Personality

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Revision as of 14:31, 8 February 2012 by Bishop (talk | contribs) (Current Personalities)
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Utopia currently has 8 personalities. This is a list of the bonuses and penalties for the Utopian Personalities on the WoL server for Age 53

For previous bonuses, see Personalities (Age 52)


For Race bonuses, see Race

Comparison Table

 Merchant  Shepherd  Sage  Rogue
  • + 40% Income
  • - 50% Money Losses from Plunders
  • Immunity to Income Penalties
  • - 30% Explore Time and Costs
  • - 30% Building Construction Time and Costs
  • Immunity to Droughts, Storms, the Plague and Dragon effects
  • Each Acre generates 4 Bushels / Tick
  • + 20% Science Effectiveness
  • - 20% Book Costs
  • - 20% Research Time
  • - 75% Losses on Learn Attacks
  • Every 4 Acres produces 1 Book / Tick
  • + 1 Stealth Recovery / Tick
  • Access to all Thievery Operations
  • Each Thieves' Den functions as Two
 
 Mystic  Warrior  Tactician  Cleric
  • Access to Meteor Showers spell
  • All Guilds and Towers are twice as effective
  • + 30% Spell Duration
  • +15% Enemy Casualties (on attack or defense)
  • -15% Your Military Casualties (on attack or defense)
  • 10% more OME in war
  • + 50% bonuses from honor
  • Gain 30% more Specialist and Building Credits
  • -15% Attack Time
  • -30% Military Training Time
  • -50% Land Losses when Ambushed
  • - 50% Own Casualties
  • + 1 General


Current Personalities

The Merchant

  • Merchants are the masters of trade and finance. Known for their intuition and expertise when dealing with cash, Merchants are able to generate more gold than the other personas. They are also known for their unique ability to deal with economical problems and to ignore them without hassle.

Title: The Wealthy [RulerName]

Lived at: Age 13 ... now

* +40% Income
* -50% Money Losses on Plunder Attacks
* Immunity to all Income Penalties (Riots, Plagues, etc.)

The Shepherd

  • The Shepherd is an expert of the lands and a master of the environment, with extensive experience in farming, fishing and hunting. Their ability to live off the land surrounding them helps their people generate food from all types of land. Shepherds are also able to ignore all diseases and climatic anomalies affecting their province.

Title: The Humble [RulerName]

Lived at: Age 13 ... now

* Land generates 4 bushels of food per acre daily
* Immune to Droughts, Storms, the Plague and Dragons.
* -30% Explore time and costs
* -30% Building Construction Time and costs

The Sage

  • The Sage has the wisdom of the ages and an infinite knowledge. Understanding so much about life, the world, and history, the Sage can provide unique guidance in a world consisting of so many different areas. Provinces led by Sages will find themselves more efficient in the domains of arts and sciences.

Title: The Wise [RulerName]

Lived at: Age 13 ... now

* + 20% Science effectiveness
* - 20% Book Costs
* -20% Research Time
* -75% Losses on Learn Attacks
* Every 4 Acres of land produces 1 Science Book per Hour

The Rogue

  • Widely considered to be evil to the core, the Rogue is a very enigmatic persona. Rogues have extensive experience in the arts of thievery, fraud and crime - but in the Utopian World, this can be used for both good and evil. Rogues will find themselves having access to deadly thievery operations that others can simply never experience.

Title: [RulerName] the Rogue

Lived at: Age 13 ... now

* +1 Stealth recovery per tick
* Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
* Thieves Dens are twice as effective (subject to DBE)

The Mystic

  • A master of magic, the Mystic has experience with getting the most out of the world of sorcery. Being led by "one of their own" gives a province extraordinary abilities in the mystic arts. Mystics will find themselves having access to one of the most deadly spell that others can simply never experience.

Title: [RulerName] the Sorcerer

Lived at: Age 13 ... now

* Meteor Showers spell
* All Guilds and Towers are twice as effective
* +30% Spell Duration (For Duration Spells Only)

The Warrior

  • Aggressive, ruthless, and cunning are all adjectives that come to mind when describing the Warrior. Warriors have developed unique warring skills that allows them to conduct their military operations very aggressively with high losses to the enemy whilst protecting their own troops.

Title: [RulerName] the Warrior

Lived at: Age 13 ... now

* +15% Enemy Casualties (on attack or defense)
* -15% Your Military Casualties (on attack or defense)
* 10% more OME in war
* + 50% bonuses from honor

The Tactician

  • The Tactician 's focus is on the strategic side of war. Leadership is its own reward, and the Tactician 's cunning gives you the unique ability to protect your gained land if ambushed. Tacticians thrive in war and use their strategic advantage to wrest more troops and buildings from their opponents and to conduct attacks swiftly.

Title: The Conniving [RulerName]

Lived at: Age 46 ... now

* Gain 30% more Specialist and Building Credits
* -15% Attack Time
* -30% Military Training Time
* -50% Land Losses when Ambushed

The Cleric

  • Well versed in the anatomy of their race, those led by a Cleric have a superior ability to heal and protect their troops. Clerics assist their armies on the battlefield personally and can reduce overall troop losses.

Title: [RulerName] the Blessed

Lived at: Age 43, Age 44, Age 50 ... now

* - 50% Your Military Casualties (on attack or defense)
* 1 extra General

Previous Personalities

The Artisan

  • An artisan is a skilled manual worker who crafts items that may be functional or strictly decorative, items, and tools. The Artisan buildings work more efficently in their production.

Title: [RulerName] the Craftsman/Craftswomen

Lived at: Age 39 ... Age 42, Age 45 ... Age 49

The General

  • Unlike the above personalities, the General's focus is on the strategic side of war. Leadership is its own reward, and the General's cunning gives you the unique ability to conduct Conquest Attacks at all times. The benefits of this attack are simple: failure can still yield positive results. Military tact is about far more than winning vs. losing for the General -- it is about gaining strategic advantage and taking bits and pieces of land.

Title: The Great [RulerName]

Lived at: Age 13 ... Age 35

The Freak

  • How the Freaks come to power, no one knows. Freaks can be ruthless, headstrong, impressive, or foolish. The freak adds a great deal of chance to every attack you make. It includes the ability to succeed in otherwise impossible attacks or fail in fairly easy assaults. You never really know what will happen when choosing this background.

Title: The Crazy [RulerName]

Lived at: Age 13 ... Age 38

The War Hero

  • Great military leaders, the War Heroes are amongst the finest commanders in Utopia. Their own military tactics allow them to attack larger enemies and to inflict them much more casualties in combat while protecting a larger amount of infrastructures on the land they capture.

Title: The Heroic [RulerName]

Lived at: Age 13 ... Age 45


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2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105

Races & Personalities
Races Avians  • Dark Elves  • Dwarves  • Elves  • Faeries  • Halflings  • Humans  • Orcs  • Undead
Extinct Races Bocans  • Dryads  • Gnomes
Personalities The Artisan  • The Cleric  • The Heretic  • The Merchant  • The Mystic  • The Rogue  • The Sage  • The Shepherd  • The Tactician  • The War Hero  • The Warrior
Extinct Personalities The Freak  • The General  • The Paladin  • The Raider  • The Undead  • The Necromancer
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