Personality

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Utopia currently has 9 personalities. This is a list of the bonuses and penalties for the Utopian Personalities on the WoL server for the current age, Age 87.

For previous bonuses, see Age 86

For Race bonuses, see Race

Personalities

 The Artisan  The Cleric  The Heretic
  • -50% Build Time
  • +50% Flat Rate Building Production (Farms/Banks/Towers/Stables)
  • -50% Building Cost
  • Access to Ghost Workers
  • +25% Economy Science Book Production
  • Starts with +600 soldiers, +600 specialist credits and +200 building credits
  • -30% Military Casualties
  • Immune to the Plague
  • Can Cast Support Spells on Kingdom Members
  • Access to Divine Shield, Fanaticism, Greater Protection, Illuminate Shadows and Wrathful Smite
  • +25% Economy Book Production
  • Starts with +800 soldiers and +800 specialist credits
  • +100% Wizard Production
  • -75% Thieves Lost on Operations
  • +15% Instant Spell Damage
  • +15% Sabotage Operation Damage
  • Access to Amnesia, Fool's Gold, Nightmare and Revelation
  • +25% Arcane Arts Science Book Production
  • Starts with +400 wizards and +400 thieves
 
 The Mystic  The Raider  The Rogue
  • +150% Guilds Effectiveness
  • +1 Mana Recovery per Tick
  • +50% Self Spell Duration
  • +25% Arcane Science Book Production
  • Access to Blizzard, Mage's Fury, Meteor Showers and Revelation
  • Starts with +800 Wizards
  • Each Acre can house 5 War Horses and 2 Prisoners
  • Prisoners Covert to Offensive Specialists over time
  • Can use Specialist Credits to Train Thieves
  • Access to Steal War Horses
  • +25% Economy Science Book Production
  • Starts with +400 soldiers, +400 specialist credits and +400 thieves
  • +100% Thieves' Dens Effectiveness
  • +1 Stealth Recovery per Tick
  • -30% Thief Cost
  • Access to All Thievery Operations
  • Access to Invisibility and Revelation
  • +25% Arcane Arts Science Book Production
  • Starts with +800 thieves
 
 The Tactician  The War Hero  The Warrior
  • -15% Attack Time
  • +50% Ambush Protection
  • Accurate Espionage
  • Access to Mist and War Spoils
  • +25% Military Science Book Production
  • Starts with +800 soldiers and +800 specialist credits
  • +10% Combat Gains in War
  • +50% Elite Conversions in Combat
  • -50% Honor Loss in Combat
  • Access to Hero's Inspiration
  • +25% Military Science Book Production
  • Starts with +800 Soldiers and +800 Specialist Credits
  • +15% Offensive Military Efficiency
  • +2 Prisoner and Mercenary Strength
  • -75% Mercenary Cost
  • +25% Military Science Book Production

Starts with +800 soldiers and +800 specialist credits

Current Personalities

The Artisan

  • An artisan is a skilled manual worker who crafts items that may be functional or strictly decorative, items, and tools. The Artisan buildings work more efficently in their production.

Title: [RulerName] the Craftsman/Craftswoman

Lived at: Age 39 ... Age 42, Age 45 ... Age 49 ... Age 80 ... now

The Heretic

  • The Heretic goes against the fundamental norms and does not care. They are perfectly happy dissenting from acceptable beliefs and doctrine.

Title: [RulerName] the Skeptic

Lived at: Age 68 ... now

The Mystic

  • A master of magic, the Mystic has experience with getting the most out of the world of sorcery. Being led by "one of their own" gives a province extraordinary abilities in the mystic arts. Mystics will find themselves having access to one of the most deadly spell that others can simply never experience.

Title: [RulerName] the Sorcerer/Sorceress

Lived at: Age 13 ... now

Lived at: Age 72 ... now

The Necromancer

  • Necromancers specialize in bringing back the dead, thus effectively lowering their casualties in battle. They are also spreading the Plague (a highly contagious disease that will kill or debilitate others) wherever they walk.

Title: [RulerName] the Reanimator

Lived at: Age 87

The Raider

  • Raiders combine thievery and ruthlessness to convert captured enemies into their own ranks.

Title: [RulerName] the Merciless

Lived at: Age 87

The Rogue

  • Widely considered to be evil to the core, the Rogue is a very enigmatic persona. Rogues have extensive experience in the arts of thievery, fraud and crime - but in the Utopian World, this can be used for both good and evil. Rogues will find themselves having access to deadly thievery operations that others can simply never experience.

Title: [RulerName] the Rogue

Lived at: Age 13 ... now

The Tactician

  • The Tactician's focus is on the strategic side of war, allowing swift and accurate movement of troops. Leadership is its own reward and the Tactician's cunning gives you the unique ability use their strategic advantage to protect their gained land.

Title: The Conniving [RulerName]

Lived at: Age 46 ... now

The War Hero

  • Great military leaders, the War Heroes are amongst the finest commanders in Utopia. A background in war and a legacy of heroism creates an aura of legitimacy around any leader. The War Hero gains enormous respect for his or her position.

Title: [RulerName] the Hero

Lived at: Age 13 ... Age 45, Age 54 ... now

The Warrior

  • Aggressive, powerful and forceful are all adjectives that come to mind when describing the Warrior. Leadership through military power is what being a Warrior is all about. The Warriors aggressive nature allows them to conduct Conquest attacks against a greater range of opponents.

Title: [RulerName] the Warrior

Lived at: Age 13 ... now



Previous Personalities

Lived at: Age 43, Age 44, Age 50 ... Age 73, Age 80 ... Age 86

The Freak

  • How the Freaks come to power, no one knows. Freaks can be ruthless, headstrong, impressive, or foolish. The freak adds a great deal of chance to every attack you make. It includes the ability to succeed in otherwise impossible attacks or fail in fairly easy assaults. You never really know what will happen when choosing this background.

Title: The Crazy [RulerName]

Lived at: Age 13 ... Age 38

The General

  • Unlike the above personalities, the General's focus is on the strategic side of war. Leadership is its own reward, and the General's cunning gives you the unique ability to conduct Conquest Attacks at all times. The benefits of this attack are simple: failure can still yield positive results. Military tact is about far more than winning vs. losing for the General -- it is about gaining strategic advantage and taking bits and pieces of land.

Title: The Great [RulerName]

Lived at: Age 13 ... Age 35

The Merchant

  • Merchants are the masters of trade and finance. Known for their intuition and expertise when dealing with cash, Merchants are able to generate more gold than the other personas.

Title: The Wealthy [RulerName]

Lived at: Age 13 ... Age 67

The Paladin

  • The Paladin is a holy warrior dedicated to smiting evil and protecting the innocent. They support their comrades with divine blessings and fight with increased fervor against dragons.

Title: [RulerName] the Chivalrous

Lived at: Age 72 ... Age 80

The Necromancer

  • Necromancers specialize in bringing back the dead, thus effectively lowering their casualties in battle. They are also spreading the Plague (a highly contagious disease that will kill or debilitate others) wherever they walk.

Title: [RulerName] the Reanimator

Lived at: Age 87

The Sage

  • The Sage has the wisdom of the ages and an infinite knowledge. Understanding so much about life, the world, and history, the Sage can provide unique guidance in a world consisting of so many different areas. Provinces led by Sages will find themselves more efficient in the domains of arts and sciences.

Title: The Wise [RulerName]

Lived at: Age 13 ... Age 77, Age 85, Age 86

The Shepherd

  • The Shepherd is an expert of the lands and a master of the environment, with extensive experience in farming, fishing and hunting. Their ability to live off the land surrounding them helps their people generate food from all types of land. Shepherds are also able to ignore all diseases and climatic anomalies affecting their province.

Title: The Humble [RulerName]

Lived at: Age 13 ... Age 53

The Undead

  • The Undead will turn any race into unnatural beings with amazingly unique abilities. They are generally rotting to pieces and carry the plague (a highly contagious disease that will kill the living but seems to provide the Undead the strength they need to survive) with them wherever they walk. This strength allows them to continue fighting through even the most grievous of wounds, effectively lowering their casualties in battle.

Title: [RulerName] the Undying

Lived at: Age 74... Age 79


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Ages
Ages 1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105

Races & Personalities
Races Avians  • Dark Elves  • Dwarves  • Elves  • Faeries  • Halflings  • Humans  • Orcs  • Undead
Extinct Races Bocans  • Dryads  • Gnomes
Personalities The Artisan  • The Cleric  • The Heretic  • The Merchant  • The Mystic  • The Rogue  • The Sage  • The Shepherd  • The Tactician  • The War Hero  • The Warrior
Extinct Personalities The Freak  • The General  • The Paladin  • The Raider  • The Undead  • The Necromancer
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