Difference between revisions of "Personality"

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(Personalities (for Age 99))
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Utopia currently has 9 Personalities. This is a list of the bonuses and penalties for the Utopian Personalities on the [[WoL]] server for the current age, [[Age 99|Age 99]].
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Utopia currently has 10 Personalities. This is a list of the bonuses and penalties for the Utopian Personalities on the [[WoL]] server for the current age, [[Age 100|Age 100]].
  
For previous bonuses, see [[Age 98|Age 98]]
+
For previous bonuses, see [[Age 99|Age 99]]
  
 
For Race bonuses, see [[Race]]
 
For Race bonuses, see [[Race]]
  
= Personalities (for Age 99) =
+
= Personalities (for Age 100) =
  
 
<!-- IMPORTANT - DO NOT EDIT THIS TABLE WITHOUT READING THIS:
 
<!-- IMPORTANT - DO NOT EDIT THIS TABLE WITHOUT READING THIS:
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{{ptt 10
 
{{ptt 10
| 1a = The Artisan
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<!--| 1a = The Artisan
 
| 1b =  
 
| 1b =  
 
* +35% Building Capacity and Production (Homes, Banks, Farms, Stables, Towers, Dungeons)
 
* +35% Building Capacity and Production (Homes, Banks, Farms, Stables, Towers, Dungeons)
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* Access to [[Mystics#Tree_of_Gold|Tree of Gold]]
 
* Access to [[Mystics#Tree_of_Gold|Tree of Gold]]
 
* +25% Economy Science Book Production
 
* +25% Economy Science Book Production
* Starts with +600 Soldiers, +600 Specialist Credits and +200 Building Credits
+
* Starts with +600 Soldiers, +600 Specialist Credits and +200 Building Credits-->
 +
 
 +
| 1a = The Cleric
 +
| 1b =
 +
* -15% Military Casualties
 +
* Immune to the Plague
 +
* Can Cast Support Spells on Kingdom Members
 +
* Access to [[Mystics#Divine_Shield|Divine Shield]], [[Mystics#Fanaticism|Fanaticism]], [[Mystics#Greater_Protection|Greater Protection]], [[Mystics#Illuminate_Shadows|Illuminate Shadows]], [[Mystics#Salvation|Salvation]], [[Mystics#Wrathful_Smite|Wrathful Smite]]
 +
* +25% Economy Science Book Production
 +
* Starts with +600 Soldiers and +600 Specialist credits and +200 Wizards
  
 
| 2a = The Heretic
 
| 2a = The Heretic
 
| 2b =   
 
| 2b =   
 
* +75% Wizard Production
 
* +75% Wizard Production
* -75% Thieves Lost on Thievery Operations
+
* -50% Thieves Lost on Thievery Operations
* Access to [[Mystics#Fools_Gold|Fool's Gold]], [[Mystics#Guile|Guile]], [[Mystics#Nightmare|Nightmare]], [[Mystics#Vermin|Vermin]]
+
* Access to [[Mystics#Amnesia|Amnesia]], [[Mystics#Fools_Gold|Fool's Gold]], [[Mystics#Nightmare|Nightmare]], [[Mystics#Vermin|Vermin]]
* +20% Channeling Science Efficiency
+
* +20% Instant Spell Damage
* +20% Crime Science Efficiency
+
* +20% Sabotage Damage
 
* Starts with +400 wizards and +400 thieves
 
* Starts with +400 wizards and +400 thieves
  
| 3a = The Mystic
+
| 3a = The Merchant
 
| 3b =  
 
| 3b =  
 +
* +30% Income
 +
* 30% Protection of Gold from Theft, Plunder, Fool's Gold
 +
* Immune to All Income Penalties
 +
* Access to [[Mystics#Clear_Sight|Clear Sight]]
 +
* Starts with +600 Soldiers, +600 Specialist Credits and +100k Gold
 +
 +
| 4a = The Mystic
 +
| 4b =
 
* +100% Guilds Effectiveness
 
* +100% Guilds Effectiveness
 
* +1 Mana Recovery per Tick
 
* +1 Mana Recovery per Tick
* Access to [[Mystics#Meteor_Showers|Meteor Showers]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Revelation|Revelation]]  
+
* Access to [[Mystics#Blizzard|Blizzard]], [[Mystics#Mages_Fury|Mage’s Fury]], [[Mystics#Meteor_Showers|Meteor Showers]], [[Mystics#Pitfalls|Pitfalls]]
* +30% Channeling Science Efficiency
+
* +20% Channeling Science Efficiency
 
* Starts with +800 Wizards
 
* Starts with +800 Wizards
  
| 4a = The Paladin
+
| 5a = The Rogue
| 4b =
 
* -20% Military Casualties
 
* -1 Self Spell Mana Cost
 
* Can Cast Support Spells on Kingdom Members
 
* Access to [[Mystics#Divine_Shield|Divine Shield]], [[Mystics#Fanaticism|Fanaticism]][[Mystics#Greater_Protection|Greater Protection]], [[Mystics#Illuminate_Shadows|Illuminate Shadows]], [[Mystics#Wrathful_Smite|Wrathful Smite]]
 
* +25% Economy Science Book Production
 
* Starts with +600 Soldiers and +600 Specialist credits and +200 Wizards
 
 
 
| 5a = The Raider
 
 
| 5b =  
 
| 5b =  
* Elite Unit gains +1/-1 Strength
 
* +1 War Horse Strength
 
* Each Acre holds 8 War Horses and generates .2 per Tick
 
* Immune to Steal War Horses
 
* +25% Military Science Book Production
 
* Starts with +800 Soldiers and +800 Specialist Credits
 
 
| 6a = The Rogue
 
| 6b =
 
 
* +100% Thieves' Dens Land Effect
 
* +100% Thieves' Dens Land Effect
 
* +1 Stealth Recovery per Tick
 
* +1 Stealth Recovery per Tick
 
* Access to all Thievery Operations
 
* Access to all Thievery Operations
* Access to Revelation
+
* +20% Crime Science Efficiency
* +30% Crime Science Efficiency
 
 
* Starts with +800 thieves
 
* Starts with +800 thieves
  
| 7a = The Sage
+
| 6a = The Sage
 +
| 6b =
 +
* -50% Science Book Losses on Learn Attacks
 +
* Access to [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Revelation|Revelation]], [[Mystics#Scientific_Insights|Scientific Insights]]
 +
* Starts with +400 Soldiers, +400 Specialist Credits and 3000 Science Books in each Category
 +
 
 +
| 7a = The Shepherd
 
| 7b =  
 
| 7b =  
* +10% Science Efficiency
+
* -15% Combat Losses
* -50% Science Book Losses on Learn Attacks
+
* -15% Damage taken from Instant Spells and Sabotage Operations
* Immune to the Plague
+
* Immune to [[Mystics#Droughts|Droughts]], [[Mystics#Storms|Storms]]
* Access to [[Mystics#Mystic_Aura|Mystic Aura]], [[Mystics#Revelation|Revelation]]
+
* Access to [[Mystics#Reflect_Magic|Reflect Magic]]
* +25% Science Book Production
+
* Starts with +800 Soldiers and +800 Specialist Credits
* Starts with +400 Soldiers, +400 Specialist Credits and 4000 Science Books in each Category
 
  
 
| 8a = The Tactician
 
| 8a = The Tactician
 
| 8b =  
 
| 8b =  
 
* +1 General
 
* +1 General
 +
* Enhanced Conquest Attack
 
* Accurate Espionage
 
* Accurate Espionage
* Access to [[Mystics#Clear_Sight|Clear Sight]], [[Mystics#Quick_Feet|Quick Feet]]
+
* Access to [[Mystics#Quick_Feet|Quick Feet]]
* +25% Military Science Book Production
 
 
* Starts with +800 soldiers and +800 specialist credits
 
* Starts with +800 soldiers and +800 specialist credits
  
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* -30% Honor Loss in Combat
 
* -30% Honor Loss in Combat
 
* +5% Military Efficiency in War
 
* +5% Military Efficiency in War
* +10% Dragon Slaying Strength
 
* Access to [[Mystics#Aggression| Aggression]]
 
* +25% Military Science Book Production
 
 
* Starts with 800 Elites
 
* Starts with 800 Elites
  
 
| 10a = The Warrior
 
| 10a = The Warrior
 
| 10b =  
 
| 10b =  
* +12% Offensive Military Efficiency
+
* +15% Offensive Military Efficiency
* Training Grounds also provide the effects of armouries
+
* -20% Military Wages
* No Access to armouries
+
* -75% Mercenary Cost
* +25% Valor Science Efficiency
 
* +25% Military Science Book Production
 
 
* Starts with +800 soldiers and +800 specialist credits
 
* Starts with +800 soldiers and +800 specialist credits
  
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= Current Personalities =  
 
= Current Personalities =  
  
== The Artisan ==
+
== The Cleric ==
*An artisan is a skilled manual worker who crafts items that may be functional or strictly decorative, items, and tools. The Artisan buildings work more efficiently in their production.
+
*<!--Well versed in the anatomy of their race, those led by a Cleric have a superior ability to heal and protect their troops.--> Clerics assist their armies on the battlefield personally by healing wounded soldiers to reduce overall troop casualties. They support their comrades with magical blessings.
Title: [RulerName] the Craftsman/Craftswoman
+
 
 +
Title: [RulerName] the Blessed
  
Lived at: Age 39 ... Age 42, [[Age 45]] ... [[Age 49]] ... [[Age 80]] ... [[Age 88]], [[Age 90]] ... now
+
Lived at: Age 43, [[Age 44]], [[Age 50]] ... [[Age 73]], [[Age 80]] ... [[Age 86]], [[Age 88]] ... [[Age 95]], [[Age 97]], [[Age 98]], [[Age 100]]
  
 
== The Heretic ==
 
== The Heretic ==
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Lived at: [[Age 68]] ... now
 
Lived at: [[Age 68]] ... now
 +
 +
== The Merchant ==
 +
*Merchants are the masters of trade and finance. Known for their intuition and expertise when dealing with cash, Merchants are able to generate more gold than the other personas.
 +
 +
Title: The Wealthy [RulerName]
 +
 +
Lived at: Age 13 ... Age 67, [[Age 100]]
  
 
== The Mystic ==
 
== The Mystic ==
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Lived at: Age 13 ... now
 
Lived at: Age 13 ... now
 
== The Paladin ==
 
*The Paladin is a holy warrior dedicated to smiting evil and protecting the innocent. They support their comrades with divine blessings and fight with increased fervor against dragons.
 
 
Title: [RulerName] the Chivalrous
 
 
Lived at: [[Age 72]] ... [[Age 80]], [[Age 96]], [[Age 99]]
 
 
== The Raider ==
 
*Raiders combine thievery and ruthlessness to capture enemy resources.
 
 
Title: [RulerName] the Merciless
 
 
Lived at: [[Age 87]], [[Age 99]]
 
  
 
== The Rogue ==
 
== The Rogue ==
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== The Sage ==
 
== The Sage ==
*The Sage has the wisdom of the ages and an infinite knowledge. Understanding so much about life, the world, and history, the Sage can provide unique guidance in a world consisting of so many different areas. Provinces led by Sages will find themselves more efficient in the domains of arts and sciences.  
+
*The Sage has the wisdom of the ages and an infinite knowledge. Understanding so much about life, the world, and history, the Sage can provide unique guidance in a world consisting of so many different areas. Provinces led by Sages will find themselves more efficient in the domains of Arts and Sciences.  
  
 
Title: The Wise [RulerName]
 
Title: The Wise [RulerName]
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== The Tactician ==
 
== The Tactician ==
*The Tactician's focus is on the strategic side of war, allowing swift and accurate movement of troops. Leadership is its own reward and the Tactician's cunning gives you the unique ability use their strategic advantage to protect their gained land.
+
*The Tactician's focus is on the strategic side of war, allowing swift and accurate movement of troops. Leadership is its own reward and the Tactician's cunning gives you the unique ability use their strategic advantage to gather information<!--protect their gained land-->.
  
 
Title: The Conniving [RulerName]
 
Title: The Conniving [RulerName]
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== The Warrior ==
 
== The Warrior ==
*Aggressive, powerful and forceful are all adjectives that come to mind when describing the Warrior. Leadership through military power is what being a Warrior is all about. The Warriors aggressive nature allows them to conduct Conquest attacks against a greater range of opponents.
+
*Aggressive, powerful and forceful are all adjectives that come to mind when describing the Warrior. Leadership through military power is what being a Warrior is all about. <!--The Warriors aggressive nature allows them to conduct Conquest attacks against a greater range of opponents.-->
  
 
Title: [RulerName] the Warrior
 
Title: [RulerName] the Warrior
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= Previous Personalities =
 
= Previous Personalities =
  
== The Cleric ==
+
== The Artisan ==
*Well versed in the anatomy of their race, those led by a Cleric have a superior ability to heal and protect their troops. Clerics assist their armies on the battlefield personally by healing wounded soldiers to reduce overall troop losses.
+
*An artisan is a skilled manual worker who crafts items that may be functional or strictly decorative, items, and tools. The Artisan buildings work more efficiently in their production.
 
+
Title: [RulerName] the Craftsman/Craftswoman
Title: [RulerName] the Blessed
 
  
Lived at: Age 43, [[Age 44]], [[Age 50]] ... [[Age 73]], [[Age 80]] ... [[Age 86]], [[Age 88]] ... [[Age 95]], [[Age 97]], [[Age 98]]
+
Lived at: Age 39 ... Age 42, [[Age 45]] ... [[Age 49]] ... [[Age 80]] ... [[Age 88]], [[Age 90]] ... [[Age 99]]
  
 
== The Freak ==
 
== The Freak ==
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Lived at: Age 13 ... Age 35
 
Lived at: Age 13 ... Age 35
 
== The Merchant ==
 
*Merchants are the masters of trade and finance. Known for their intuition and expertise when dealing with cash, Merchants are able to generate more gold than the other personas.
 
Title: The Wealthy [RulerName]
 
 
Lived at: Age 13 ... Age 67
 
  
 
== The Necromancer ==
 
== The Necromancer ==
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Lived at: [[Age 87]]
 
Lived at: [[Age 87]]
 +
 +
== The Paladin ==
 +
*The Paladin is a holy warrior dedicated to smiting evil and protecting the innocent. They support their comrades with divine blessings and fight with increased fervor against dragons.
 +
 +
Title: [RulerName] the Chivalrous
 +
 +
Lived at: [[Age 72]] ... [[Age 80]], [[Age 96]], [[Age 99]]
 +
 +
== The Raider ==
 +
*Raiders combine thievery and ruthlessness to capture enemy resources.
 +
 +
Title: [RulerName] the Merciless
 +
 +
Lived at: [[Age 87]], [[Age 99]]
  
 
== The Shepherd ==
 
== The Shepherd ==

Revision as of 02:54, 5 February 2023

Utopia currently has 10 Personalities. This is a list of the bonuses and penalties for the Utopian Personalities on the WoL server for the current age, Age 100.

For previous bonuses, see Age 99

For Race bonuses, see Race

Personalities (for Age 100)

 The Cleric  The Heretic  The Merchant  The Mystic
  • +75% Wizard Production
  • -50% Thieves Lost on Thievery Operations
  • Access to Amnesia, Fool's Gold, Nightmare, Vermin
  • +20% Instant Spell Damage
  • +20% Sabotage Damage
  • Starts with +400 wizards and +400 thieves
  • +30% Income
  • 30% Protection of Gold from Theft, Plunder, Fool's Gold
  • Immune to All Income Penalties
  • Access to Clear Sight
  • Starts with +600 Soldiers, +600 Specialist Credits and +100k Gold
 
 The Rogue  The Sage  The Shepherd  The Tactician
  • +100% Thieves' Dens Land Effect
  • +1 Stealth Recovery per Tick
  • Access to all Thievery Operations
  • +20% Crime Science Efficiency
  • Starts with +800 thieves
  • -15% Combat Losses
  • -15% Damage taken from Instant Spells and Sabotage Operations
  • Immune to Droughts, Storms
  • Access to Reflect Magic
  • Starts with +800 Soldiers and +800 Specialist Credits
  • +1 General
  • Enhanced Conquest Attack
  • Accurate Espionage
  • Access to Quick Feet
  • Starts with +800 soldiers and +800 specialist credits
 
 The War Hero  The Warrior
  • +50% Bonuses from Honor
  • -30% Honor Loss in Combat
  • +5% Military Efficiency in War
  • Starts with 800 Elites
  • +15% Offensive Military Efficiency
  • -20% Military Wages
  • -75% Mercenary Cost
  • Starts with +800 soldiers and +800 specialist credits

Current Personalities

The Cleric

  • Clerics assist their armies on the battlefield personally by healing wounded soldiers to reduce overall troop casualties. They support their comrades with magical blessings.

Title: [RulerName] the Blessed

Lived at: Age 43, Age 44, Age 50 ... Age 73, Age 80 ... Age 86, Age 88 ... Age 95, Age 97, Age 98, Age 100

The Heretic

  • The Heretic goes against the fundamental norms and does not care. They are perfectly happy dissenting from acceptable arcane beliefs and doctrine.

Title: [RulerName] the Skeptic

Lived at: Age 68 ... now

The Merchant

  • Merchants are the masters of trade and finance. Known for their intuition and expertise when dealing with cash, Merchants are able to generate more gold than the other personas.

Title: The Wealthy [RulerName]

Lived at: Age 13 ... Age 67, Age 100

The Mystic

  • A master of magic, the Mystic has experience with getting the most out of the world of sorcery. Being led by "one of their own" gives a province extraordinary abilities in the mystic arts. Mystics will find themselves having access to one of the most deadly spell that others can simply never experience.

Title: [RulerName] the Sorcerer/Sorceress

Lived at: Age 13 ... now

The Rogue

  • Widely considered to be evil to the core, the Rogue is a very enigmatic persona. Rogues have extensive experience in the arts of thievery, fraud and crime - but in the Utopian World, this can be used for both good and evil. Rogues will find themselves having access to deadly thievery operations that others can simply never experience.

Title: [RulerName] the Rogue

Lived at: Age 13 ... now

The Sage

  • The Sage has the wisdom of the ages and an infinite knowledge. Understanding so much about life, the world, and history, the Sage can provide unique guidance in a world consisting of so many different areas. Provinces led by Sages will find themselves more efficient in the domains of Arts and Sciences.

Title: The Wise [RulerName]

Lived at: Age 13 ... Age 77, Age 85, Age 86, Age 90 ... now

The Tactician

  • The Tactician's focus is on the strategic side of war, allowing swift and accurate movement of troops. Leadership is its own reward and the Tactician's cunning gives you the unique ability use their strategic advantage to gather information.

Title: The Conniving [RulerName]

Lived at: Age 46 ... now

The War Hero

  • Great military leaders, the War Heroes are amongst the finest commanders in Utopia. A background in war and a legacy of heroism creates an aura of legitimacy around any leader. The War Hero gains enormous respect for his or her position.

Title: [RulerName] the Hero

Lived at: Age 13 ... Age 45, Age 54 ... now

The Warrior

  • Aggressive, powerful and forceful are all adjectives that come to mind when describing the Warrior. Leadership through military power is what being a Warrior is all about.

Title: [RulerName] the Warrior

Lived at: Age 13 ... now


Previous Personalities

The Artisan

  • An artisan is a skilled manual worker who crafts items that may be functional or strictly decorative, items, and tools. The Artisan buildings work more efficiently in their production.

Title: [RulerName] the Craftsman/Craftswoman

Lived at: Age 39 ... Age 42, Age 45 ... Age 49 ... Age 80 ... Age 88, Age 90 ... Age 99

The Freak

  • How the Freaks come to power, no one knows. Freaks can be ruthless, headstrong, impressive, or foolish. The freak adds a great deal of chance to every attack you make. It includes the ability to succeed in otherwise impossible attacks or fail in fairly easy assaults. You never really know what will happen when choosing this background.

Title: The Crazy [RulerName]

Lived at: Age 13 ... Age 38

The General

  • Unlike the above personalities, the General's focus is on the strategic side of war. Leadership is its own reward, and the General's cunning gives you the unique ability to conduct Conquest Attacks at all times. The benefits of this attack are simple: failure can still yield positive results. Military tact is about far more than winning vs. losing for the General -- it is about gaining strategic advantage and taking bits and pieces of land.

Title: The Great [RulerName]

Lived at: Age 13 ... Age 35

The Necromancer

  • Necromancers specialize in bringing back the dead, thus effectively lowering their casualties in battle. They are also spreading the Plague (a highly contagious disease that will kill or debilitate others) wherever they walk.

Title: [RulerName] the Reanimator

Lived at: Age 87

The Paladin

  • The Paladin is a holy warrior dedicated to smiting evil and protecting the innocent. They support their comrades with divine blessings and fight with increased fervor against dragons.

Title: [RulerName] the Chivalrous

Lived at: Age 72 ... Age 80, Age 96, Age 99

The Raider

  • Raiders combine thievery and ruthlessness to capture enemy resources.

Title: [RulerName] the Merciless

Lived at: Age 87, Age 99

The Shepherd

  • The Shepherd is an expert of the lands and a master of the environment, with extensive experience in farming, fishing and hunting. Their ability to live off the land surrounding them helps their people generate food from all types of land.

Title: The Humble [RulerName]

Lived at: Age 13 ... Age 53, Age 97, Age 98

The Undead

  • The Undead will turn any race into unnatural beings with amazingly unique abilities. They are generally rotting to pieces and carry the plague (a highly contagious disease that will kill the living but seems to provide the Undead the strength they need to survive) with them wherever they walk. This strength allows them to continue fighting through even the most grievous of wounds, effectively lowering their casualties in battle.

Title: [RulerName] the Undying

Lived at: Age 74... Age 79


« Previous: Race Next: Throne »
Ages
Ages 1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105

Races & Personalities
Races Avians  • Dark Elves  • Dwarves  • Elves  • Faeries  • Halflings  • Humans  • Orcs  • Undead
Extinct Races Bocans  • Dryads  • Gnomes
Personalities The Artisan  • The Cleric  • The Heretic  • The Merchant  • The Mystic  • The Rogue  • The Shepherd  • The Tactician  • The War Hero  • The Warrior
Extinct Personalities The Freak  • The General  • The Paladin  • The Raider  • The Undead  • The Necromancer  • The Sage
The Utopia Guide
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