Difference between revisions of "Race"
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{{rtt 9 | {{rtt 9 | ||
− | | 1a = | + | | 1a = Avians |
| 1b = | | 1b = | ||
* -30% Attack travel time | * -30% Attack travel time | ||
* +30% Birth Rate | * +30% Birth Rate | ||
| 1c = | | 1c = | ||
− | + | * Cannot Use War Horses or Stables | |
− | * Cannot Use War Horses | ||
− | | 1d = Fanaticism, Greater Protection | + | | 1d = Fanaticism, Greater Protection, Aggression |
− | | 1e = Elite: 9/2, 775gc, | + | | 1e = Elite: 9/2, 775gc, 9.0 NW |
− | | 2a = | + | | 2a = Bocans |
| 2b = | | 2b = | ||
− | * + | + | * +20% Banks Effectiveness |
− | * + | + | * +50% Honor Bonuses |
− | * + | + | * +20% Sabotage Damage |
| 2c = | | 2c = | ||
− | |||
− | | 2d = Invisibility, Town Watch, | + | | 2d = Invisibility, Inspire Army, Town Watch, Nightmare |
− | | 2e = Elite: 4/7, 500gc, 7 NW | + | | 2e = Elite: 4/7, 500gc, 7.0 NW |
− | | 3a = Dark | + | | 3a = Dark Elves |
| 3b = | | 3b = | ||
+ | * +25% Instant Spell Damage | ||
* +2 Offensive Specialist strength | * +2 Offensive Specialist strength | ||
− | |||
* Converts Specialists into Elites on successful [[War Room|Traditional Marches]] | * Converts Specialists into Elites on successful [[War Room|Traditional Marches]] | ||
| 3c = | | 3c = | ||
Line 59: | Line 57: | ||
| 3d = Nightmare | | 3d = Nightmare | ||
− | | 3e = 5/7, 700gc, 9 NW | + | | 3e = 5/7, 700gc, 9.0 NW |
− | | 4a = | + | | 4a = Dryads |
| 4b = | | 4b = | ||
* All land produces food | * All land produces food | ||
− | * -35% Military | + | * -35% Military Train Time |
* Mercenaries & Prisoners 7/0 | * Mercenaries & Prisoners 7/0 | ||
* War Horses 4/0 | * War Horses 4/0 | ||
| 4c = | | 4c = | ||
− | * + | + | * +15% Attack Travel Time |
* -15% Enemy Military Casualties | * -15% Enemy Military Casualties | ||
− | | 4d = | + | | 4d = Quick Feet |
− | | 4e = Elite: 12/2, 900gc, | + | | 4e = Elite: 12/2, 900gc, 11 NW |
− | | 5a = | + | | 5a = Dwarves |
| 5b = | | 5b = | ||
− | * + | + | * +15% Building Efficiency |
* Free Building Construction | * Free Building Construction | ||
* -50% Building Construction Time | * -50% Building Construction Time | ||
Line 84: | Line 82: | ||
| 5d = Mystic Aura, Inspire Army | | 5d = Mystic Aura, Inspire Army | ||
− | | 5e = Elite: 8/5, 900gc, 10 NW | + | | 5e = Elite: 8/5, 900gc, 10.0 NW |
− | | 6a = | + | | 6a = Elves |
| 6b = | | 6b = | ||
− | * +35% | + | * +35% WPA |
− | * + | + | * +20% Tower Effectiveness |
* +1 Defensive Specialist Strength | * +1 Defensive Specialist Strength | ||
| 6c = | | 6c = | ||
− | | 6d = Inspire Army, Mage's Fury, Chastity | + | | 6d = Inspire Army, Mage's Fury, Chastity, |
| 6e = Elite: 7/6, 700gc, 8.5 NW | | 6e = Elite: 7/6, 700gc, 8.5 NW | ||
− | | 7a = | + | | 7a = Faeries |
| 7b = | | 7b = | ||
− | + | * +35% Self Spell Duration (will not affect spells on others) | |
− | * +35% Self Spell Duration ( | + | * Can Cast Fading Spells on Kingdom Mates |
| 7c = | | 7c = | ||
* -10% Income | * -10% Income | ||
− | | 7d = Greater Protection, Invisibility, Reflect Magic, Tree of Gold | + | | 7d = Fool's Gold, Greater Protection, Invisibility, Mystic Aura, Reflect Magic, Tree of Gold, Animate Dead |
| 7e = Elite: 4/9, 900gc, 10.5 NW | | 7e = Elite: 4/9, 900gc, 10.5 NW | ||
− | | 8a = | + | | 8a = Humans |
| 8b = | | 8b = | ||
* +30% Income | * +30% Income | ||
− | * +15% Building & | + | * +15% Credits (Building & Training) |
* +25% Scientist Spawn Rate | * +25% Scientist Spawn Rate | ||
| 8c = | | 8c = | ||
− | * - | + | * -10% WPA |
− | * + | + | * +20% Rune Costs |
| 8d = Greater Protection, Inspire Army | | 8d = Greater Protection, Inspire Army | ||
− | | 8e = Elite: 9/4, 900gc, 10 NW | + | | 8e = Elite: 9/4, 900gc, 10.0 NW |
− | | 9a = | + | | 9a = Orcs |
| 9b = | | 9b = | ||
− | * + | + | * +15% Battle Gains |
* Free draft | * Free draft | ||
* +15% Enemy casualties when attacking | * +15% Enemy casualties when attacking | ||
| 9c = | | 9c = | ||
* +10% Military Casualties | * +10% Military Casualties | ||
− | * -15% | + | * -15% TPA |
− | | 9d = Reflect Magic | + | | 9d = Reflect Magic |
| 9e = Elite: 10/1, 900gc, 9.5 NW | | 9e = Elite: 10/1, 900gc, 9.5 NW | ||
}} | }} |
Revision as of 17:57, 30 January 2018
Utopia currently has 9 races. This is a list of the current benefits, limitations, Spell books, and army info for the Utopian Races on the WoL server for Age 74
For previous bonuses, see Races (Age 73)
For personality bonuses, see Personality
Contents
Comparison Table
Avians | Bocans | Dark Elves |
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Elite: 9/2, 775gc, 9.0 NW |
Elite: 4/7, 500gc, 7.0 NW |
5/7, 700gc, 9.0 NW |
Dryads | Dwarves | Elves |
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Elite: 12/2, 900gc, 11 NW |
Elite: 8/5, 900gc, 10.0 NW |
Elite: 7/6, 700gc, 8.5 NW |
Faeries | Humans | Orcs |
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Elite: 4/9, 900gc, 10.5 NW |
Elite: 9/4, 900gc, 10.0 NW |
Elite: 10/1, 900gc, 9.5 NW |
Current Races in Utopia
Avians
- A mix of bird and man, Avians have the unique ability to fly. Their natural wilderness lifestyle and speed make them efficient and powerful warriors, but they breed at a ferocious rate.
Lived at: Age 3 ... Age 35, Age 45... now
Bocans
- The malevolent Bocan can take any form, from a satyr to a cat. The only way to spot a Bocan is their eyes, which will glow red, blue, or green. This characteristic makes them excellent thieves. But be careful, they are fiercely independent creatures and may not follow your orders as effectively as you may wish.
Lived at: Age 73... now
Dark Elves
- Subterranean counterpart of the Elves, the Dark Elves are also known for their magical abilities and are evil individuals that like suffering and pain. The Dark Elven mages are the most efficient at performing magic and have developed a unique skill that allows them to generate mystical energies without using runes. Their hostile underground environment has allowed the Dark Elves to develop special offensive manoeuvres, their offensive troops are more efficient than average, as well as a unique spell that makes enemy troops completely harmless! Unfortunately, these rude living conditions also severely hinder their exploring abilities. Overall, Dark Elves are naturally oriented towards Magic and are very efficient at casting the hardest, and most powerful, spells, but they can also handle the Attacker and the Thieves roles very well.
Lived at: Age 36 ... Age 49, Age 73 ... now
Dryads
- A recently discovered race of magical treefolk, the Dryads have are caretakers of nature and have a unique connection to the land. This affinity allows them to produce bountiful harvests from their own lands, even if they don't have farms. This link also extends to the creatures of their woodlands, most notably the horses they breed and care for, who possess a fierceness of spirit not found amongst those of other races. Despite the strength of their woods and it's creatures, the dryads themselves are rather peaceable and shy away from combat unless absolutely necessary. Even then, their aversion to bloodshed makes them reluctant to enter battle or even slay those who would bear arms against them. It remains to be seen just what role the Dryads will play in the world of Utopia.
Lived at: Age 72 ... now
Dwarves
- Dwarves are a friendly but powerful race of individuals, and by far the most technologically advanced race in Utopia. They have always had huge skills in engineering, mining and metallurgy, and with time and experience they have become excellent at building and using their land. Being as it is mostly underground, it takes them longer to complete similar projects by other races though it provides some protection from being overwhelmed in attacks.
Lived at: Age 1 ... now
Elves
- An intelligent group of individuals, Elves have always been known for their magical abilities and grant a high priority to the research of the arcane powers. Elves master the mystical energies easier than other race. They also have learned many and powerful spells. Overall, Elves are naturally oriented towards Magic, but are very versatile and can be used for attacking also. They can be good Mages or supporting Attacker/Mages.
Lived at: Age 1 ... Age 72 ... Age 74
Faeries
- A race of creatures unbeknownst to many, the Faeries excel at magic (as they are beings of magic themselves) and subterfuge (largely due to their small size), but are often known as the most peaceful of the Utopian races. These creatures are considered fragile but noble, and much about these tiny forest dwellers remains a mystery.
Lived at: Age 1 ... Age 35, Age 50 ... now
Humans
- The most scholarly and noble of the races, Humans have always taken the greatest interest in learning about their world, and developing better tools and machines to make life easier. Alas, they are often considered a greedy and selfish bunch, but humans do know how to make money extremely well and have the power to create money magically. Overall, Humans are versatile.
Lived at: Age 1 ... now
Orcs
- The most evil of the races, the Orcs are cruel, selfish, and arrogant. Lovers of destruction and chaos, they are one of the most ferocious and efficient warriors on the planet and their ranks are filled with one of the most powerful units in the game, the dreadful Ogre. Unfortunately, their abilities in the arts of Science leave much to be desired. Overall, Orcs tend to be focused Attackers and are a good pick for players who do not want to bother with heavy magic or thievery yet.
Lived at: Age 1 ... now
Retired Races
Undead
- The Undead are an unnatural species with amazingly unique abilities. They are generally rotting to pieces and carry the plague (a highly contagious disease that will kill the living but seems to provide them the strength they need to survive) with them wherever they walk. Unfortunately, their zombie-like nature (their brains are literally falling apart) makes it difficult for them to understand the arts of thievery, resulting in them having trouble remembering things they had learned and holding back their ability to progress.
Lived at: Age 6 ... Age 35, Age 43, Age 50 ... Age 73
Halflings
- A race resembling tiny humans, Halflings are famous for their quickness and Thievery skills. Their small stature makes them mediocre warriors, but also creates many unique advantages. Their petite size also results in the natural ability to substantially increase their effectiveness on certain thievery operations.
Lived at: Age 3 ... Age 35, Age 47 ... Age 72
Gnomes
- The most mysterious of the races, the Gnomes are short legged individuals who live in natural areas close to the Earth and care for wildlife. Because of their extremely small size, Gnomes are genetically well suited for the tasks of thievery and excel at espionage operations. Alas, their specific magical nature makes them immune to the healing techniques used by the other races. Overall, Gnomes are by far the best intelligence gatherers in the game. Gnomes are versatile and will be a good pick for players who want to focus on conducting thievery operations, combining this with either attacking power or Magic. Their cheap troops make them another good pick for beginners.
Lived at: Age 36 ... Age 49
« Previous: Creating a province | Next: Personality » |
Ages | |
---|---|
Ages | 1998 - 1999 : The first generation of Utopia (1) • The Second Age of Utopia (2) • The Third Age of Utopia (3) • The Fourth Age of Utopia (4) • The Fifth Age of Utopia (5) • The Sixth Age of Utopia (6) •
2000 - 2001 : The Seventh Age of Utopia (7) • The Age of Chaos (8) • The Renaissance Age (9) • The Age of Conflict (10) • The Age of Nobility (11) • The Era of Magic (12) • The Era of Mystery (13) • The Era of Strife (14) • 2002 - 2003 : The Age of Valour (15) • The Age of Discovery (16) • The Age of the People (17) • The Age of Heroes (18) • An Era of Hope (19) • An Age of Dreams (20) • An Age of Wonders (21) • An Age of Conquerors (22) • The Revolution (23) • 2004 - 2005 : An Age of Glory (24) • An Age of Tranquility (25) • An Age of Turmoil (26) • An Age of Courage (27) • An Age of Intrigue (28) • An Age of War (29) • An Age of Unity (30) • 2006 - 2007 : An Age of Reason (31) • An Age of Kings (32) • An Age of Prosperity (33) • The Age of the Dragon (34) • An Age of Triumph (35) • An Age of Bravery (36) • The Age of Darkness (37) • 2008 - 2009 : The Age of Angels (38) • The Age of the Scholar (39) • The Awakening (40) • The Age of Renewal (41) • The Age of Hope (42) • The Age of Rebirth (43) • The Age of Change (44) • The Age of Light (45) • 2010 - 2011 : The Age of Distinction (46) • The Age of Justice (47) • The Age of Peril (48) • The Age of Conspiracy (49) • The Age of Resurrection (50) • The Age of Domination (51) • An Era of Supremacy (52) • 2012 - 2013 : The Age of Havoc (53) • A Call to Arms (54) • Veil of Shadows (55) • Strength in Union (56) • Relentless Onslaught (57) • Art of War (58) • An Honorable Proposition (59) • A Battle Joined (60) • 2014 - 2015 : Age of Destruction (61) • Books of War (62) • Iron Walls, Iron Heart (63) • The Spoils of War (64) • The Isles of Legion (65) • Thunder and Bedlam (66) • 2016 - 2017 : The Age of Perception (67) • The Age of Heresy (68) • The Age of Scholars and Scoundrels (69) • The Age of Daunting Judgement (70) • The Metamorphosis (71) • The Era of Venerated Bastions (72) • The Age of Tricksters and Mischief (73) • The Age of Affinity (74) • 2017 - 2018 : The Age of Empowering Enchantments (75) • The Age of the Empyrean Advent (76) • The Age of Accession and Abrogation (77) • The Age of Insight (78) • The Age of Vanguards Acquiescence (79) • 2019 - 2020 : The Age of Reconnaissance (80) • The Emergence (81) • The Grimoires of Glory (82) • Age of Adjudication (83) • Bethink the Fray (84) • Intuition (85) • Global Viction (86) • Age of the Sword (87) • Swift Strife (88) • Reformation (89) 2021 - 2022 : Age of Exile 90 • Age of Remembrance 91 • Age of Ancestry 92 • Occult Ordination 93 • Ascent 94 • Age of the Omen 95 • The Eternal Rift 96 • Dominance 97 • Keen Transformation 98 • 2023 - 2024 : Crossing Boundaries 99 • Equilibrium 100 • Crusades 101 • Godsend 102 • Unbound Dominion 103 • Renascence 104 • Devout Fervor 105 |
Races & Personalities | |
---|---|
Races | Avians • Dark Elves • Dwarves • Elves • Faeries • Halflings • Humans • Orcs • Undead |
Extinct Races | Bocans • Dryads • Gnomes |
Personalities | The Artisan • The Cleric • The Heretic • The Merchant • The Mystic • The Rogue • The Sage • The Shepherd • The Tactician • The War Hero • The Warrior |
Extinct Personalities | The Freak • The General • The Paladin • The Raider • The Undead • The Necromancer |
The Utopia Guide | |
---|---|
Introduction | Getting Started with Utopia • Creating a province • Race & Personality |
The Menus | Throne • Kingdom • News
Explore • Growth • Science • Military Mystics • Thievery • War Room • Aid • Dragon • Ritual • Stances Politics • Relations • Rankings • Preferences |
Advanced | MunkBot • Invitations • Reservations • Utopia • Province • World of Legends • Formulas |
Rules | Game Rules |