stealth recovery per tick
  • Access to all thievery operations
  • Thieves Dens are 50% more effective
  • +50% Thievery Science Effectiveness
  • Spell Book: Gluttony, Paradise and Revelation
  • Starts with +800 thieves
  • Protect 30% of scientists on abduct attack
  • Scientists are 30% more effective
  • Spell Book: Amnesia
  • Starts with 50% extra scientists
 
 Tactician  Warrior  War Hero
  • -15% Attack Time
  • Accurate Espionage
  • Spell Book: Clear Sight
  • Starts with +800 soldiers and +800 specialist credits
  • +10% Offensive Military Efficiency
  • +15% Military Science Effectiveness
  • Full Conquest Access (Regardless of NW range)
  • Spell Book: Fanaticism
  • Starts with +800 soldiers and +800 specialist credits
  • Converts some Specialists into Elites on successful Traditional March attacks
  • Immune to Dragon
  • Income penalty effects
  • +5% Battle Gains
  • +100% Honor Bonuses
  • Spell Book: War Spoils, Pitfalls
  • Starts with 800 elites


Current Personalities

The Cleric

  • Well versed in the anatomy of their race, those led by a Cleric have a superior ability to heal and protect their troops. Clerics assist their armies on the battlefield personally by healing wounded soldiers to reduce overall troop losses.

Title: [RulerName] the Blessed

Lived at: Age 43, Age 44, Age 50 ... now

The Heretic

  • The Heretic goes against the fundamental norms and does not care. They are perfectly happy dissenting from acceptable beliefs and doctrine.

Title: [RulerName] the Skeptic

Lived at: Age 68 ... now

The Mystic

  • A master of magic, the Mystic has experience with getting the most out of the world of sorcery. Being led by "one of their own" gives a province extraordinary abilities in the mystic arts. Mystics will find themselves having access to one of the most deadly spell that others can simply never experience.

Title: [RulerName] the Sorcerer/Sorceress

Lived at: Age 13 ... now

The Paladin

  • The Paladin is a holy warrior dedicated to smiting evil and protecting the innocent. They support their comrades with divine blessings and fight with increased fervor against dragons.

Title: [RulerName] the Chivalrous

Lived at: Age 72 ... now

The Rogue

  • Widely considered to be evil to the core, the Rogue is a very enigmatic persona. Rogues have extensive experience in the arts of thievery, fraud and crime - but in the Utopian World, this can be used for both good and evil. Rogues will find themselves having access to deadly thievery operations that others can simply never experience.

Title: [RulerName] the Rogue

Lived at: Age 13 ... now

The Sage

  • The Sage has the wisdom of the ages and an infinite knowledge. Understanding so much about life, the world, and history, the Sage can provide unique guidance in a world consisting of so many different areas. Provinces led by Sages will find themselves more efficient in the domains of arts and sciences.

Title: The Wise [RulerName]

Lived at: Age 13 ... now

The Tactician

  • The Tactician's focus is on the strategic side of war, allowing swift and accurate movement of troops. Leadership is its own reward and the Tactician's cunning gives you the unique ability use their strategic advantage to protect their gained land.

Title: The Conniving [RulerName]

Lived at: Age 46 ... now

The War Hero

  • Great military leaders, the War Heroes are amongst the finest commanders in Utopia. A background in war and a legacy of heroism creates an aura of legitimacy around any leader. The War Hero gains enormous respect for his or her position.

Title: [RulerName] the Hero

Lived at: Age 13 ... Age 45, Age 54 ... now

The Warrior

  • Aggressive, powerful and forceful are all adjectives that come to mind when describing the Warrior. Leadership through military power is what being a Warrior is all about. The Warriors aggressive nature allows them to conduct Conquest attacks against a greater range of opponents.

Title: [RulerName] the Warrior

Lived at: Age 13 ... now

Previous Personalities

The Merchant

  • Merchants are the masters of trade and finance. Known for their intuition and expertise when dealing with cash, Merchants are able to generate more gold than the other personas.

Title: The Wealthy [RulerName]

Lived at: Age 13 ... Age 67

The Artisan

  • An artisan is a skilled manual worker who crafts items that may be functional or strictly decorative, items, and tools. The Artisan buildings work more efficently in their production.

Title: [RulerName] the Craftsman/Craftswomen

Lived at: Age 39 ... Age 42, Age 45 ... Age 49

The Freak

  • How the Freaks come to power, no one knows. Freaks can be ruthless, headstrong, impressive, or foolish. The freak adds a great deal of chance to every attack you make. It includes the ability to succeed in otherwise impossible attacks or fail in fairly easy assaults. You never really know what will happen when choosing this background.

Title: The Crazy [RulerName]

Lived at: Age 13 ... Age 38

The General

  • Unlike the above personalities, the General's focus is on the strategic side of war. Leadership is its own reward, and the General's cunning gives you the unique ability to conduct Conquest Attacks at all times. The benefits of this attack are simple: failure can still yield positive results. Military tact is about far more than winning vs. losing for the General -- it is about gaining strategic advantage and taking bits and pieces of land.

Title: The Great [RulerName]

Lived at: Age 13 ... Age 35

The Shepherd

  • The Shepherd is an expert of the lands and a master of the environment, with extensive experience in farming, fishing and hunting. Their ability to live off the land surrounding them helps their people generate food from all types of land. Shepherds are also able to ignore all diseases and climatic anomalies affecting their province.

Title: The Humble [RulerName]

Lived at: Age 13 ... Age 53


« Previous: Race Next: Throne »
Ages
Ages 1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105

Races & Personalities
Races Avians  • Dark Elves  • Dwarves  • Elves  • Faeries  • Halflings  • Humans  • Orcs  • Undead
Extinct Races Bocans  • Dryads  • Gnomes
Personalities The Artisan  • The Cleric  • The Heretic  • The Merchant  • The Mystic  • The Rogue  • The Sage  • The Shepherd  • The Tactician  • The War Hero  • The Warrior
Extinct Personalities The Freak  • The General  • The Paladin  • The Raider  • The Undead  • The Necromancer
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